Player Matchup

Hun Batz
Hun Batz
Destaot
Hun Batz
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,519 Elo+
Party 1
Sun Wukong
Sun Wukong
Fishdogbirsman
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,431 Elo+
Solo
Yemoja
Yemoja
Sergiaaaaa
Yemoja
Level 8
God Stats
2W - 3L
1,290 SR
Queue Stats
11W - 12L
1,391 Elo+
Solo
Chernobog
Chernobog
YumanoFritz
Chernobog
Level 16
God Stats
2W - 1L
1,773 SR
Queue Stats
9W - 11L
1,453 Elo+
Party 1
Agni
Agni
iiArtificial
Agni
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 13L
1,251 Elo+
Solo
Team Averages
Level 12
1,513 SR
1,409 Elo+

VS

Team Averages
Level 15
1,500 SR
1,473 Elo+
Medusa
Medusa
AnxiousThinker
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,266 Elo+
Solo
King Arthur
King Arthur
Crazed24
King Arthur
Level 27
God Stats
18W - 33L
1,446 SR
Queue Stats
83W - 105L
1,549 Elo+
Solo
Ravana
Ravana
LuxerzHDM
Ravana
Level 15
God Stats
18W - 14L
1,513 SR
Queue Stats
22W - 24L
1,458 Elo+
Solo
Raijin
Raijin
Slimshak
Raijin
Level 16
God Stats
2W - 3L
1,543 SR
Queue Stats
21W - 16L
1,567 Elo+
Solo
Tyr
Tyr
Slydawg001
Tyr
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 16L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Destaot
Hun Batz
12
0 / 2 / 0
6,200
564
910
7,209
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Fishdogbirsman
Sun Wukong
1
0 / 0 / 0
3,492
317
0
0
0
Yemoja
Sergiaaaaa
Yemoja
7
2 / 1 / 1
5,344
486
1,502
3,484
2,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
YumanoFritz
Chernobog
8
1 / 1 / 2
4,901
446
5,617
4,374
1,040
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 0
5,533
503
5,117
3,921
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
5,443
495
2,144
4,503
1,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
Crazed24
King Arthur
9
1 / 0 / 2
5,358
487
2,467
4,542
1,717
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ravana
LuxerzHDM
Ravana
10
2 / 0 / 2
5,909
537
2,675
2,778
1,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Raijin
Slimshak
Raijin
10
0 / 1 / 2
5,658
514
1,437
6,304
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 1 / 3
5,114
465
1,033
7,050
2,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
5
5
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
3
1
0.83
W
King Arthur
Crazed24
King Arthur
1
0
2
2
L
Hun Batz
Destaot
Hun Batz
0
2
0
0
L
Sun Wukong
Fishdogbirsman
Sun Wukong
0
0
0
0
W
Ravana
LuxerzHDM
Ravana
2
0
2
3
L
Yemoja
Sergiaaaaa
Yemoja
2
1
1
2.5
W
Raijin
Slimshak
Raijin
0
1
2
1
W
0
1
3
1.5
L
Chernobog
YumanoFritz
Chernobog
1
1
2
2
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,146
Damage
9,756
18,988
Taken
25,177
6,656
Mitigated
8,766
8,567
Healing
6,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,144
1,227
0
920
4,503
1,181
0
933
3,570
0
11,392
W
King Arthur
Crazed24
King Arthur
2,467
398
0
269
4,542
1,717
276
1,053
3,441
0
19,789
L
Hun Batz
Destaot
Hun Batz
910
150
0
3,400
7,209
2,417
0
53
7,156
0
39,731
L
Sun Wukong
Fishdogbirsman
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Ravana
LuxerzHDM
Ravana
2,675
463
0
1,999
2,778
1,114
0
228
2,448
0
30,072
L
Yemoja
Sergiaaaaa
Yemoja
1,502
637
1,659
1,445
3,484
2,060
0
0
3,484
6,726
0
W
Raijin
Slimshak
Raijin
1,437
107
0
750
6,304
1,822
0
2,607
3,331
34,881
0
W
1,033
334
0
2,712
7,050
2,932
692
1,272
5,768
0
11,590
L
Chernobog
YumanoFritz
Chernobog
5,617
4,110
0
1,063
4,374
1,040
0
0
4,374
0
24,701
L
5,117
410
0
1,000
3,921
1,139
0
1,384
2,537
27,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,470
Gold Earned
27,482
204
Minions Killed
223
0
Camps Cleared
0
727,352
Distance Traveled
986,453
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,443
495
25
2
0
148,111
1
W
King Arthur
5,358
487
43
4
0
216,255
0
L
Hun Batz
6,200
564
88
8
0
204,060
2
L
Sun Wukong
3,492
317
0
0
0
4,974
0
W
Ravana
5,909
537
69
6
0
229,330
0
L
Yemoja
5,344
486
11
1
0
163,970
2
W
Raijin
5,658
514
68
6
0
205,234
2
W
Tyr
5,114
465
18
2
0
187,523
4
L
Chernobog
4,901
446
46
4
0
163,531
3
L
Agni
5,533
503
59
5
0
190,817
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role