Player Matchup

Terra
Terra
DISTRUCTER
Terra
Level 146
God Stats
5W - 5L
1,809 SR
Queue Stats
272W - 250L
1,622 Elo+
Party 1
Freya
Freya
JimAdventures
Freya
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 218L
1,611 Elo+
Party 1
Medusa
Medusa
LordSibe
Medusa
Level 156
God Stats
7W - 5L
1,704 SR
Queue Stats
321W - 295L
1,626 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Noonja
Tsukuyomi
Level 104
God Stats
7W - 5L
1,682 SR
Queue Stats
51W - 48L
1,613 Elo+
Party 1
Tyr
Tyr
TswizzleTsunami
Tyr
Level 61
God Stats
22W - 24L
1,547 SR
Queue Stats
474W - 414L
1,599 Elo+
Party 1
Team Averages
Level 123
1,648 SR
1,614 Elo+

VS

Team Averages
Level 140
1,670 SR
1,671 Elo+
Fenrir
Fenrir
DracoNation
Fenrir
Level 105
God Stats
8W - 4L
1,500 SR
Queue Stats
305W - 296L
1,573 Elo+
Party 2
Bakasura
Bakasura
DrizztDoUrrden
Bakasura
Level 157
God Stats
10W - 7L
1,659 SR
Queue Stats
118W - 91L
1,654 Elo+
Party 2
Sylvanus
Sylvanus
GenTrixie
Sylvanus
Level 153
God Stats
3W - 2L
1,877 SR
Queue Stats
60W - 46L
1,749 Elo+
Party 3
Merlin
Merlin
J0NKINSTHEPIMP
Merlin
Level 156
God Stats
73W - 59L
1,623 SR
Queue Stats
179W - 180L
1,611 Elo+
Party 2
Xbalanque
Xbalanque
TheLukaStar
Xbalanque
Level 129
God Stats
3W - 2L
1,689 SR
Queue Stats
77W - 56L
1,769 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
1 / 2 / 5
7,162
477
5,122
15,196
7,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 6 / 2
6,168
411
2,256
10,458
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
LordSibe
Medusa
13
2 / 3 / 0
7,900
527
5,657
10,239
2,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Noonja
Tsukuyomi
12
4 / 5 / 2
7,512
501
7,121
10,581
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 4 / 0
7,411
494
3,860
11,754
6,394
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 4 / 8
8,536
569
8,244
11,497
5,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
17
5 / 0 / 2
9,695
646
9,279
10,730
5,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
GenTrixie
Sylvanus
11
1 / 2 / 6
6,807
454
7,364
9,259
5,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
8 / 1 / 3
9,512
634
11,744
5,956
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
TheLukaStar
Xbalanque
14
3 / 1 / 3
8,693
580
9,297
11,251
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
20
20
Deaths
8
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Terra
1
2
5
1.75
W
Fenrir
3
4
8
1.75
W
Bakasura
5
0
2
6
W
Sylvanus
GenTrixie
Sylvanus
1
2
6
2
W
8
1
3
9.5
L
1
6
2
0.33
L
Medusa
LordSibe
Medusa
2
3
0
0.67
L
Tsukuyomi
Noonja
Tsukuyomi
4
5
2
1
W
Xbalanque
TheLukaStar
Xbalanque
3
1
3
4.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,016
Damage
45,928
58,228
Taken
48,693
23,500
Mitigated
22,160
16,450
Healing
17,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
5,122
0
1,066
4,170
15,196
7,953
0
5,758
9,034
20,394
0
W
Fenrir
8,244
2,113
0
1,928
11,497
5,631
0
1,183
10,266
0
53,662
W
Bakasura
9,279
6,904
0
5,853
10,730
5,322
2,071
663
10,067
0
50,851
W
Sylvanus
GenTrixie
Sylvanus
7,364
2,022
2,191
3,470
9,259
5,137
882
2,052
7,167
22,148
4,075
W
11,744
1,014
0
1,188
5,956
2,197
205
1,811
4,005
52,117
0
L
2,256
499
0
1,955
10,458
2,658
0
5,654
4,206
18,742
0
L
Medusa
LordSibe
Medusa
5,657
2,783
0
3,268
10,239
2,908
748
2,366
7,829
0
55,816
L
Tsukuyomi
Noonja
Tsukuyomi
7,121
668
0
2,345
10,581
3,587
0
2,186
8,243
0
35,023
W
Xbalanque
TheLukaStar
Xbalanque
9,297
3,757
0
3,274
11,251
3,873
1,742
1,441
9,810
0
59,179
L
3,860
538
0
3,646
11,754
6,394
0
1,992
8,059
0
43,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,153
Gold Earned
43,243
368
Minions Killed
471
0
Camps Cleared
0
1,421,915
Distance Traveled
1,405,143
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,162
477
29
2
0
311,267
6
W
Fenrir
8,536
569
84
6
0
287,748
4
W
Bakasura
9,695
646
152
10
0
327,618
7
W
Sylvanus
6,807
454
33
2
0
243,487
2
W
Merlin
9,512
634
93
6
0
279,318
4
L
Freya
6,168
411
41
3
0
241,532
3
L
Medusa
7,900
527
121
8
0
267,172
4
L
Tsukuyomi
7,512
501
74
5
0
284,886
2
W
Xbalanque
8,693
580
109
7
0
266,972
3
L
Tyr
7,411
494
103
7
0
317,058
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role