Player Matchup

Kukulkan
Kukulkan
DurpyDaddy
Kukulkan
Level 29
God Stats
9W - 1L
1,500 SR
Queue Stats
83W - 89L
1,359 Elo+
Party 2
Ra
Ra
Helana96
Ra
Level 15
God Stats
1W - 3L
1,233 SR
Queue Stats
59W - 118L
1,177 Elo+
Party 3
Danzaburou
Danzaburou
ShaunMarcus
Danzaburou
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 131L
1,224 Elo+
Party 3
Rama
Rama
gargantuasdumpy
Rama
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Sobek
Sobek
tasotaco
Sobek
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
83W - 84L
1,331 Elo+
Party 2
Team Averages
Level 19
1,447 SR
1,318 Elo+

VS

Team Averages
Level 16
1,334 SR
1,280 Elo+
Cthulhu
Cthulhu
DeadbyHitbox-
Cthulhu
Level 4
God Stats
2W - 5L
1,072 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Methodical_Games
Danzaburou
Level 45
God Stats
11W - 16L
1,346 SR
Queue Stats
110W - 179L
1,309 Elo+
Party 1
Tiamat
Tiamat
OnlyAdapt-
Tiamat
Level 5
God Stats
0W - 1L
1,215 SR
Queue Stats
2W - 6L
1,148 Elo+
Party 1
Ares
Ares
falxon01
Ares
Level 2
God Stats
0W - 4L
1,277 SR
Queue Stats
4W - 11L
1,148 Elo+
Party 1
Vulcan
Vulcan
zipzeroproblems2
Vulcan
Level 25
God Stats
18W - 20L
1,762 SR
Queue Stats
206W - 246L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DurpyDaddy
Kukulkan
10
4 / 3 / 5
7,064
543
7,261
6,001
1,629
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 3 / 1
5,577
429
1,279
4,138
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
ShaunMarcus
Danzaburou
12
2 / 2 / 7
7,614
586
4,122
7,794
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
10 / 2 / 0
9,948
765
10,160
9,835
3,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
tasotaco
Sobek
10
5 / 5 / 5
7,345
565
2,962
11,459
7,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
2 / 2 / 1
6,888
530
2,353
5,957
4,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Methodical_Games
Danzaburou
10
4 / 5 / 3
6,680
514
6,250
10,979
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
OnlyAdapt-
Tiamat
6
0 / 7 / 2
4,667
359
1,450
7,772
2,365
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
9
0 / 5 / 1
5,708
439
2,506
9,261
6,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
8 / 8 / 2
6,980
537
8,715
8,201
2,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
22
Kills
14
15
Deaths
27
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
2
1
1.25
W
Kukulkan
DurpyDaddy
Kukulkan
4
3
5
2.17
W
1
3
1
0.5
L
Danzaburou
Methodical_Games
Danzaburou
4
5
3
1.1
L
Tiamat
OnlyAdapt-
Tiamat
0
7
2
0.14
W
Danzaburou
ShaunMarcus
Danzaburou
2
2
7
2.75
L
Ares
0
5
1
0.1
W
10
2
0
5
W
Sobek
tasotaco
Sobek
5
5
5
1.5
L
8
8
2
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,784
Damage
21,274
39,227
Taken
42,170
15,392
Mitigated
19,877
10,147
Healing
4,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,353
254
0
850
5,957
4,554
1,137
1,162
4,753
29,657
0
W
Kukulkan
DurpyDaddy
Kukulkan
7,261
1,523
0
0
6,001
1,629
1,230
2,558
3,378
23,993
0
W
1,279
88
175
140
4,138
974
129
1,596
2,542
9,260
0
L
Danzaburou
Methodical_Games
Danzaburou
6,250
2,485
0
2,436
10,979
3,372
997
1,674
9,213
0
32,233
L
Tiamat
OnlyAdapt-
Tiamat
1,450
228
0
513
7,772
2,365
35
2,925
4,666
9,496
0
W
Danzaburou
ShaunMarcus
Danzaburou
4,122
1,280
0
2,515
7,794
2,185
982
3,379
4,240
0
33,636
L
Ares
2,506
662
0
456
9,261
6,981
241
0
9,261
16,864
0
W
10,160
9,062
0
5,675
9,835
3,296
3,164
2,896
6,939
0
65,929
W
Sobek
tasotaco
Sobek
2,962
393
0
1,642
11,459
7,308
485
4,305
7,104
8,460
0
L
8,715
4,758
0
375
8,201
2,605
0
5,135
2,775
24,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,548
Gold Earned
30,923
270
Minions Killed
186
0
Camps Cleared
0
1,097,103
Distance Traveled
1,208,362
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,888
530
56
4
0
266,809
0
W
Kukulkan
7,064
543
49
4
0
202,009
0
W
Ra
5,577
429
21
2
0
188,879
0
L
Danzaburou
6,680
514
59
5
0
204,406
0
L
Tiamat
4,667
359
10
1
0
276,985
0
W
Danzaburou
7,614
586
67
5
0
227,112
0
L
Ares
5,708
439
24
2
0
265,386
1
W
Rama
9,948
765
125
10
0
214,732
0
W
Sobek
7,345
565
8
1
0
264,371
4
L
Vulcan
6,980
537
37
3
0
194,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role