Player Matchup

Merlin
Merlin
IISunSh1neII
Merlin
Level 27
God Stats
5W - 13L
1,154 SR
Queue Stats
176W - 191L
1,378 Elo+
Party 2
Ares
Ares
JarlLokhtar
Ares
Level 29
God Stats
1W - 1L
1,585 SR
Queue Stats
58W - 57L
1,416 Elo+
Solo
Anhur
Anhur
Royd_Vrau_Nelas
Anhur
Level 17
God Stats
22W - 34L
1,333 SR
Queue Stats
120W - 131L
1,241 Elo+
Party 2
Bellona
Bellona
Yuresan
Bellona
Level 5
God Stats
0W - 1L
1,733 SR
Queue Stats
2W - 3L
1,632 Elo+
Party 1
Yemoja
Yemoja
amatereo
Yemoja
Level 6
God Stats
1W - 2L
1,396 SR
Queue Stats
2W - 4L
1,632 Elo+
Party 1
Team Averages
Level 17
1,440 SR
1,460 Elo+

VS

Team Averages
Level 22
1,538 SR
1,407 Elo+
Nemesis
Nemesis
BlackShadow420x
Nemesis
Level 19
God Stats
3W - 0L
1,721 SR
Queue Stats
22W - 41L
1,270 Elo+
Party 3
Hel
Hel
Chayder
Hel
Level 20
God Stats
1W - 4L
1,095 SR
Queue Stats
26W - 39L
1,336 Elo+
Party 3
Hades
Hades
PoozlarNwes
Hades
Level 24
God Stats
5W - 2L
1,637 SR
Queue Stats
55W - 24L
1,610 Elo+
Solo
Guan Yu
Guan Yu
jacksteal22
Guan Yu
Level 29
God Stats
14W - 4L
1,828 SR
Queue Stats
95W - 75L
1,520 Elo+
Solo
Izanami
Izanami
xSimmonsx
Izanami
Level 17
God Stats
9W - 11L
1,411 SR
Queue Stats
16W - 29L
1,299 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 4 / 1
5,347
446
5,530
4,827
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

10
1 / 4 / 3
5,899
492
4,313
9,757
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
2 / 1 / 0
5,901
492
1,807
5,550
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Yuresan
Bellona
11
2 / 5 / 1
6,122
510
3,870
7,684
4,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
amatereo
Yemoja
7
1 / 2 / 2
5,213
434
2,152
4,973
1,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 3
6,541
545
2,305
6,707
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
10
0 / 2 / 5
6,144
512
1,655
6,476
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
4 / 1 / 1
7,125
594
7,952
7,616
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
jacksteal22
Guan Yu
14
8 / 2 / 1
8,339
695
8,146
10,646
7,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
xSimmonsx
Izanami
7
0 / 1 / 1
5,018
418
1,440
4,919
1,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
6
Kills
16
16
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Hel
0
2
5
1.25
L
Merlin
0
4
1
0.13
L
1
4
3
0.63
W
4
1
1
4.5
L
2
1
0
2
L
Bellona
Yuresan
Bellona
2
5
1
0.5
L
Yemoja
amatereo
Yemoja
1
2
2
1
W
Guan Yu
jacksteal22
Guan Yu
8
2
1
4.25
W
Izanami
xSimmonsx
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,672
Damage
21,498
32,791
Taken
36,364
12,409
Mitigated
16,528
6,446
Healing
14,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,305
1,247
0
2,538
6,707
2,355
0
2,137
4,510
0
25,484
W
Hel
1,655
345
353
2,321
6,476
2,316
419
3,654
2,386
20,342
0
L
Merlin
5,530
223
0
264
4,827
1,120
0
2,197
2,504
19,353
0
L
4,313
644
0
1,938
9,757
2,819
0
1,605
8,152
30,050
0
W
7,952
838
127
4,146
7,616
2,892
646
1,890
5,655
50,155
0
L
1,807
1,134
0
1,466
5,550
1,577
0
2,010
3,540
0
26,617
L
Bellona
Yuresan
Bellona
3,870
929
0
324
7,684
4,938
0
1,349
6,321
0
25,108
L
Yemoja
amatereo
Yemoja
2,152
945
1,229
1,225
4,973
1,955
0
2,288
2,667
5,488
0
W
Guan Yu
jacksteal22
Guan Yu
8,146
670
186
4,183
10,646
7,445
0
1,553
9,031
0
54,105
W
Izanami
xSimmonsx
Izanami
1,440
910
0
888
4,919
1,520
1,229
2,096
2,787
0
20,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,482
Gold Earned
33,167
209
Minions Killed
331
0
Camps Cleared
0
1,034,538
Distance Traveled
1,141,380
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,541
545
59
5
0
240,102
0
W
Hel
6,144
512
47
4
0
211,694
3
L
Merlin
5,347
446
47
4
0
206,520
1
L
Ares
5,899
492
63
5
0
218,637
0
W
Hades
7,125
594
79
7
0
219,068
6
L
Anhur
5,901
492
48
4
0
184,132
5
L
Bellona
6,122
510
44
4
0
202,660
1
L
Yemoja
5,213
434
7
1
0
222,589
2
W
Guan Yu
8,339
695
111
9
0
243,306
1
W
Izanami
5,018
418
35
3
0
227,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role