Player Matchup

Pele
Pele
Conndor
Pele
Level 26
God Stats
0W - 1L
1,738 SR
Queue Stats
30W - 16L
1,620 Elo+
Party 3
Cthulhu
Cthulhu
Danqeth
Cthulhu
Level 18
God Stats
5W - 5L
1,799 SR
Queue Stats
13W - 13L
1,503 Elo+
Party 3
Artemis
Artemis
GrizzlyStevie
Artemis
Level 8
God Stats
0W - 2L
1,340 SR
Queue Stats
6W - 8L
1,554 Elo+
Party 3
Sol
Sol
Lakobos77
Sol
Level 26
God Stats
22W - 11L
1,632 SR
Queue Stats
30W - 21L
1,549 Elo+
Party 3
Guan Yu
Guan Yu
Osirus812
Guan Yu
Level 25
God Stats
0W - 3L
1,236 SR
Queue Stats
41W - 38L
1,600 Elo+
Solo
Team Averages
Level 21
1,549 SR
1,565 Elo+

VS

Team Averages
Level 22
1,608 SR
1,632 Elo+
Loki
Loki
BigApe764863
Loki
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 81L
1,534 Elo+
Solo
Athena
Athena
BloodFocus80
Athena
Level 29
God Stats
6W - 0L
1,926 SR
Queue Stats
99W - 86L
1,528 Elo+
Party 1
Cupid
Cupid
RedRosesForYou
Cupid
Level 25
God Stats
5W - 3L
1,527 SR
Queue Stats
177W - 108L
1,653 Elo+
Party 2
The Morrigan
The Morrigan
SlaterBater
The Morrigan
Level 27
God Stats
9W - 5L
1,585 SR
Queue Stats
91W - 70L
1,591 Elo+
Party 2
Janus
Janus
WoomRaider03
Janus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,853 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Conndor
Pele
14
2 / 6 / 2
8,877
467
6,268
12,276
4,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Danqeth
Cthulhu
13
1 / 8 / 1
8,132
428
8,479
15,711
9,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
12
0 / 8 / 2
7,318
385
6,597
9,135
2,518
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 6 / 0
9,159
482
10,913
15,040
5,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Osirus812
Guan Yu
14
0 / 5 / 2
8,407
442
2,804
15,296
9,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 2
10,057
529
6,267
6,801
2,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
15
5 / 0 / 10
10,277
541
3,513
15,032
15,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
10 / 1 / 11
10,765
567
16,110
12,648
4,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
SlaterBater
The Morrigan
15
3 / 3 / 4
9,383
494
4,543
8,666
3,302
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 2 / 12
11,518
606
18,375
10,931
4,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
72
7
Kills
33
33
Deaths
7
7
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
W
Athena
5
0
10
10
L
Pele
Conndor
Pele
2
6
2
0.5
L
Cthulhu
Danqeth
Cthulhu
1
8
1
0.19
L
Artemis
0
8
2
0.13
L
4
6
0
0.67
L
Guan Yu
Osirus812
Guan Yu
0
5
2
0.2
W
10
1
11
15.5
W
The Morrigan
SlaterBater
The Morrigan
3
3
4
1.67
W
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,061
Damage
48,808
67,458
Taken
54,078
31,702
Mitigated
30,960
13,083
Healing
15,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,267
1,560
0
2,505
6,801
2,772
466
337
6,464
0
54,641
W
Athena
3,513
1,250
0
1,610
15,032
15,796
0
5,226
9,556
34,592
0
L
Pele
Conndor
Pele
6,268
1,051
0
1,662
12,276
4,696
941
3,814
8,380
0
48,794
L
Cthulhu
Danqeth
Cthulhu
8,479
781
226
1,456
15,711
9,904
34
6,468
9,079
31,064
0
L
Artemis
6,597
3,164
0
605
9,135
2,518
0
3,870
5,133
0
25,234
L
10,913
3,144
0
3,841
15,040
5,252
1,329
6,240
8,486
61,094
4,355
L
Guan Yu
Osirus812
Guan Yu
2,804
444
235
5,058
15,296
9,332
0
3,635
11,531
0
50,912
W
16,110
7,418
566
6,601
12,648
4,397
0
6,351
6,172
0
67,074
W
The Morrigan
SlaterBater
The Morrigan
4,543
955
0
1,696
8,666
3,302
0
1,008
7,580
51,911
1,850
W
18,375
892
0
2,604
10,931
4,693
0
5,645
5,211
82,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,893
Gold Earned
52,000
399
Minions Killed
518
0
Camps Cleared
0
1,652,762
Distance Traveled
1,775,183
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,057
529
108
6
0
362,057
4
W
Athena
10,277
541
69
4
0
357,998
0
L
Pele
8,877
467
87
5
0
329,636
1
L
Cthulhu
8,132
428
66
3
0
354,201
0
L
Artemis
7,318
385
45
2
0
298,980
2
L
Sol
9,159
482
102
5
0
308,827
0
L
Guan Yu
8,407
442
99
5
0
361,118
3
W
Cupid
10,765
567
93
5
0
359,203
3
W
The Morrigan
9,383
494
105
6
0
309,514
0
W
Janus
11,518
606
143
8
0
386,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role