Player Matchup

Sol
Sol
CrispyPiplup
Sol
Level 28
God Stats
6W - 6L
1,646 SR
Queue Stats
8W - 7L
1,435 Elo+
Party 1
Neith
Neith
Dragonmaster2213
Neith
Level 29
God Stats
1W - 2L
1,511 SR
Queue Stats
19W - 23L
1,287 Elo+
Party 1
Jormungandr
Jormungandr
Oniigiri-
Jormungandr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,427 Elo+
Party 1
Team Averages
Level 53
1,552 SR
1,383 Elo+

VS

Team Averages
Level 35
1,410 SR
1,227 Elo+
Ah Puch
Ah Puch
Flunktrumpet
Ah Puch
Level 56
God Stats
2W - 1L
1,604 SR
Queue Stats
6W - 5L
1,341 Elo+
Party 2
Horus
Horus
MelloDonatello
Horus
Level 26
God Stats
1W - 1L
1,234 SR
Queue Stats
8W - 21L
1,145 Elo+
Party 2
Medusa
Medusa
NoShamALLwow022
Medusa
Level 22
God Stats
2W - 4L
1,393 SR
Queue Stats
6W - 11L
1,194 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
8,626
575
7,127
12,715
3,769
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 10 / 3
9,186
612
5,755
14,813
4,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Oniigiri-
Jormungandr
13
4 / 3 / 2
9,474
632
14,316
14,173
14,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Flunktrumpet
Ah Puch
15
14 / 1 / 6
12,304
820
21,362
9,387
3,503
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 2 / 11
11,547
770
6,078
14,963
13,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 4 / 14
9,801
653
7,737
11,356
4,137
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
7
Kills
21
21
Deaths
7
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
2
10
3
0.35
W
Ah Puch
Flunktrumpet
Ah Puch
14
1
6
17
W
6
2
11
5.75
W
1
4
14
2
L
Jormungandr
Oniigiri-
Jormungandr
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,198
Damage
35,177
41,701
Taken
35,706
22,786
Mitigated
20,685
6,766
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,127
584
0
1,099
12,715
3,769
0
7,514
5,098
27,721
0
L
5,755
2,143
0
2,317
14,813
4,906
0
7,438
7,251
0
26,467
W
Ah Puch
Flunktrumpet
Ah Puch
21,362
557
734
1,896
9,387
3,503
843
6,575
2,712
64,138
0
W
6,078
2,610
1,430
5,003
14,963
13,045
266
6,839
7,599
0
17,104
W
7,737
2,632
0
2,146
11,356
4,137
1,817
7,204
3,952
0
34,193
L
Jormungandr
Oniigiri-
Jormungandr
14,316
2,361
0
3,350
14,173
14,111
0
6,478
7,695
39,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,286
Gold Earned
33,652
168
Minions Killed
152
0
Camps Cleared
0
659,644
Distance Traveled
808,943
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,626
575
62
4
0
217,107
0
L
Neith
9,186
612
42
3
0
205,156
1
W
Ah Puch
12,304
820
87
6
0
274,068
1
W
Horus
11,547
770
16
1
0
280,478
0
W
Medusa
9,801
653
49
3
0
254,397
0
L
Jormungandr
9,474
632
64
4
0
237,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role