Player Matchup

Medusa
Medusa
BiopticRecord6
Medusa
Level 16
God Stats
23W - 16L
1,854 SR
Queue Stats
164W - 168L
1,478 Elo+
Party 2
Arachne
Arachne
Chris492156
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,662 Elo+
Solo
Nike
Nike
Mackenii
Nike
Level 18
God Stats
3W - 2L
1,604 SR
Queue Stats
48W - 39L
1,533 Elo+
Party 2
Ra
Ra
PopeMacB
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,201 Elo+
Solo
Hera
Hera
insanelycanking
Hera
Level 3
God Stats
8W - 3L
1,677 SR
Queue Stats
8W - 4L
1,650 Elo+
Solo
Team Averages
Level 9
1,627 SR
1,505 Elo+

VS

Team Averages
Level 36
1,558 SR
1,646 Elo+
King Arthur
King Arthur
HalgtnDEFF
King Arthur
Level 68
God Stats
31W - 18L
1,663 SR
Queue Stats
235W - 217L
1,548 Elo+
Party 1
Ullr
Ullr
ImAtree02
Ullr
Level 27
God Stats
42W - 35L
1,625 SR
Queue Stats
816W - 594L
1,768 Elo+
Solo
Kukulkan
Kukulkan
StopSiamang4832
Kukulkan
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,711 Elo+
Party 1
Thor
Thor
TentedSugar8649
Thor
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,495 Elo+
Party 1
Geb
Geb
Tito2091
Geb
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 3
8,717
623
6,316
6,528
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Chris492156
Arachne
14
6 / 0 / 2
8,160
583
7,031
7,945
2,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nike
13
3 / 1 / 4
8,347
596
4,686
10,736
5,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
2 / 1 / 3
7,870
562
5,157
6,636
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 1
9,049
646
9,501
4,678
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HalgtnDEFF
King Arthur
12
1 / 3 / 1
6,870
491
4,064
12,594
7,238
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
13
3 / 3 / 0
7,880
563
5,950
10,060
3,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
11
0 / 3 / 0
6,573
470
4,964
4,463
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 1
6,657
476
3,018
9,645
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 7 / 2
5,591
399
1,557
10,662
5,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
20
Kills
6
6
Deaths
20
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
W
Arachne
Chris492156
Arachne
6
0
2
7
L
King Arthur
HalgtnDEFF
King Arthur
1
3
1
0.5
L
Ullr
3
3
0
1
W
Nike
3
1
4
5
W
2
1
3
3.5
L
Kukulkan
0
3
0
0
L
2
4
1
0.63
L
0
7
2
0.14
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,691
Damage
19,553
36,523
Taken
47,424
14,577
Mitigated
20,633
12,723
Healing
7,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,316
2,756
0
2,969
6,528
1,985
2,888
247
6,281
0
49,374
W
Arachne
Chris492156
Arachne
7,031
6,174
0
5,331
7,945
2,884
600
1,303
6,596
0
36,730
L
King Arthur
HalgtnDEFF
King Arthur
4,064
737
0
3,573
12,594
7,238
0
7,063
5,155
0
45,132
L
Ullr
5,950
2,840
0
1,074
10,060
3,281
0
0
10,060
0
54,264
W
Nike
4,686
1,489
0
1,772
10,736
5,948
90
701
10,035
0
38,813
W
5,157
361
214
1,536
6,636
2,319
172
3,860
2,412
37,145
0
L
Kukulkan
4,964
292
0
0
4,463
1,513
54
591
3,820
32,788
0
L
3,018
1,075
0
1,500
9,645
2,859
0
2,795
6,698
0
28,146
L
1,557
492
0
1,657
10,662
5,742
0
3,431
7,033
7,646
0
W
9,501
2,320
0
901
4,678
1,441
602
0
4,678
56,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,143
Gold Earned
33,571
428
Minions Killed
350
0
Camps Cleared
0
1,350,259
Distance Traveled
1,282,988
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,717
623
83
6
0
248,499
5
W
Arachne
8,160
583
58
4
0
266,517
4
L
King Arthur
6,870
491
104
7
0
274,032
6
L
Ullr
7,880
563
114
8
0
247,163
4
W
Nike
8,347
596
73
5
0
267,577
7
W
Ra
7,870
562
84
6
0
287,728
0
L
Kukulkan
6,573
470
74
5
0
235,179
0
L
Thor
6,657
476
51
4
0
280,700
1
L
Geb
5,591
399
7
1
0
245,914
1
W
Hera
9,049
646
130
9
0
279,938
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role