Player Matchup

Yemoja
Yemoja
AcezWild206
Yemoja
Level 103
God Stats
261W - 281L
1,535 SR
Queue Stats
584W - 688L
1,434 Elo+
Solo
Bellona
Bellona
Arturo2197
Bellona
Level 95
God Stats
2W - 2L
1,692 SR
Queue Stats
44W - 47L
1,449 Elo+
Solo
Hachiman
Hachiman
El Jefe6468
Hachiman
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
111W - 125L
1,400 Elo+
Solo
Pele
Pele
El Morris23
Pele
Level 109
God Stats
7W - 6L
1,669 SR
Queue Stats
51W - 42L
1,480 Elo+
Solo
Tiamat
Tiamat
arnoltmaximus
Tiamat
Level 147
God Stats
31W - 41L
1,508 SR
Queue Stats
490W - 517L
1,460 Elo+
Solo
Team Averages
Level 104
1,581 SR
1,444 Elo+

VS

Team Averages
Level 88
1,380 SR
1,311 Elo+
Hel
Hel
FATbaron
Hel
Level 113
God Stats
7W - 3L
1,500 SR
Queue Stats
48W - 35L
1,170 Elo+
Party 1
Medusa
Medusa
GUARDIANxEATOS2
Medusa
Level 88
God Stats
62W - 69L
1,452 SR
Queue Stats
533W - 555L
1,413 Elo+
Solo
Khepri
Khepri
ShogunOfSorrow
Khepri
Level 78
God Stats
11W - 14L
1,239 SR
Queue Stats
37W - 26L
1,170 Elo+
Party 1
Hercules
Hercules
dabeastslayer666
Hercules
Level 98
God Stats
5W - 10L
1,226 SR
Queue Stats
414W - 403L
1,402 Elo+
Solo
Nemesis
Nemesis
gou0113
Nemesis
Level 62
God Stats
24W - 38L
1,485 SR
Queue Stats
565W - 624L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
0 / 8 / 3
12,310
440
9,074
24,798
31,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Arturo2197
Bellona
18
4 / 6 / 2
11,908
425
15,803
28,617
28,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
El Jefe6468
Hachiman
17
1 / 7 / 6
11,237
401
14,007
18,869
8,737
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 8 / 6
13,340
476
21,910
28,379
21,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
2 / 4 / 5
13,198
471
16,724
13,486
10,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 6
13,261
474
11,891
19,179
15,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
22 / 2 / 5
17,382
621
32,281
22,194
12,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
1 / 1 / 14
11,333
405
6,750
21,331
27,505
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 4 / 8
14,682
524
26,935
36,817
51,841
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
gou0113
Nemesis
19
3 / 3 / 10
12,866
460
8,686
19,884
11,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
76
14
Kills
33
33
Deaths
14
22
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
8
3
0.19
L
Bellona
Arturo2197
Bellona
4
6
2
0.83
L
Hachiman
El Jefe6468
Hachiman
1
7
6
0.57
L
7
8
6
1.25
W
2
4
6
1.25
W
22
2
5
12.25
W
1
1
14
8
L
2
4
5
1.13
W
5
4
8
2.25
W
Nemesis
gou0113
Nemesis
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,518
Damage
86,543
114,149
Taken
119,405
100,757
Mitigated
118,010
16,344
Healing
57,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
9,074
636
2,760
2,062
24,798
31,906
0
4,329
20,253
47,532
0
L
Bellona
Arturo2197
Bellona
15,803
6,470
0
3,158
28,617
28,054
159
4,699
23,674
0
78,806
L
Hachiman
El Jefe6468
Hachiman
14,007
8,305
0
3,000
18,869
8,737
802
1,711
17,158
0
78,000
L
21,910
7,904
0
2,548
28,379
21,971
737
6,698
21,135
0
85,017
W
11,891
1,687
15,095
11,758
19,179
15,070
1,224
5,905
12,854
85,331
0
W
32,281
15,468
0
7,670
22,194
12,564
5,525
3,325
18,861
0
152,492
W
6,750
169
0
250
21,331
27,505
200
6,472
14,486
36,414
0
L
16,724
849
0
2,816
13,486
10,089
509
3,385
9,699
80,889
0
W
26,935
8,268
0
13,854
36,817
51,841
1,540
6,996
29,513
0
110,928
W
Nemesis
gou0113
Nemesis
8,686
2,517
0
9,292
19,884
11,030
1,072
4,049
15,717
0
91,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,993
Gold Earned
69,524
574
Minions Killed
775
0
Camps Cleared
0
2,205,044
Distance Traveled
2,626,412
18
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,310
440
52
2
0
422,536
0
L
Bellona
11,908
425
139
5
0
471,216
9
L
Hachiman
11,237
401
114
4
0
396,788
4
L
Pele
13,340
476
129
5
0
514,586
2
W
Hel
13,261
474
180
6
0
492,443
9
W
Medusa
17,382
621
209
7
0
502,393
11
W
Khepri
11,333
405
60
2
0
596,612
8
L
Tiamat
13,198
471
140
5
0
399,918
3
W
Hercules
14,682
524
189
7
0
479,358
3
W
Nemesis
12,866
460
137
5
0
555,606
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role