Player Matchup

Sobek
Sobek
Mozaar
Sobek
Level 148
God Stats
3W - 3L
1,601 SR
Queue Stats
92W - 59L
1,692 Elo+
Party 1
Chang'e
Chang'e
evilasian1234
Chang'e
Level 122
God Stats
12W - 7L
1,773 SR
Queue Stats
88W - 61L
1,625 Elo+
Party 1
Fenrir
Fenrir
jumpingbean314
Fenrir
Level 157
God Stats
4W - 2L
1,548 SR
Queue Stats
123W - 90L
1,727 Elo+
Party 1
Team Averages
Level 142
1,641 SR
1,681 Elo+

VS

Team Averages
Level 54
1,364 SR
1,525 Elo+
Sol
Sol
Lunab00
Sol
Level 22
God Stats
18W - 17L
1,423 SR
Queue Stats
40W - 29L
1,533 Elo+
Party 2
Ra
Ra
XxAlphaMistxX
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,362 Elo+
Solo
Tyr
Tyr
wDiazw
Tyr
Level 124
God Stats
0W - 2L
1,171 SR
Queue Stats
99W - 47L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Mozaar
Sobek
12
3 / 3 / 12
9,060
697
10,089
16,742
8,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
13
3 / 0 / 12
9,428
725
4,889
8,027
2,875
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
11 / 1 / 5
10,539
811
12,398
11,046
4,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
1 / 6 / 2
7,696
592
5,962
10,760
2,866
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 4 / 2
7,599
585
3,137
5,690
1,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 7 / 3
8,798
677
8,355
16,284
11,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
17
Kills
3
4
Deaths
17
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
1
6
2
0.33
W
Sobek
Mozaar
Sobek
3
3
12
3
L
1
4
2
0.5
W
Chang'e
3
0
12
9
W
11
1
5
13.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,376
Damage
17,454
35,815
Taken
32,734
15,866
Mitigated
15,958
18,517
Healing
6,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
5,962
1,307
0
1,045
10,760
2,866
0
4,396
6,364
26,901
0
W
Sobek
Mozaar
Sobek
10,089
560
0
5,467
16,742
8,406
581
4,416
10,826
31,695
0
L
3,137
482
251
440
5,690
1,378
0
1,755
3,935
9,798
0
W
Chang'e
4,889
105
3,948
4,587
8,027
2,875
815
2,700
5,327
28,332
0
W
12,398
4,616
0
4,515
11,046
4,585
1,351
2,178
8,481
0
41,192
L
8,355
1,793
0
4,325
16,284
11,714
0
8,843
7,441
0
22,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,027
Gold Earned
24,093
144
Minions Killed
90
0
Camps Cleared
0
715,384
Distance Traveled
530,223
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,696
592
46
4
0
195,798
2
W
Sobek
9,060
697
39
3
0
237,191
0
L
Ra
7,599
585
20
2
0
107,997
0
W
Chang'e
9,428
725
43
3
0
237,314
0
W
Fenrir
10,539
811
62
5
0
240,879
3
L
Tyr
8,798
677
24
2
0
226,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role