Player Matchup

Hercules
Hercules
Platinum V
DomG15
Hercules
Platinum V
Level 121
God Stats
3W - 7L
1,607 SR
Queue Stats
76W - 86L
1,721 MMR
Solo
Serqet
Serqet
Gold IV
DracoNation
Serqet
Gold IV
Level 105
God Stats
4W - 4L
1,738 SR
Queue Stats
33W - 34L
1,682 MMR
Party 4
Apollo
Apollo
Gold III
DrizztDoUrrden
Apollo
Gold III
Level 157
God Stats
5W - 5L
1,750 SR
Queue Stats
101W - 84L
1,858 MMR
Party 4
Sylvanus
Sylvanus
Platinum I
Heårtwärd
Sylvanus
Platinum I
Level 159
God Stats
8W - 3L
1,780 SR
Queue Stats
220W - 217L
1,818 MMR
Party 1
Ra
Ra
Platinum V
MrBenjiCat
Ra
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,675 SR
1,716 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 114
1,625 SR
1,749 MMR
Achilles
Achilles
Gold II
Boomhev
Achilles
Gold II
Level 158
God Stats
7W - 5L
1,738 SR
Queue Stats
419W - 417L
1,627 MMR
Party 3
Guan Yu
Guan Yu
Platinum IV
JeanJT
Guan Yu
Platinum IV
Level 79
God Stats
9W - 6L
1,617 SR
Queue Stats
212W - 222L
1,753 MMR
Party 2
Ullr
Ullr
Platinum V
MagicFetus1408
Ullr
Platinum V
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,934 MMR
Party 3
Agni
Agni
Gold I
TheQuip
Agni
Gold I
Level 155
God Stats
2W - 1L
1,627 SR
Queue Stats
163W - 168L
1,759 MMR
Solo
Sobek
Sobek
Gold I
paralll
Sobek
Gold I
Level 119
God Stats
6W - 6L
1,641 SR
Queue Stats
305W - 294L
1,674 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DomG15
Hercules
16
0 / 4 / 12
12,193
581
7,200
22,419
14,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
17
5 / 3 / 2
11,929
568
7,117
11,748
7,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 3 / 2
15,782
752
10,413
18,741
8,329
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Heårtwärd
Sylvanus
19
3 / 4 / 2
12,854
612
15,133
17,110
15,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 5 / 4
12,258
584
12,820
12,057
5,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AthenaSetNemesisTiamatTsukuyomi

VS

Bans
TyrFenrirKing ArthurSun WukongHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Boomhev
Achilles
18
6 / 6 / 6
11,907
567
14,194
19,306
8,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
JeanJT
Guan Yu
18
2 / 2 / 8
11,343
540
10,497
24,992
24,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
3 / 6 / 7
12,841
611
15,515
18,435
7,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
TheQuip
Agni
19
4 / 7 / 5
11,676
556
7,237
13,585
5,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
paralll
Sobek
17
4 / 0 / 10
12,098
576
3,131
14,384
13,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
55
21
Kills
19
19
Deaths
21
22
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Achilles
Boomhev
Achilles
6
6
6
1.5
L
Hercules
DomG15
Hercules
0
4
12
1.5
L
Serqet
5
3
2
2
L
8
3
2
3
L
Sylvanus
Heårtwärd
Sylvanus
3
4
2
1
W
Guan Yu
JeanJT
Guan Yu
2
2
8
3
W
3
6
7
1.08
L
5
5
4
1.4
W
Agni
TheQuip
Agni
4
7
5
0.93
W
Sobek
paralll
Sobek
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,683
Damage
50,574
82,075
Taken
90,702
50,065
Mitigated
59,192
25,812
Healing
26,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Boomhev
Achilles
14,194
5,765
0
1,949
19,306
8,808
1,380
7,546
11,760
0
78,979
L
Hercules
DomG15
Hercules
7,200
1,332
0
3,429
22,419
14,157
0
3,652
18,767
0
26,424
L
Serqet
7,117
1,617
0
402
11,748
7,309
1,070
2,528
9,220
0
52,093
L
10,413
7,499
0
9,078
18,741
8,329
10,823
1,969
16,772
0
123,138
L
Sylvanus
Heårtwärd
Sylvanus
15,133
3,805
562
7,751
17,110
15,269
1,108
768
16,342
74,772
11,578
W
Guan Yu
JeanJT
Guan Yu
10,497
2,178
5,051
12,301
24,992
24,068
368
9,890
14,732
0
75,556
W
15,515
7,787
0
1,692
18,435
7,350
5,448
4,490
13,945
0
117,304
L
12,820
876
1,783
2,807
12,057
5,001
1,398
1,601
10,456
94,787
0
W
Agni
TheQuip
Agni
7,237
712
0
2,149
13,585
5,166
1,598
3,816
8,886
73,583
0
W
Sobek
paralll
Sobek
3,131
595
0
3,700
14,384
13,800
416
3,432
10,952
18,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,016
Gold Earned
59,865
666
Minions Killed
617
0
Camps Cleared
0
2,021,241
Distance Traveled
2,071,604
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,907
567
117
6
0
423,800
4
L
Hercules
12,193
581
37
2
0
424,235
3
L
Serqet
11,929
568
102
5
0
429,675
7
L
Apollo
15,782
752
210
10
0
404,452
8
L
Sylvanus
12,854
612
153
7
0
354,251
6
W
Guan Yu
11,343
540
137
7
0
438,027
6
W
Ullr
12,841
611
186
9
0
362,121
1
L
Ra
12,258
584
164
8
0
408,628
2
W
Agni
11,676
556
153
7
0
400,439
11
W
Sobek
12,098
576
24
1
0
447,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role