Player Matchup

Bacchus
Bacchus
BigKaktus94
Bacchus
Level 23
God Stats
13W - 17L
1,422 SR
Queue Stats
112W - 227L
1,291 Elo+
Party 2
Izanami
Izanami
GoldPatii
Izanami
Level 27
God Stats
44W - 72L
1,192 SR
Queue Stats
173W - 295L
1,316 Elo+
Party 2
Danzaburou
Danzaburou
Karvakamuu
Danzaburou
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,299 Elo+
Solo
Nox
Nox
NightTangle
Nox
Level 18
God Stats
3W - 3L
1,443 SR
Queue Stats
9W - 9L
1,602 Elo+
Solo
Achilles
Achilles
Wilgor
Achilles
Level 27
God Stats
8W - 12L
1,244 SR
Queue Stats
167W - 287L
1,320 Elo+
Party 2
Team Averages
Level 19
1,360 SR
1,365 Elo+

VS

Team Averages
Level 19
1,519 SR
1,506 Elo+
Gilgamesh
Gilgamesh
Marx5377
Gilgamesh
Level 25
God Stats
9W - 11L
1,490 SR
Queue Stats
30W - 36L
1,466 Elo+
Solo
Amaterasu
Amaterasu
MxMa
Amaterasu
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 13L
1,700 Elo+
Party 1
Chernobog
Chernobog
Shartmeister
Chernobog
Level 14
God Stats
2W - 7L
1,359 SR
Queue Stats
19W - 23L
1,339 Elo+
Solo
Chang'e
Chang'e
kayolove
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
xXanonymouse007
Anubis
Level 8
God Stats
10W - 7L
1,748 SR
Queue Stats
38W - 24L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigKaktus94
Bacchus
13
6 / 2 / 16
8,745
625
6,145
8,842
6,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
GoldPatii
Izanami
11
1 / 2 / 3
6,331
452
3,567
6,374
1,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Karvakamuu
Danzaburou
16
17 / 2 / 6
10,578
756
14,815
9,909
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 1 / 3
7,482
534
4,926
5,559
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Wilgor
Achilles
12
2 / 4 / 2
7,334
524
4,330
9,570
8,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Marx5377
Gilgamesh
10
1 / 5 / 3
6,605
472
4,657
10,092
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Amaterasu
MxMa
Amaterasu
13
4 / 3 / 1
8,072
577
7,564
9,957
6,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
Shartmeister
Chernobog
8
2 / 11 / 1
6,538
467
3,503
12,310
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
kayolove
Chang'e
8
0 / 8 / 2
5,708
408
3,173
7,443
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 2 / 0
8,284
592
7,783
8,452
4,998
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
29
Kills
11
11
Deaths
29
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigKaktus94
Bacchus
6
2
16
7
W
Izanami
GoldPatii
Izanami
1
2
3
1.25
W
Danzaburou
Karvakamuu
Danzaburou
17
2
6
10
L
Gilgamesh
Marx5377
Gilgamesh
1
5
3
0.5
L
Amaterasu
MxMa
Amaterasu
4
3
1
1.5
W
3
1
3
4.5
L
Chernobog
Shartmeister
Chernobog
2
11
1
0.23
W
Achilles
Wilgor
Achilles
2
4
2
0.75
L
Chang'e
kayolove
Chang'e
0
8
2
0.13
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,783
Damage
26,680
40,254
Taken
48,254
22,272
Mitigated
20,816
6,853
Healing
12,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigKaktus94
Bacchus
6,145
678
0
1,044
8,842
6,538
96
3,460
5,183
18,306
0
W
Izanami
GoldPatii
Izanami
3,567
1,800
0
903
6,374
1,915
0
1,041
5,333
0
26,791
W
Danzaburou
Karvakamuu
Danzaburou
14,815
10,604
0
2,882
9,909
4,014
1,108
2,510
7,268
0
78,516
L
Gilgamesh
Marx5377
Gilgamesh
4,657
1,361
0
1,882
10,092
4,358
0
1,285
8,517
293
34,515
L
Amaterasu
MxMa
Amaterasu
7,564
3,564
0
3,303
9,957
6,199
928
644
8,936
0
42,701
W
4,926
489
0
500
5,559
1,410
50
3,319
2,220
41,730
0
L
Chernobog
Shartmeister
Chernobog
3,503
2,196
0
1,609
12,310
2,220
0
3,727
8,306
0
12,591
W
Achilles
Wilgor
Achilles
4,330
1,773
219
1,305
9,570
8,395
450
486
9,025
0
32,359
L
Chang'e
kayolove
Chang'e
3,173
108
445
1,030
7,443
3,041
0
1,983
5,448
15,722
0
L
7,783
263
0
4,358
8,452
4,998
86
2,580
5,419
52,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,470
Gold Earned
35,207
380
Minions Killed
308
0
Camps Cleared
0
1,325,701
Distance Traveled
1,243,654
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,745
625
33
2
0
289,501
3
W
Izanami
6,331
452
59
4
0
276,410
0
W
Danzaburou
10,578
756
130
9
0
237,069
0
L
Gilgamesh
6,605
472
59
4
0
230,387
1
L
Amaterasu
8,072
577
85
6
0
274,756
1
W
Nox
7,482
534
102
7
0
273,284
3
L
Chernobog
6,538
467
25
2
0
238,781
0
W
Achilles
7,334
524
56
4
0
249,437
2
L
Chang'e
5,708
408
35
3
0
264,963
0
L
Anubis
8,284
592
104
7
0
234,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role