Player Matchup

Bacchus
Bacchus
Faithfal
Bacchus
Level 80
God Stats
15W - 12L
1,542 SR
Queue Stats
75W - 72L
1,349 Elo+
Party 2
Ah Puch
Ah Puch
Sleaches
Ah Puch
Level 101
God Stats
2W - 1L
1,804 SR
Queue Stats
53W - 52L
1,427 Elo+
Party 2
Nike
Nike
xSirCruisex
Nike
Level 67
God Stats
1W - 0L
1,182 SR
Queue Stats
32W - 29L
1,379 Elo+
Party 2
Team Averages
Level 83
1,509 SR
1,385 Elo+

VS

Team Averages
Level 55
1,339 SR
1,324 Elo+
Terra
Terra
BigBlazingD8742
Terra
Level 54
God Stats
0W - 3L
1,317 SR
Queue Stats
31W - 36L
1,418 Elo+
Party 1
Bellona
Bellona
King Zyrrik
Bellona
Level 88
God Stats
3W - 4L
1,198 SR
Queue Stats
66W - 84L
1,432 Elo+
Party 1
Sol
Sol
Valkyrilia
Sol
Level 24
God Stats
73W - 53L
1,500 SR
Queue Stats
81W - 89L
1,124 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Faithfal
Bacchus
12
3 / 0 / 12
8,504
709
5,807
7,632
5,845
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Sleaches
Ah Puch
12
8 / 3 / 7
9,444
787
10,974
7,590
2,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 11
8,789
732
5,669
7,416
5,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
7,252
604
2,638
7,950
4,842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
King Zyrrik
Bellona
9
2 / 7 / 1
7,768
647
8,093
12,595
7,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

12
1 / 4 / 2
7,950
663
4,764
8,648
3,887
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
15
Kills
5
6
Deaths
15
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Bacchus
Faithfal
Bacchus
3
0
12
9
L
Bellona
King Zyrrik
Bellona
2
7
1
0.36
W
Ah Puch
Sleaches
Ah Puch
8
3
7
3.83
L
1
4
2
0.5
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,450
Damage
15,495
22,638
Taken
29,193
13,596
Mitigated
15,843
4,006
Healing
7,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,638
351
1,688
1,707
7,950
4,842
0
4,200
3,750
6,694
0
W
Bacchus
Faithfal
Bacchus
5,807
390
0
1,375
7,632
5,845
350
3,393
4,239
16,212
0
L
Bellona
King Zyrrik
Bellona
8,093
3,889
409
2,378
12,595
7,114
0
6,884
5,711
0
27,871
W
Ah Puch
Sleaches
Ah Puch
10,974
299
0
2,251
7,590
2,738
675
1,696
5,894
38,631
0
L
4,764
981
219
1,524
8,648
3,887
37
5,725
2,923
34,444
0
W
5,669
405
0
380
7,416
5,013
441
2,342
5,074
0
27,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,737
Gold Earned
22,970
112
Minions Killed
120
0
Camps Cleared
0
666,435
Distance Traveled
644,601
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,252
604
11
1
0
227,364
3
W
Bacchus
8,504
709
17
1
0
255,781
2
L
Bellona
7,768
647
47
4
0
214,196
2
W
Ah Puch
9,444
787
60
5
0
198,651
1
L
Sol
7,950
663
62
5
0
203,041
1
W
Nike
8,789
732
35
3
0
212,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role