Player Matchup

Pele
Pele
Dinotoba
Pele
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 119L
1,418 Elo+
Party 3
Cernunnos
Cernunnos
Merkal03
Cernunnos
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
90W - 91L
1,476 Elo+
Party 3
Hercules
Hercules
hourlyhotnayib
Hercules
Level 54
God Stats
18W - 22L
1,521 SR
Queue Stats
448W - 420L
1,412 Elo+
Party 2
Baron Samedi
Baron Samedi
kamisamadolls
Baron Samedi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
killinmonk
Chaac
Level 64
God Stats
10W - 8L
1,637 SR
Queue Stats
479W - 451L
1,448 Elo+
Party 2
Team Averages
Level 74
1,532 SR
1,451 Elo+

VS

Team Averages
Level 118
1,487 SR
1,455 Elo+
Cerberus
Cerberus
DullWitted
Cerberus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
GowtherLaLujuria
Chernobog
Level 158
God Stats
5W - 3L
1,523 SR
Queue Stats
386W - 368L
1,506 Elo+
Solo
Nemesis
Nemesis
Karbenamach
Nemesis
Level 84
God Stats
13W - 18L
1,492 SR
Queue Stats
193W - 234L
1,394 Elo+
Party 1
Agni
Agni
PhewKnows
Agni
Level 88
God Stats
1W - 1L
1,339 SR
Queue Stats
244W - 306L
1,450 Elo+
Party 1
Hades
Hades
zDarkStream
Hades
Level 145
God Stats
16W - 10L
1,582 SR
Queue Stats
634W - 698L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
0 / 5 / 0
6,519
407
2,415
10,398
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
Merkal03
Cernunnos
12
4 / 4 / 3
7,453
466
9,570
10,908
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
10
4 / 2 / 4
7,525
470
4,657
11,539
6,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
kamisamadolls
Baron Samedi
13
1 / 6 / 1
7,464
467
5,572
12,726
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
12
0 / 3 / 0
6,910
432
4,863
14,459
8,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DullWitted
Cerberus
11
4 / 3 / 4
7,660
479
5,770
11,240
11,290
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
13
3 / 4 / 6
8,130
508
9,772
11,398
3,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Karbenamach
Nemesis
15
3 / 0 / 9
8,854
553
7,653
8,850
3,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
15
5 / 2 / 3
9,238
577
9,382
6,309
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 0 / 0
9,758
610
9,738
8,493
3,958
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
9
Kills
20
20
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Pele
0
5
0
0
W
Cerberus
DullWitted
Cerberus
4
3
4
2
W
Chernobog
3
4
6
1.5
W
Nemesis
Karbenamach
Nemesis
3
0
9
7.5
L
Cernunnos
Merkal03
Cernunnos
4
4
3
1.38
W
Agni
5
2
3
3.25
L
Hercules
4
2
4
3
L
Baron Samedi
kamisamadolls
Baron Samedi
1
6
1
0.25
L
Chaac
0
3
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,077
Damage
42,315
60,030
Taken
46,290
25,565
Mitigated
24,564
20,271
Healing
15,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
2,415
449
0
2,964
10,398
3,096
0
4,365
6,033
0
35,719
W
Cerberus
DullWitted
Cerberus
5,770
302
0
2,708
11,240
11,290
0
0
11,240
26,489
0
W
Chernobog
9,772
4,913
99
2,304
11,398
3,589
492
772
10,577
0
43,157
W
Nemesis
Karbenamach
Nemesis
7,653
3,698
0
1,272
8,850
3,550
0
2,082
6,595
0
65,190
L
Cernunnos
Merkal03
Cernunnos
9,570
5,655
0
3,072
10,908
2,920
0
2,720
8,188
0
43,543
W
Agni
9,382
631
0
2,189
6,309
2,177
0
2,556
3,497
57,203
0
L
Hercules
4,657
1,548
0
4,093
11,539
6,288
0
3,901
7,638
0
11,552
L
Baron Samedi
kamisamadolls
Baron Samedi
5,572
501
274
3,725
12,726
4,336
357
6,516
6,210
41,430
0
L
Chaac
4,863
1,898
0
6,143
14,459
8,925
0
7,388
7,071
286
44,823
W
9,738
1,139
70
6,377
8,493
3,958
226
0
8,222
66,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,871
Gold Earned
43,640
343
Minions Killed
492
0
Camps Cleared
0
1,292,603
Distance Traveled
1,536,558
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,519
407
87
5
0
252,539
0
W
Cerberus
7,660
479
61
4
0
299,019
3
W
Chernobog
8,130
508
71
4
0
282,383
0
W
Nemesis
8,854
553
104
7
0
377,984
0
L
Cernunnos
7,453
466
74
5
0
244,406
0
W
Agni
9,238
577
97
6
0
300,622
3
L
Hercules
7,525
470
14
1
0
286,441
5
L
Baron Samedi
7,464
467
89
6
0
270,633
10
L
Chaac
6,910
432
79
5
0
238,584
1
W
Hades
9,758
610
159
10
0
276,550
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role