Player Matchup

Chaac
Chaac
AnRKey5993
Chaac
Level 147
God Stats
6W - 3L
1,451 SR
Queue Stats
46W - 55L
1,417 Elo+
Solo
Vulcan
Vulcan
BALQUIDES
Vulcan
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 90L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Cptsnicker
Gilgamesh
Level 42
God Stats
303W - 244L
1,611 SR
Queue Stats
703W - 590L
1,575 Elo+
Party 1
Bakasura
Bakasura
Mello342
Bakasura
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,419 Elo+
Solo
Danzaburou
Danzaburou
twashpanda
Danzaburou
Level 86
God Stats
61W - 55L
1,557 SR
Queue Stats
315W - 256L
1,593 Elo+
Party 1
Team Averages
Level 79
1,524 SR
1,501 Elo+

VS

Team Averages
Level 83
1,451 SR
1,448 Elo+
Susano
Susano
CallMePetrichor
Susano
Level 56
God Stats
1W - 3L
1,268 SR
Queue Stats
181W - 192L
1,448 Elo+
Solo
Cernunnos
Cernunnos
FrostingWC
Cernunnos
Level 93
God Stats
25W - 18L
1,563 SR
Queue Stats
85W - 72L
1,468 Elo+
Party 2
Hercules
Hercules
ShmeatShmacker
Hercules
Level 44
God Stats
1W - 1L
1,121 SR
Queue Stats
51W - 58L
1,406 Elo+
Party 2
Nu Wa
Nu Wa
SmurfSenpai
Nu Wa
Level 154
God Stats
1W - 0L
1,733 SR
Queue Stats
5W - 3L
1,510 Elo+
Party 2
Tiamat
Tiamat
markiemax
Tiamat
Level 66
God Stats
19W - 18L
1,571 SR
Queue Stats
295W - 276L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
5 / 10 / 0
11,695
487
23,337
29,107
20,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Vulcan
BALQUIDES
Vulcan
19
3 / 7 / 5
11,771
490
11,052
16,773
5,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
Cptsnicker
Gilgamesh
15
5 / 8 / 5
9,608
400
18,278
24,922
16,029
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bakasura
Mello342
Bakasura
17
4 / 7 / 1
10,820
451
8,098
21,278
8,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
twashpanda
Danzaburou
16
3 / 7 / 4
10,605
442
14,212
19,567
7,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 1 / 12
15,625
651
20,627
17,924
7,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Cernunnos
FrostingWC
Cernunnos
20
4 / 5 / 10
13,567
565
17,176
19,583
8,868
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
20
4 / 4 / 10
13,347
556
16,082
38,526
24,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

17
3 / 8 / 17
12,399
517
16,807
23,432
23,919
Tiamat
markiemax
Tiamat
20
10 / 2 / 15
14,011
584
21,481
14,609
11,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
103
20
Kills
39
39
Deaths
20
15
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Chaac
5
10
0
0.5
L
Vulcan
BALQUIDES
Vulcan
3
7
5
0.79
W
18
1
12
24
L
Gilgamesh
Cptsnicker
Gilgamesh
5
8
5
0.94
W
Cernunnos
FrostingWC
Cernunnos
4
5
10
1.8
L
Bakasura
Mello342
Bakasura
4
7
1
0.64
W
Hercules
4
4
10
2.25
W
3
8
17
1.44
W
Tiamat
markiemax
Tiamat
10
2
15
8.75
L
Danzaburou
twashpanda
Danzaburou
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,977
Damage
92,173
111,647
Taken
114,074
58,458
Mitigated
76,472
21,337
Healing
40,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
23,337
7,273
0
8,664
29,107
20,710
452
5,490
23,435
256
66,575
L
Vulcan
BALQUIDES
Vulcan
11,052
2,855
0
1,261
16,773
5,816
162
9,455
6,966
64,118
0
W
20,627
3,634
0
3,334
17,924
7,945
679
1,806
15,766
0
100,893
L
Gilgamesh
Cptsnicker
Gilgamesh
18,278
4,780
0
792
24,922
16,029
0
8,357
16,311
0
45,548
W
Cernunnos
FrostingWC
Cernunnos
17,176
8,676
0
6,325
19,583
8,868
3,134
1,450
17,772
0
121,809
L
Bakasura
Mello342
Bakasura
8,098
5,701
0
4,087
21,278
8,890
0
7,806
13,232
0
67,632
W
Hercules
16,082
7,157
0
19,043
38,526
24,028
2,494
2,338
35,417
0
85,475
W
16,807
6,714
0
5,065
23,432
23,919
749
2,841
20,189
51,383
0
W
Tiamat
markiemax
Tiamat
21,481
2,646
399
6,376
14,609
11,712
2,462
2,439
11,771
84,123
0
L
Danzaburou
twashpanda
Danzaburou
14,212
7,483
0
6,533
19,567
7,013
0
6,004
13,415
0
72,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,499
Gold Earned
68,949
623
Minions Killed
626
0
Camps Cleared
0
1,997,073
Distance Traveled
2,244,884
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,695
487
123
5
0
375,938
4
L
Vulcan
11,771
490
145
6
0
424,449
4
W
Susano
15,625
651
138
6
0
527,642
2
L
Gilgamesh
9,608
400
61
3
0
430,707
3
W
Cernunnos
13,567
565
170
7
0
452,147
2
L
Bakasura
10,820
451
150
6
0
387,856
0
W
Hercules
13,347
556
138
6
0
446,224
2
W
Nu Wa
12,399
517
51
2
0
348,998
0
W
Tiamat
14,011
584
129
5
0
469,873
5
L
Danzaburou
10,605
442
144
6
0
378,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role