Player Matchup

Ah Puch
Ah Puch
Espincar
Ah Puch
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,457 Elo+
Solo
Geb
Geb
LiquidTrip
Geb
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,505 Elo+
Solo
Olorun
Olorun
ShadowBlade842
Olorun
Level 14
God Stats
24W - 33L
1,488 SR
Queue Stats
24W - 33L
1,481 Elo+
Solo
Arachne
Arachne
dandaneatSbuts
Arachne
Level 6
God Stats
5W - 2L
1,773 SR
Queue Stats
14W - 7L
1,854 Elo+
Party 2
Artemis
Artemis
junebug-115
Artemis
Level 17
God Stats
38W - 36L
1,488 SR
Queue Stats
44W - 45L
1,373 Elo+
Party 2
Team Averages
Level 10
1,550 SR
1,534 Elo+

VS

Team Averages
Level 13
1,302 SR
1,500 Elo+
Pele
Pele
AOD_Christopher
Pele
Level 29
God Stats
43W - 41L
1,231 SR
Queue Stats
432W - 393L
1,451 Elo+
Solo
Artemis
Artemis
EASTSIDELOC11
Artemis
Level 6
God Stats
1W - 1L
1,222 SR
Queue Stats
5W - 5L
1,616 Elo+
Party 1
Bellona
Bellona
MeatShield17
Bellona
Level 18
God Stats
7W - 6L
1,377 SR
Queue Stats
36W - 27L
1,437 Elo+
Party 1
Ravana
Ravana
Sharkie202
Ravana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
TheBeing5204
Jing Wei
Level 8
God Stats
0W - 1L
1,178 SR
Queue Stats
2W - 2L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Espincar
Ah Puch
16
3 / 16 / 2
14,275
433
4,246
26,834
9,598
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
0 / 5 / 17
14,660
444
7,441
33,433
40,833
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
8 / 5 / 10
18,927
574
12,525
22,801
14,217
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
33 / 3 / 7
25,210
764
49,992
32,212
24,066
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
junebug-115
Artemis
20
6 / 5 / 12
18,099
548
18,225
22,595
10,829
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 8 / 4
17,925
543
39,048
34,412
20,084
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
20
3 / 15 / 8
13,384
406
12,566
22,860
13,687
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
MeatShield17
Bellona
20
6 / 12 / 13
14,653
444
23,833
38,918
42,042
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ravana
Sharkie202
Ravana
7
0 / 5 / 2
8,963
272
210
4,458
922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jing Wei
TheBeing5204
Jing Wei
19
7 / 11 / 6
13,144
398
14,225
22,037
10,817
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
67
50
Kills
34
34
Deaths
51
48
Assists
33
Player
Kills
Deaths
Assists
KDA
L
18
8
4
2.5
L
Artemis
3
15
8
0.47
W
Ah Puch
Espincar
Ah Puch
3
16
2
0.25
W
0
5
17
1.7
L
Bellona
MeatShield17
Bellona
6
12
13
1.04
W
8
5
10
2.6
L
Ravana
Sharkie202
Ravana
0
5
2
0.2
L
Jing Wei
TheBeing5204
Jing Wei
7
11
6
0.91
W
33
3
7
12.17
W
Artemis
junebug-115
Artemis
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,429
Damage
89,882
137,875
Taken
122,685
99,543
Mitigated
87,552
45,969
Healing
22,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
39,048
14,098
0
11,252
34,412
20,084
1,360
6,127
28,285
0
153,549
L
Artemis
12,566
4,841
136
611
22,860
13,687
1,662
5,845
17,015
0
71,399
W
Ah Puch
Espincar
Ah Puch
4,246
604
0
3,171
26,834
9,598
777
0
26,627
32,904
0
W
7,441
800
261
4,720
33,433
40,833
805
253
33,180
28,822
0
L
Bellona
MeatShield17
Bellona
23,833
11,707
454
6,268
38,918
42,042
3,158
7,494
31,424
0
79,732
W
12,525
7,505
1,546
10,526
22,801
14,217
5,990
93
22,708
113,792
0
L
Ravana
Sharkie202
Ravana
210
120
0
580
4,458
922
0
399
4,059
0
5,612
L
Jing Wei
TheBeing5204
Jing Wei
14,225
10,317
0
2,890
22,037
10,817
1,486
4,347
17,690
0
59,093
W
49,992
36,196
0
16,993
32,212
24,066
2,753
491
31,721
0
287,265
W
Artemis
junebug-115
Artemis
18,225
12,361
0
8,752
22,595
10,829
3,231
445
22,150
0
121,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,171
Gold Earned
68,069
643
Minions Killed
547
0
Camps Cleared
0
2,856,229
Distance Traveled
2,255,971
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
17,925
543
208
6
0
621,874
1
L
Artemis
13,384
406
134
4
0
421,531
2
W
Ah Puch
14,275
433
62
2
0
420,110
2
W
Geb
14,660
444
35
1
0
594,255
1
L
Bellona
14,653
444
98
3
0
557,702
1
W
Olorun
18,927
574
136
4
0
567,467
0
L
Ravana
8,963
272
15
0
0
145,254
0
L
Jing Wei
13,144
398
92
3
0
509,610
0
W
Arachne
25,210
764
295
9
0
684,486
3
W
Artemis
18,099
548
115
3
0
589,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role