Player Matchup

He Bo
He Bo
AnkleSpanker93
He Bo
Level 134
God Stats
5W - 2L
1,786 SR
Queue Stats
205W - 196L
1,550 Elo+
Party 3
Heimdallr
Heimdallr
DCESmurf
Heimdallr
Level 109
God Stats
4W - 6L
1,784 SR
Queue Stats
304W - 320L
1,513 Elo+
Party 3
Fenrir
Fenrir
FernGu11y976
Fenrir
Level 62
God Stats
21W - 23L
1,298 SR
Queue Stats
292W - 369L
1,454 Elo+
Party 3
Ares
Ares
NE Painfxl
Ares
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 6L
1,227 Elo+
Party 3
Cu Chulainn
Cu Chulainn
teranova23
Cu Chulainn
Level 91
God Stats
4W - 5L
1,197 SR
Queue Stats
90W - 100L
1,547 Elo+
Party 3
Team Averages
Level 81
1,513 SR
1,458 Elo+

VS

Team Averages
Level 72
1,401 SR
1,493 Elo+
Apollo
Apollo
CanineBanjo1812
Apollo
Level 48
God Stats
94W - 114L
1,523 SR
Queue Stats
314W - 361L
1,458 Elo+
Party 2
Janus
Janus
Donutman1795
Janus
Level 83
God Stats
14W - 40L
1,361 SR
Queue Stats
813W - 904L
1,479 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RIBSSSzzzzzzzzz
Cu Chulainn
Level 89
God Stats
4W - 5L
1,460 SR
Queue Stats
370W - 397L
1,550 Elo+
Party 2
Anhur
Anhur
Sotokidd
Anhur
Level 118
God Stats
3W - 3L
1,459 SR
Queue Stats
355W - 338L
1,525 Elo+
Party 1
Yemoja
Yemoja
Vexingorc6000
Yemoja
Level 23
God Stats
13W - 18L
1,201 SR
Queue Stats
437W - 500L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 6
10,313
543
12,969
11,020
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
DCESmurf
Heimdallr
14
4 / 2 / 6
8,973
472
11,049
10,973
4,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
6 / 1 / 6
10,124
533
11,427
12,587
10,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
0 / 3 / 2
7,734
407
3,989
10,260
8,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cu Chulainn
teranova23
Cu Chulainn
15
3 / 1 / 7
9,207
485
6,492
12,163
7,747
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,264
435
6,692
12,827
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 7 / 4
8,585
452
9,341
11,112
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
RIBSSSzzzzzzzzz
Cu Chulainn
17
3 / 0 / 2
10,183
536
8,605
16,315
11,160
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
Sotokidd
Anhur
15
5 / 7 / 4
9,432
496
8,253
18,937
6,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 3
8,761
461
4,848
10,971
6,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
20
Kills
12
12
Deaths
20
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
5
6
2
L
1
5
3
0.5
W
Heimdallr
DCESmurf
Heimdallr
4
2
6
3.5
L
2
7
4
0.57
W
Fenrir
6
1
6
9
W
0
3
2
0.33
L
Cu Chulainn
RIBSSSzzzzzzzzz
Cu Chulainn
3
0
2
4
L
Anhur
Sotokidd
Anhur
5
7
4
1
L
1
1
3
2.5
W
Cu Chulainn
teranova23
Cu Chulainn
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,926
Damage
37,739
57,003
Taken
70,162
34,735
Mitigated
31,833
12,907
Healing
15,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,969
420
0
2,037
11,020
3,492
37
3,452
7,318
52,927
0
L
6,692
5,664
0
3,421
12,827
4,243
583
3,484
9,244
0
49,727
W
Heimdallr
DCESmurf
Heimdallr
11,049
5,913
0
4,568
10,973
4,241
209
3,403
7,436
0
56,881
L
9,341
915
0
907
11,112
3,399
180
4,675
6,081
44,778
0
W
Fenrir
11,427
1,137
0
4,529
12,587
10,833
0
1,176
11,361
0
68,420
W
3,989
43
0
916
10,260
8,422
112
3,024
7,236
17,906
0
L
Cu Chulainn
RIBSSSzzzzzzzzz
Cu Chulainn
8,605
871
0
7,302
16,315
11,160
86
891
15,355
5,295
63,729
L
Anhur
Sotokidd
Anhur
8,253
3,608
0
3,520
18,937
6,550
0
3,927
14,830
0
60,887
L
4,848
1,073
727
0
10,971
6,481
818
3,258
7,691
23,643
0
W
Cu Chulainn
teranova23
Cu Chulainn
6,492
1,024
0
857
12,163
7,747
793
2,936
9,023
0
38,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,351
Gold Earned
45,225
423
Minions Killed
451
0
Camps Cleared
0
1,755,493
Distance Traveled
1,802,227
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,313
543
98
5
0
353,122
9
L
Apollo
8,264
435
91
5
0
336,426
1
W
Heimdallr
8,973
472
102
5
0
329,657
1
L
Janus
8,585
452
84
4
0
363,376
2
W
Fenrir
10,124
533
108
6
0
422,615
0
W
Ares
7,734
407
27
1
0
303,578
0
L
Cu Chulainn
10,183
536
142
7
0
398,414
2
L
Anhur
9,432
496
95
5
0
354,489
2
L
Yemoja
8,761
461
39
2
0
349,522
0
W
Cu Chulainn
9,207
485
88
5
0
346,521
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role