Player Matchup

Danzaburou
Danzaburou
BIGCHIEF211
Danzaburou
Level 18
God Stats
34W - 16L
1,718 SR
Queue Stats
80W - 43L
1,693 Elo+
Party 2
Merlin
Merlin
Midso
Merlin
Level 14
God Stats
2W - 0L
1,689 SR
Queue Stats
24W - 16L
1,443 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NoCapHollow
Tsukuyomi
Level 21
God Stats
15W - 6L
1,590 SR
Queue Stats
139W - 65L
1,684 Elo+
Party 2
Team Averages
Level 18
1,666 SR
1,607 Elo+

VS

Team Averages
Level 50
1,541 SR
1,686 Elo+
Nemesis
Nemesis
AnomalousKen
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
MatchaMoose
Izanami
Level 4
God Stats
1W - 3L
1,867 SR
Queue Stats
1W - 4L
1,838 Elo+
Party 1
Tiamat
Tiamat
SyQiz
Tiamat
Level 142
God Stats
10W - 5L
1,256 SR
Queue Stats
112W - 78L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIGCHIEF211
Danzaburou
16
5 / 5 / 15
12,380
774
11,769
11,309
3,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Midso
Merlin
15
5 / 3 / 14
11,715
732
13,079
10,358
4,134
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tsukuyomi
NoCapHollow
Tsukuyomi
16
16 / 5 / 7
13,600
850
15,743
12,164
8,879
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AnomalousKen
Nemesis
12
0 / 10 / 8
9,381
586
2,718
14,191
6,749
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
MatchaMoose
Izanami
12
4 / 10 / 7
10,987
687
8,565
16,287
5,505
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
SyQiz
Tiamat
15
9 / 6 / 3
11,606
725
15,353
17,817
14,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
31
26
Kills
13
13
Deaths
26
36
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AnomalousKen
Nemesis
0
10
8
0.4
W
Danzaburou
BIGCHIEF211
Danzaburou
5
5
15
2.5
L
Izanami
MatchaMoose
Izanami
4
10
7
0.75
W
Merlin
Midso
Merlin
5
3
14
4
W
Tsukuyomi
NoCapHollow
Tsukuyomi
16
5
7
3.9
L
Tiamat
SyQiz
Tiamat
9
6
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,591
Damage
26,636
33,831
Taken
48,295
16,977
Mitigated
26,451
2,832
Healing
6,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AnomalousKen
Nemesis
2,718
1,386
0
210
14,191
6,749
0
3,982
10,034
0
13,443
W
Danzaburou
BIGCHIEF211
Danzaburou
11,769
5,067
0
955
11,309
3,964
291
5,717
5,172
0
51,373
L
Izanami
MatchaMoose
Izanami
8,565
6,521
0
1,466
16,287
5,505
0
4,116
12,071
0
35,615
W
Merlin
Midso
Merlin
13,079
722
0
491
10,358
4,134
306
3,654
6,434
48,046
0
W
Tsukuyomi
NoCapHollow
Tsukuyomi
15,743
4,761
0
1,386
12,164
8,879
1,867
4,988
6,850
0
46,247
L
Tiamat
SyQiz
Tiamat
15,353
824
0
4,556
17,817
14,197
0
5,009
12,541
48,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,695
Gold Earned
31,974
194
Minions Killed
129
0
Camps Cleared
0
796,067
Distance Traveled
709,494
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,381
586
17
1
0
248,144
0
W
Danzaburou
12,380
774
76
5
0
265,289
3
L
Izanami
10,987
687
58
4
0
205,167
0
W
Merlin
11,715
732
65
4
0
272,909
3
W
Tsukuyomi
13,600
850
53
3
0
257,869
4
L
Tiamat
11,606
725
54
3
0
256,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role