Player Matchup

Arachne
Arachne
DragunPriestess
Arachne
Level 159
God Stats
2W - 1L
1,723 SR
Queue Stats
381W - 405L
1,491 Elo+
Party 1
Chaac
Chaac
Grand7Nick
Chaac
Level 159
God Stats
2W - 3L
1,172 SR
Queue Stats
324W - 345L
1,510 Elo+
Party 1
Ra
Ra
IMrIFenrir
Ra
Level 149
God Stats
1W - 1L
1,756 SR
Queue Stats
75W - 73L
1,548 Elo+
Party 2
Rama
Rama
LowKeyTrickery
Rama
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 45L
1,492 Elo+
Party 2
Hera
Hera
iiDisasterology
Hera
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,491 Elo+
Party 2
Team Averages
Level 143
1,530 SR
1,506 Elo+

VS

Team Averages
Level 123
1,592 SR
1,497 Elo+
Sobek
Sobek
BlessThisPOS
Sobek
Level 89
God Stats
3W - 5L
1,527 SR
Queue Stats
209W - 220L
1,473 Elo+
Party 3
Hera
Hera
FLYINGPANDA43
Hera
Level 159
God Stats
4W - 5L
1,469 SR
Queue Stats
103W - 102L
1,514 Elo+
Party 3
Olorun
Olorun
XBlxckMambaX
Olorun
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,493 Elo+
Solo
Vulcan
Vulcan
eXtRaNeOuS8791
Vulcan
Level 123
God Stats
1W - 1L
1,844 SR
Queue Stats
157W - 148L
1,550 Elo+
Party 3
Terra
Terra
zer0liberty
Terra
Level 143
God Stats
10W - 4L
1,619 SR
Queue Stats
453W - 448L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 2
8,321
756
5,828
11,275
3,880
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
15
3 / 4 / 7
8,522
775
9,746
19,851
26,404
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Boots

Boots

+6%
Movement Speed

17
2 / 3 / 8
9,244
840
10,729
10,327
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 5 / 2
7,879
716
4,896
9,234
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 4 / 6
6,980
635
4,993
7,669
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 11
10,165
924
4,063
13,329
13,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
9 / 2 / 11
10,717
974
19,648
7,456
3,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
17
6 / 1 / 9
10,217
929
8,468
7,428
4,130
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 2 / 9
9,631
876
14,343
6,478
3,143
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
0 / 3 / 15
9,624
875
6,265
9,739
8,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
78
12
Kills
23
23
Deaths
12
25
Assists
55
Player
Kills
Deaths
Assists
KDA
W
4
4
11
2.38
L
6
7
2
1
W
9
2
11
7.25
L
Chaac
3
4
7
1.63
L
2
3
8
2
L
1
5
2
0.4
W
Olorun
6
1
9
10.5
W
4
2
9
4.25
L
0
4
6
0.75
W
0
3
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,192
Damage
52,787
58,356
Taken
44,430
40,296
Mitigated
32,842
23,164
Healing
17,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,063
342
1,706
941
13,329
13,328
0
3,502
9,665
7,805
0
L
5,828
3,967
1,524
1,029
11,275
3,880
0
9,365
1,910
0
9,372
W
19,648
4,467
753
954
7,456
3,453
569
2,785
4,505
34,587
0
L
Chaac
9,746
1,454
1,562
8,125
19,851
26,404
0
17,841
2,010
0
19,818
L
10,729
1,032
4,004
4,066
10,327
3,987
0
9,584
743
40,652
0
L
4,896
3,219
0
817
9,234
3,328
0
8,579
655
0
20,706
W
Olorun
8,468
4,927
1,982
1,950
7,428
4,130
2,171
3,389
3,938
24,223
0
W
14,343
6,389
610
664
6,478
3,143
168
1,427
5,003
38,922
0
L
4,993
909
721
1,316
7,669
2,697
0
7,418
251
9,155
0
W
6,265
235
5,139
2,455
9,739
8,788
359
4,003
5,597
12,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,946
Gold Earned
50,354
130
Minions Killed
163
0
Camps Cleared
0
1,007,018
Distance Traveled
1,108,798
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,165
924
10
1
0
198,082
0
L
Arachne
8,321
756
5
0
0
192,901
0
W
Hera
10,717
974
45
4
0
213,079
0
L
Chaac
8,522
775
22
2
0
198,607
0
L
Ra
9,244
840
78
7
0
237,691
0
L
Rama
7,879
716
17
2
0
185,163
0
W
Olorun
10,217
929
39
4
0
207,236
0
W
Vulcan
9,631
876
63
6
0
245,112
0
L
Hera
6,980
635
8
1
0
192,656
0
W
Terra
9,624
875
6
1
0
245,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role