Player Matchup

Sobek
Sobek
KangarooCar
Sobek
Level 46
God Stats
4W - 5L
1,438 SR
Queue Stats
405W - 372L
1,479 Elo+
Party 2
Discordia
Discordia
chrisw1442
Discordia
Level 27
God Stats
5W - 7L
1,601 SR
Queue Stats
57W - 46L
1,584 Elo+
Party 2
Cernunnos
Cernunnos
il_BURRITO_Ii
Cernunnos
Level 48
God Stats
5W - 5L
1,142 SR
Queue Stats
253W - 270L
1,590 Elo+
Solo
Ravana
Ravana
songstion
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 52L
1,570 Elo+
Party 2
Tyr
Tyr
subsonicchip
Tyr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 236L
1,490 Elo+
Party 2
Team Averages
Level 37
1,436 SR
1,543 Elo+

VS

Team Averages
Level 77
1,492 SR
1,490 Elo+
Ganesha
Ganesha
MajesticMelon7
Ganesha
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 61L
1,495 Elo+
Party 1
Tyr
Tyr
Nikitazon
Tyr
Level 106
God Stats
9W - 5L
1,536 SR
Queue Stats
172W - 123L
1,553 Elo+
Party 1
Hel
Hel
bigbry11
Hel
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 68L
1,540 Elo+
Party 1
Cupid
Cupid
bogogy
Cupid
Level 29
God Stats
6W - 6L
1,422 SR
Queue Stats
14W - 14L
1,474 Elo+
Party 1
Tsukuyomi
Tsukuyomi
dlmcane
Tsukuyomi
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 27L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 7
8,062
384
6,544
19,607
17,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
chrisw1442
Discordia
14
4 / 11 / 4
9,503
453
8,458
13,846
4,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
il_BURRITO_Ii
Cernunnos
17
5 / 4 / 4
10,490
500
11,032
14,147
6,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
songstion
Ravana
16
3 / 6 / 7
9,678
461
10,448
14,518
8,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
0 / 4 / 2
9,499
452
2,160
12,360
9,665
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 13
10,179
485
8,348
14,712
12,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
14 / 0 / 5
13,225
630
20,115
16,464
20,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
9 / 2 / 5
12,232
582
11,371
10,412
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
bogogy
Cupid
15
2 / 3 / 2
10,558
503
6,523
10,279
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
dlmcane
Tsukuyomi
18
5 / 4 / 8
11,370
541
10,753
16,660
6,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
63
13
Kills
30
30
Deaths
13
24
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
5
7
0.9
W
0
4
13
1.63
W
14
0
5
16.5
W
9
2
5
5.75
W
Cupid
bogogy
Cupid
2
3
2
1
L
Discordia
chrisw1442
Discordia
4
11
4
0.55
W
Tsukuyomi
dlmcane
Tsukuyomi
5
4
8
2.25
L
Cernunnos
il_BURRITO_Ii
Cernunnos
5
4
4
1.75
L
Ravana
songstion
Ravana
3
6
7
1.08
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,642
Damage
57,110
74,478
Taken
68,527
46,854
Mitigated
46,811
17,639
Healing
27,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,544
642
0
5,418
19,607
17,403
0
6,730
12,779
18,042
0
W
8,348
717
0
2,436
14,712
12,431
1,268
4,865
9,591
22,106
0
W
20,115
3,398
0
5,374
16,464
20,796
891
2,542
13,914
283
80,405
W
11,371
916
4,983
5,595
10,412
4,598
1,411
2,915
7,199
74,454
0
W
Cupid
bogogy
Cupid
6,523
3,986
0
3,424
10,279
2,213
2,026
176
10,103
0
44,442
L
Discordia
chrisw1442
Discordia
8,458
1,704
0
612
13,846
4,776
0
5,139
8,441
41,150
0
W
Tsukuyomi
dlmcane
Tsukuyomi
10,753
2,514
0
5,527
16,660
6,773
2,550
3,754
12,718
0
80,581
L
Cernunnos
il_BURRITO_Ii
Cernunnos
11,032
4,773
0
5,318
14,147
6,833
588
2,285
11,860
0
77,568
L
Ravana
songstion
Ravana
10,448
4,571
0
3,723
14,518
8,177
186
4,229
10,115
0
64,901
L
2,160
247
0
2,568
12,360
9,665
0
1,021
11,319
0
52,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,232
Gold Earned
57,564
470
Minions Killed
525
0
Camps Cleared
0
1,768,731
Distance Traveled
2,023,822
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,062
384
21
1
0
351,158
3
W
Ganesha
10,179
485
5
0
0
386,972
3
W
Tyr
13,225
630
140
7
0
438,884
2
W
Hel
12,232
582
144
7
0
425,617
0
W
Cupid
10,558
503
121
6
0
347,379
0
L
Discordia
9,503
453
82
4
0
312,269
2
W
Tsukuyomi
11,370
541
115
5
0
424,970
1
L
Cernunnos
10,490
500
139
7
0
318,752
8
L
Ravana
9,678
461
108
5
0
370,655
3
L
Tyr
9,499
452
120
6
0
415,897
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role