Player Matchup

Apollo
Apollo
Chefchampion
Apollo
Level 132
God Stats
11W - 5L
1,660 SR
Queue Stats
226W - 177L
1,684 Elo+
Party 1
Cerberus
Cerberus
H0llowCrown
Cerberus
Level 128
God Stats
7W - 7L
1,641 SR
Queue Stats
168W - 127L
1,731 Elo+
Party 1
Aphrodite
Aphrodite
OnlyMrPopo1
Aphrodite
Level 28
God Stats
14W - 6L
1,730 SR
Queue Stats
99W - 71L
1,685 Elo+
Party 1
Hercules
Hercules
SergentPiment
Hercules
Level 140
God Stats
23W - 13L
1,737 SR
Queue Stats
121W - 79L
1,712 Elo+
Party 1
Bastet
Bastet
artenisentri
Bastet
Level 36
God Stats
3W - 2L
1,547 SR
Queue Stats
300W - 258L
1,630 Elo+
Solo
Team Averages
Level 93
1,663 SR
1,688 Elo+

VS

Team Averages
Level 76
1,545 SR
1,670 Elo+
Ra
Ra
Flubbertron
Ra
Level 49
God Stats
0W - 1L
1,279 SR
Queue Stats
156W - 119L
1,603 Elo+
Party 2
Horus
Horus
KillKoma
Horus
Level 123
God Stats
6W - 5L
1,709 SR
Queue Stats
220W - 221L
1,604 Elo+
Party 3
Pele
Pele
Nanokookey
Pele
Level 49
God Stats
9W - 6L
1,736 SR
Queue Stats
19W - 10L
1,736 Elo+
Party 3
Rama
Rama
SadOranges
Rama
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,693 Elo+
Party 3
Athena
Athena
Yurxchi
Athena
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 18L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 2 / 8
7,184
513
7,528
8,940
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
H0llowCrown
Cerberus
13
4 / 1 / 3
7,595
543
7,090
9,156
6,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
OnlyMrPopo1
Aphrodite
13
3 / 0 / 5
8,114
580
7,476
5,316
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
SergentPiment
Hercules
12
4 / 0 / 4
7,596
543
5,316
8,740
4,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
13
3 / 3 / 3
7,450
532
5,146
9,626
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,596
471
4,068
7,366
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
KillKoma
Horus
8
1 / 2 / 3
5,554
397
1,841
11,512
6,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 4 / 2
5,986
428
4,340
10,020
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
3 / 3 / 0
7,325
523
8,120
9,727
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
Yurxchi
Athena
13
2 / 2 / 0
7,789
556
6,318
10,597
6,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
15
Kills
6
6
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
1
2
8
2.5
L
0
4
2
0.25
W
Cerberus
H0llowCrown
Cerberus
4
1
3
5.5
L
Horus
KillKoma
Horus
1
2
3
1.25
L
0
4
2
0.25
W
Aphrodite
OnlyMrPopo1
Aphrodite
3
0
5
5.5
L
3
3
0
1
W
Hercules
SergentPiment
Hercules
4
0
4
6
L
Athena
Yurxchi
Athena
2
2
0
1
W
Bastet
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,556
Damage
24,687
41,778
Taken
49,222
18,156
Mitigated
20,249
21,318
Healing
18,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
7,528
4,480
0
2,115
8,940
2,537
0
1,234
7,662
0
42,802
L
4,068
315
533
1,895
7,366
2,509
0
2,625
4,567
37,497
0
W
Cerberus
H0llowCrown
Cerberus
7,090
628
0
4,474
9,156
6,172
0
4,131
4,683
42,162
0
L
Horus
KillKoma
Horus
1,841
828
1,066
4,115
11,512
6,467
0
3,091
8,376
0
5,599
L
4,340
580
0
3,312
10,020
2,424
0
2,551
7,423
0
30,501
W
Aphrodite
OnlyMrPopo1
Aphrodite
7,476
1,379
3,401
4,200
5,316
2,189
106
1,748
3,456
43,453
0
L
8,120
6,740
0
3,126
9,727
2,615
542
1,044
8,683
0
51,598
W
Hercules
SergentPiment
Hercules
5,316
1,666
0
3,037
8,740
4,455
0
1,075
7,543
0
23,695
L
Athena
Yurxchi
Athena
6,318
2,101
0
4,447
10,597
6,234
0
4,950
5,607
43,057
0
W
Bastet
5,146
2,343
0
4,091
9,626
2,803
0
1,380
8,048
0
44,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,939
Gold Earned
33,250
414
Minions Killed
375
0
Camps Cleared
0
1,359,170
Distance Traveled
1,305,413
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,184
513
71
5
0
268,895
3
L
Ra
6,596
471
87
6
0
250,338
2
W
Cerberus
7,595
543
110
8
0
264,952
3
L
Horus
5,554
397
6
0
0
259,221
5
L
Pele
5,986
428
69
5
0
256,929
3
W
Aphrodite
8,114
580
103
7
0
271,630
7
L
Rama
7,325
523
109
8
0
237,388
3
W
Hercules
7,596
543
33
2
0
283,436
5
L
Athena
7,789
556
104
7
0
301,537
4
W
Bastet
7,450
532
97
7
0
270,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role