Player Matchup

Danzaburou
Danzaburou
Foreign_Ginger
Danzaburou
Level 49
God Stats
8W - 9L
1,483 SR
Queue Stats
44W - 57L
1,437 Elo+
Party 2
Nemesis
Nemesis
UntitledJuan
Nemesis
Level 66
God Stats
12W - 15L
1,165 SR
Queue Stats
225W - 250L
1,413 Elo+
Party 2
Vulcan
Vulcan
fatloser213
Vulcan
Level 49
God Stats
1W - 3L
1,409 SR
Queue Stats
38W - 53L
1,441 Elo+
Party 2
Guan Yu
Guan Yu
jdaniel1010
Guan Yu
Level 73
God Stats
0W - 1L
1,724 SR
Queue Stats
48W - 59L
1,459 Elo+
Party 2
Khepri
Khepri
nolimitMisa
Khepri
Level 49
God Stats
4W - 9L
1,497 SR
Queue Stats
29W - 47L
1,381 Elo+
Party 2
Team Averages
Level 57
1,456 SR
1,426 Elo+

VS

Team Averages
Level 55
1,596 SR
1,454 Elo+
Erlang Shen
Erlang Shen
ButaFuta
Erlang Shen
Level 47
God Stats
15W - 12L
1,583 SR
Queue Stats
135W - 127L
1,472 Elo+
Party 1
Bacchus
Bacchus
DRONNNN6
Bacchus
Level 48
God Stats
29W - 20L
1,591 SR
Queue Stats
155W - 141L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
IABuccaneer
Sun Wukong
Level 54
God Stats
35W - 17L
1,655 SR
Queue Stats
179W - 154L
1,492 Elo+
Party 1
Medusa
Medusa
chicagoplayer85
Medusa
Level 76
God Stats
57W - 38L
1,653 SR
Queue Stats
181W - 156L
1,524 Elo+
Party 1
Ra
Ra
gonzo0403
Ra
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 125L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Foreign_Ginger
Danzaburou
16
2 / 5 / 2
10,137
422
5,629
13,065
5,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
UntitledJuan
Nemesis
18
5 / 7 / 3
11,105
463
8,668
21,446
10,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
17
2 / 10 / 2
10,341
431
9,239
14,125
5,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
jdaniel1010
Guan Yu
18
0 / 2 / 3
11,009
459
12,905
21,788
25,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
15
0 / 3 / 5
9,276
387
4,448
12,889
8,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ButaFuta
Erlang Shen
20
13 / 0 / 4
16,344
681
16,369
16,797
10,866
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
DRONNNN6
Bacchus
17
1 / 1 / 9
12,513
521
8,177
13,838
16,393
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
IABuccaneer
Sun Wukong
20
2 / 1 / 3
14,479
603
12,107
22,764
19,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
6 / 0 / 5
14,909
621
15,663
13,706
6,498
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
5 / 7 / 5
13,225
551
11,188
16,363
6,177
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
9
Kills
27
27
Deaths
9
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
ButaFuta
Erlang Shen
13
0
4
15
W
Bacchus
DRONNNN6
Bacchus
1
1
9
5.5
L
Danzaburou
Foreign_Ginger
Danzaburou
2
5
2
0.6
W
Sun Wukong
IABuccaneer
Sun Wukong
2
1
3
3.5
L
Nemesis
UntitledJuan
Nemesis
5
7
3
0.93
W
6
0
5
8.5
L
Vulcan
2
10
2
0.3
W
5
7
5
1.07
L
Guan Yu
jdaniel1010
Guan Yu
0
2
3
0.75
L
Khepri
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,889
Damage
63,504
83,313
Taken
83,468
55,016
Mitigated
59,730
20,012
Healing
30,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
ButaFuta
Erlang Shen
16,369
10,091
0
4,064
16,797
10,866
7,716
3,604
12,272
0
152,483
W
Bacchus
DRONNNN6
Bacchus
8,177
605
0
4,537
13,838
16,393
157
2,452
11,207
36,696
0
L
Danzaburou
Foreign_Ginger
Danzaburou
5,629
1,572
0
3,048
13,065
5,677
0
2,248
10,817
0
47,417
W
Sun Wukong
IABuccaneer
Sun Wukong
12,107
1,672
0
8,175
22,764
19,796
785
1,645
17,460
0
93,194
L
Nemesis
UntitledJuan
Nemesis
8,668
5,114
0
2,089
21,446
10,160
0
7,008
14,438
0
82,283
W
15,663
9,416
0
8,064
13,706
6,498
6,642
532
13,071
0
135,058
L
Vulcan
9,239
2,532
0
885
14,125
5,241
0
4,979
9,146
62,738
0
W
11,188
1,166
1,685
4,226
16,363
6,177
2,098
7,129
8,754
70,099
0
L
Guan Yu
jdaniel1010
Guan Yu
12,905
1,789
1,184
10,606
21,788
25,194
96
1,728
20,060
0
75,332
L
Khepri
4,448
533
123
2,077
12,889
8,744
0
3,402
9,487
28,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,868
Gold Earned
71,470
533
Minions Killed
743
0
Camps Cleared
0
2,272,694
Distance Traveled
2,326,380
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
16,344
681
189
8
0
529,712
7
W
Bacchus
12,513
521
38
2
0
498,338
7
L
Danzaburou
10,137
422
89
4
0
402,162
6
W
Sun Wukong
14,479
603
189
8
0
441,462
2
L
Nemesis
11,105
463
124
5
0
509,722
2
W
Medusa
14,909
621
195
8
0
470,952
2
L
Vulcan
10,341
431
127
5
0
400,451
0
W
Ra
13,225
551
132
6
0
385,916
3
L
Guan Yu
11,009
459
157
7
0
481,924
4
L
Khepri
9,276
387
36
2
0
478,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role