Player Matchup

Sobek
Sobek
Burnt-_-Mustard
Sobek
Level 149
God Stats
0W - 2L
1,254 SR
Queue Stats
67W - 65L
1,604 Elo+
Party 2
Ra
Ra
DeeLytee
Ra
Level 107
God Stats
0W - 1L
1,271 SR
Queue Stats
55W - 62L
1,583 Elo+
Party 2
Ullr
Ullr
Faint6193
Ullr
Level 159
God Stats
2W - 4L
1,350 SR
Queue Stats
161W - 150L
1,598 Elo+
Solo
Hun Batz
Hun Batz
Ichifro
Hun Batz
Level 76
God Stats
2W - 3L
1,481 SR
Queue Stats
404W - 373L
1,552 Elo+
Solo
Hera
Hera
MauiUzumaki
Hera
Level 145
God Stats
1W - 3L
1,712 SR
Queue Stats
109W - 119L
1,603 Elo+
Party 2
Team Averages
Level 127
1,413 SR
1,588 Elo+

VS

Team Averages
Level 106
1,650 SR
1,610 Elo+
Merlin
Merlin
Boltace
Merlin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 92L
1,532 Elo+
Party 3
Sol
Sol
HateFuels
Sol
Level 131
God Stats
2W - 0L
1,546 SR
Queue Stats
74W - 46L
1,666 Elo+
Party 1
Ymir
Ymir
Olicraft23
Ymir
Level 95
God Stats
3W - 1L
1,804 SR
Queue Stats
98W - 95L
1,537 Elo+
Party 3
Chang'e
Chang'e
jecx93
Chang'e
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 39L
1,673 Elo+
Party 1
Olorun
Olorun
ssabbyccatt
Olorun
Level 125
God Stats
4W - 0L
1,902 SR
Queue Stats
71W - 48L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 13
10,918
840
12,585
24,436
36,280
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 4 / 8
10,442
803
17,376
13,005
5,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
15
4 / 5 / 10
9,718
748
10,334
16,588
6,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Ichifro
Hun Batz
14
3 / 5 / 7
8,940
688
12,143
12,869
11,451
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 5 / 15
11,671
898
17,463
12,044
6,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Boltace
Merlin
20
11 / 3 / 7
11,592
892
22,566
11,007
5,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 6 / 15
9,592
738
14,960
16,572
6,805
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 4 / 14
10,744
826
7,949
23,958
29,930
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
jecx93
Chang'e
18
4 / 3 / 17
10,490
807
12,322
15,387
11,897
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
17
3 / 5 / 14
10,218
786
8,526
14,539
7,729
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
90
20
Kills
23
23
Deaths
21
53
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Merlin
Boltace
Merlin
11
3
7
4.83
L
4
4
13
2.63
L
5
4
8
2.25
L
Ullr
4
5
10
1.8
W
2
6
15
1.58
L
Hun Batz
Ichifro
Hun Batz
3
5
7
1.3
L
4
5
15
2.3
W
3
4
14
2.5
W
Chang'e
jecx93
Chang'e
4
3
17
4.17
W
Olorun
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,901
Damage
66,323
78,942
Taken
81,463
66,429
Mitigated
62,199
37,567
Healing
40,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Boltace
Merlin
22,566
1,414
1,554
713
11,007
5,838
668
6,788
4,219
44,951
0
L
12,585
585
3,464
8,061
24,436
36,280
117
17,915
6,521
24,175
0
L
17,376
1,609
9,265
5,552
13,005
5,700
622
11,552
1,453
37,562
0
L
Ullr
10,334
5,197
1,461
2,802
16,588
6,393
1,751
16,003
585
0
17,598
W
14,960
4,237
1,290
6,267
16,572
6,805
1,880
9,428
7,144
29,332
0
L
Hun Batz
Ichifro
Hun Batz
12,143
1,286
1,296
1,286
12,869
11,451
9
11,625
1,244
0
19,464
L
17,463
4,284
2,456
1,924
12,044
6,605
704
9,228
2,816
34,088
0
W
7,949
1,282
2,051
5,360
23,958
29,930
434
13,588
10,370
13,848
0
W
Chang'e
jecx93
Chang'e
12,322
967
8,317
5,425
15,387
11,897
645
9,889
5,498
27,139
0
W
Olorun
8,526
3,888
4,428
4,604
14,539
7,729
1,504
7,731
6,808
27,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,689
Gold Earned
52,636
134
Minions Killed
139
0
Camps Cleared
0
1,071,744
Distance Traveled
1,155,393
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,592
892
52
4
0
221,032
1
L
Sobek
10,918
840
16
1
0
246,211
2
L
Ra
10,442
803
34
3
0
211,268
0
L
Ullr
9,718
748
15
1
0
190,241
0
W
Sol
9,592
738
30
2
0
201,419
1
L
Hun Batz
8,940
688
10
1
0
209,798
0
L
Hera
11,671
898
59
5
0
214,226
5
W
Ymir
10,744
826
9
1
0
237,862
2
W
Chang'e
10,490
807
11
1
0
274,073
1
W
Olorun
10,218
786
37
3
0
221,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role