Player Matchup

Cthulhu
Cthulhu
DrumJarquin
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kali
Kali
NanoQuetzaNLS
Kali
Level 12
God Stats
1W - 5L
1,180 SR
Queue Stats
2W - 11L
1,028 Elo+
Party 1
Ratatoskr
Ratatoskr
TTVR4zO1908
Ratatoskr
Level 13
God Stats
0W - 2L
1,154 SR
Queue Stats
2W - 9L
1,046 Elo+
Party 1
Thanatos
Thanatos
ZoinkdHound
Thanatos
Level 24
God Stats
22W - 21L
1,746 SR
Queue Stats
100W - 126L
1,367 Elo+
Solo
Neith
Neith
xXleftystitchXx
Neith
Level 29
God Stats
6W - 8L
1,622 SR
Queue Stats
770W - 805L
1,418 Elo+
Solo
Team Averages
Level 16
1,440 SR
1,272 Elo+

VS

Team Averages
Level 23
1,373 SR
1,364 Elo+
Izanami
Izanami
AfroSamurai93
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,341 Elo+
Solo
Sobek
Sobek
AjdamoSs
Sobek
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Thor
Thor
GHTS_COELHO
Thor
Level 29
God Stats
1W - 0L
1,145 SR
Queue Stats
71W - 91L
1,363 Elo+
Solo
Anubis
Anubis
Precision_TW1Gz
Anubis
Level 28
God Stats
13W - 8L
1,442 SR
Queue Stats
81W - 105L
1,398 Elo+
Solo
Heimdallr
Heimdallr
Sound58467
Heimdallr
Level 29
God Stats
3W - 6L
1,280 SR
Queue Stats
19W - 21L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrumJarquin
Cthulhu
15
4 / 12 / 2
10,122
460
8,322
22,132
19,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 12 / 0
8,286
377
3,359
15,713
5,333
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
TTVR4zO1908
Ratatoskr
17
6 / 8 / 6
11,273
512
10,910
16,158
8,405
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
ZoinkdHound
Thanatos
16
4 / 4 / 6
10,516
478
8,408
15,205
11,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 6 / 4
11,754
534
11,342
18,176
6,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
14 / 0 / 1
15,218
692
15,357
17,550
8,207
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
AjdamoSs
Sobek
7
0 / 5 / 2
8,049
366
610
6,087
3,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
8 / 7 / 10
12,409
564
8,541
16,414
6,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
13 / 6 / 4
12,571
571
22,027
19,346
8,892
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
Sound58467
Heimdallr
17
5 / 5 / 9
12,077
549
10,006
13,687
5,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
66
23
Kills
40
42
Deaths
23
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
14
0
1
14.5
W
Sobek
AjdamoSs
Sobek
0
5
2
0.2
L
Cthulhu
DrumJarquin
Cthulhu
4
12
2
0.42
W
8
7
10
1.86
L
2
12
0
0.17
W
13
6
4
2.5
W
Heimdallr
Sound58467
Heimdallr
5
5
9
1.9
L
Ratatoskr
TTVR4zO1908
Ratatoskr
6
8
6
1.13
L
Thanatos
ZoinkdHound
Thanatos
4
4
6
1.75
L
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,341
Damage
56,541
87,384
Taken
73,084
52,272
Mitigated
32,198
22,719
Healing
22,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
15,357
11,103
0
9,929
17,550
8,207
13,202
169
17,356
0
140,723
W
Sobek
AjdamoSs
Sobek
610
125
0
818
6,087
3,052
48
503
5,485
7,834
0
L
Cthulhu
DrumJarquin
Cthulhu
8,322
1,700
0
1,226
22,132
19,761
465
11,398
10,734
41,855
0
W
8,541
2,946
0
227
16,414
6,565
100
759
15,605
0
55,891
L
3,359
1,740
0
1,525
15,713
5,333
825
2,087
13,626
0
24,948
W
22,027
2,370
0
8,423
19,346
8,892
360
5,872
13,074
56,254
0
W
Heimdallr
Sound58467
Heimdallr
10,006
5,442
0
3,105
13,687
5,482
3,177
784
12,684
0
55,122
L
Ratatoskr
TTVR4zO1908
Ratatoskr
10,910
3,002
0
1,806
16,158
8,405
959
3,354
12,804
364
47,664
L
Thanatos
ZoinkdHound
Thanatos
8,408
1,091
0
11,144
15,205
11,860
50
1,981
13,224
0
46,383
L
11,342
5,145
0
7,018
18,176
6,913
4,349
3,817
14,359
0
72,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,951
Gold Earned
60,324
366
Minions Killed
492
0
Camps Cleared
0
1,888,305
Distance Traveled
1,560,805
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,218
692
229
10
0
384,373
1
W
Sobek
8,049
366
16
1
0
156,303
0
L
Cthulhu
10,122
460
53
2
0
345,827
2
W
Thor
12,409
564
85
4
0
346,649
0
L
Kali
8,286
377
45
2
0
326,633
0
W
Anubis
12,571
571
69
3
0
323,016
0
W
Heimdallr
12,077
549
93
4
0
350,464
0
L
Ratatoskr
11,273
512
68
3
0
398,389
0
L
Thanatos
10,516
478
89
4
0
472,513
1
L
Neith
11,754
534
111
5
0
344,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role