Player Matchup

Ao Kuang
Ao Kuang
A1Godzilla100
Ao Kuang
Level 105
God Stats
0W - 2L
1,323 SR
Queue Stats
217W - 231L
1,580 Elo+
Party 1
Tiamat
Tiamat
Cantusion369
Tiamat
Level 60
God Stats
1W - 2L
1,558 SR
Queue Stats
11W - 14L
1,619 Elo+
Party 1
Osiris
Osiris
Guingu
Osiris
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,642 Elo+
Party 1
Fenrir
Fenrir
killa123ftw
Fenrir
Level 121
God Stats
4W - 7L
1,394 SR
Queue Stats
123W - 154L
1,460 Elo+
Party 1
Neith
Neith
reliablewolf82
Neith
Level 69
God Stats
9W - 5L
1,650 SR
Queue Stats
166W - 192L
1,446 Elo+
Party 1
Team Averages
Level 84
1,485 SR
1,549 Elo+

VS

Team Averages
Level 76
1,650 SR
1,618 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
JezaSanto
Hachiman
Level 49
God Stats
2W - 2L
1,748 SR
Queue Stats
229W - 224L
1,615 Elo+
Party 2
Janus
Janus
Mxsxnn
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 25L
1,703 Elo+
Party 3
Serqet
Serqet
NlQGER
Serqet
Level 46
God Stats
4W - 0L
1,979 SR
Queue Stats
80W - 23L
1,772 Elo+
Party 3
Cu Chulainn
Cu Chulainn
theKilroyXavia
Cu Chulainn
Level 88
God Stats
24W - 16L
1,521 SR
Queue Stats
326W - 324L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
A1Godzilla100
Ao Kuang
14
3 / 3 / 1
8,093
506
5,485
12,977
5,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
10
0 / 4 / 2
6,495
406
4,121
8,871
4,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
Guingu
Osiris
11
0 / 3 / 2
6,719
420
5,464
11,972
7,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
2 / 5 / 3
6,748
422
4,189
12,383
9,407
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 2 / 1
7,944
497
4,805
6,919
2,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 2 / 9
7,753
485
3,962
9,112
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
JezaSanto
Hachiman
15
5 / 2 / 3
9,401
588
9,886
9,377
3,016
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Mxsxnn
Janus
16
2 / 1 / 8
9,466
592
11,685
8,236
2,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
NlQGER
Serqet
14
5 / 1 / 6
8,712
545
4,531
9,949
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
theKilroyXavia
Cu Chulainn
16
4 / 1 / 4
9,375
586
9,651
12,082
7,778
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
7
Kills
17
17
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
9
2.75
L
Ao Kuang
A1Godzilla100
Ao Kuang
3
3
1
1.17
L
Tiamat
0
4
2
0.25
L
Osiris
Guingu
Osiris
0
3
2
0.33
W
Hachiman
JezaSanto
Hachiman
5
2
3
3.25
W
Janus
Mxsxnn
Janus
2
1
8
6
W
Serqet
NlQGER
Serqet
5
1
6
8
L
Fenrir
2
5
3
0.7
L
2
2
1
1.25
W
Cu Chulainn
theKilroyXavia
Cu Chulainn
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,064
Damage
39,715
53,122
Taken
48,756
29,316
Mitigated
22,177
12,336
Healing
16,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,962
505
0
2,215
9,112
4,807
0
2,868
6,190
21,893
0
L
Ao Kuang
A1Godzilla100
Ao Kuang
5,485
1,079
0
5,354
12,977
5,004
0
3,540
9,151
52,660
0
L
Tiamat
4,121
359
0
1,964
8,871
4,808
0
5,003
3,775
37,760
0
L
Osiris
Guingu
Osiris
5,464
2,127
0
2,995
11,972
7,848
0
903
10,967
0
33,993
W
Hachiman
JezaSanto
Hachiman
9,886
6,139
0
4,011
9,377
3,016
1,208
1,064
8,275
0
61,923
W
Janus
Mxsxnn
Janus
11,685
1,651
0
2,791
8,236
2,833
0
3,287
4,741
81,466
0
W
Serqet
NlQGER
Serqet
4,531
1,160
0
4,013
9,949
3,743
0
3,073
6,740
0
52,460
L
Fenrir
4,189
748
0
641
12,383
9,407
0
4,968
6,892
0
14,815
L
4,805
2,187
0
1,382
6,919
2,249
0
1,233
5,686
0
51,282
W
Cu Chulainn
theKilroyXavia
Cu Chulainn
9,651
3,066
0
3,085
12,082
7,778
66
2,322
9,716
0
62,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,999
Gold Earned
44,707
366
Minions Killed
534
0
Camps Cleared
0
1,469,491
Distance Traveled
1,554,414
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,753
485
35
2
0
302,657
4
L
Ao Kuang
8,093
506
107
7
0
319,529
6
L
Tiamat
6,495
406
79
5
0
278,030
5
L
Osiris
6,719
420
62
4
0
279,349
0
W
Hachiman
9,401
588
103
6
0
267,671
3
W
Janus
9,466
592
177
11
0
336,162
1
W
Serqet
8,712
545
102
6
0
360,248
0
L
Fenrir
6,748
422
14
1
0
297,007
4
L
Neith
7,944
497
104
7
0
295,576
2
W
Cu Chulainn
9,375
586
117
7
0
287,676
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role