Player Matchup

Hachiman
Hachiman
AkumaSauce
Hachiman
Level 17
God Stats
6W - 5L
1,640 SR
Queue Stats
59W - 46L
1,499 Elo+
Party 3
Gilgamesh
Gilgamesh
Grandpa AppA
Gilgamesh
Level 24
God Stats
4W - 6L
1,584 SR
Queue Stats
37W - 44L
1,534 Elo+
Party 1
Cabrakan
Cabrakan
I3mpir3l
Cabrakan
Level 24
God Stats
4W - 1L
1,955 SR
Queue Stats
37W - 40L
1,588 Elo+
Party 1
Ra
Ra
IFaze Smurf
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,766 Elo+
Party 1
Ymir
Ymir
The Saucy Games
Ymir
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Team Averages
Level 17
1,636 SR
1,577 Elo+

VS

Team Averages
Level 39
1,686 SR
1,592 Elo+
Khepri
Khepri
Grundlestank
Khepri
Level 7
God Stats
3W - 1L
1,770 SR
Queue Stats
11W - 12L
1,730 Elo+
Party 2
Ymir
Ymir
IronKeegs
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Apollo
Apollo
SubjacentDog
Apollo
Level 29
God Stats
2W - 0L
1,672 SR
Queue Stats
142W - 118L
1,562 Elo+
Party 2
Ravana
Ravana
TsumikiOwO
Ravana
Level 26
God Stats
2W - 1L
1,723 SR
Queue Stats
216W - 167L
1,622 Elo+
Solo
Tiamat
Tiamat
stahhh
Tiamat
Level 128
God Stats
1W - 1L
1,766 SR
Queue Stats
243W - 212L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AkumaSauce
Hachiman
11
2 / 4 / 2
7,031
414
4,023
7,725
1,563
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Grandpa AppA
Gilgamesh
14
6 / 7 / 1
8,732
514
8,528
15,930
9,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
I3mpir3l
Cabrakan
13
1 / 6 / 2
7,861
462
6,670
15,381
9,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 2
7,708
453
6,647
8,527
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 3
6,959
409
853
6,791
3,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 2 / 11
9,262
545
4,235
8,554
4,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
15
3 / 4 / 7
9,685
570
4,864
11,092
6,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
14
6 / 1 / 8
9,514
560
11,913
6,174
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
TsumikiOwO
Ravana
17
7 / 2 / 3
10,634
626
10,451
8,487
3,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
stahhh
Tiamat
17
5 / 0 / 5
10,440
614
11,826
7,986
7,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
9
Kills
22
22
Deaths
9
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AkumaSauce
Hachiman
2
4
2
0.75
L
Gilgamesh
Grandpa AppA
Gilgamesh
6
7
1
0.93
W
Khepri
1
2
11
3.25
L
Cabrakan
I3mpir3l
Cabrakan
1
6
2
0.33
L
0
4
2
0.25
W
Ymir
3
4
7
1.63
W
Apollo
6
1
8
10
L
0
1
3
1.5
W
Ravana
TsumikiOwO
Ravana
7
2
3
4.25
W
Tiamat
stahhh
Tiamat
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,721
Damage
43,289
54,354
Taken
42,293
26,694
Mitigated
24,019
11,241
Healing
11,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AkumaSauce
Hachiman
4,023
2,612
0
2,227
7,725
1,563
675
1,538
6,187
0
26,556
L
Gilgamesh
Grandpa AppA
Gilgamesh
8,528
1,336
0
1,468
15,930
9,024
16
7,948
7,982
1,493
39,632
W
Khepri
4,235
719
0
1,980
8,554
4,247
492
2,907
5,537
16,491
0
L
Cabrakan
I3mpir3l
Cabrakan
6,670
829
0
3,501
15,381
9,357
0
4,966
10,415
45,996
0
L
6,647
608
1,161
1,986
8,527
2,871
0
4,316
4,211
47,165
0
W
Ymir
4,864
982
0
1,789
11,092
6,697
1,332
1,268
9,780
48,924
1,768
W
Apollo
11,913
7,035
0
1,560
6,174
2,330
2,034
1,482
4,662
0
41,072
L
853
450
0
898
6,791
3,879
196
2,085
4,706
12,208
0
W
Ravana
TsumikiOwO
Ravana
10,451
2,621
0
1,632
8,487
3,535
1,266
4,978
3,409
0
75,203
W
Tiamat
stahhh
Tiamat
11,826
1,186
0
4,312
7,986
7,210
1,760
3,321
4,583
79,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,291
Gold Earned
49,535
356
Minions Killed
468
0
Camps Cleared
0
1,457,331
Distance Traveled
1,674,488
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,031
414
49
3
0
322,108
3
L
Gilgamesh
8,732
514
80
5
0
281,418
4
W
Khepri
9,262
545
18
1
0
346,745
3
L
Cabrakan
7,861
462
91
5
0
257,605
1
L
Ra
7,708
453
115
7
0
308,265
0
W
Ymir
9,685
570
110
6
0
295,433
3
W
Apollo
9,514
560
70
4
0
332,175
2
L
Ymir
6,959
409
21
1
0
287,935
0
W
Ravana
10,634
626
126
7
0
362,661
0
W
Tiamat
10,440
614
144
8
0
337,474
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role