Player Matchup

Aphrodite
Aphrodite
Clueys
Aphrodite
Level 43
God Stats
1W - 2L
1,671 SR
Queue Stats
29W - 19L
1,525 Elo+
Party 3
Cu Chulainn
Cu Chulainn
DashGxD
Cu Chulainn
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 27L
1,582 Elo+
Party 3
Tsukuyomi
Tsukuyomi
FetusAbortus
Tsukuyomi
Level 43
God Stats
0W - 1L
1,411 SR
Queue Stats
37W - 24L
1,634 Elo+
Party 2
Tiamat
Tiamat
Mysackisbig
Tiamat
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 51L
1,479 Elo+
Party 3
Cernunnos
Cernunnos
dabnwithmadn
Cernunnos
Level 69
God Stats
21W - 20L
1,581 SR
Queue Stats
365W - 323L
1,638 Elo+
Party 2
Team Averages
Level 61
1,533 SR
1,572 Elo+

VS

Team Averages
Level 97
1,549 SR
1,551 Elo+
Hachiman
Hachiman
Fifahel
Hachiman
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
34W - 14L
1,904 Elo+
Party 1
Khepri
Khepri
Licht3
Khepri
Level 141
God Stats
7W - 10L
1,640 SR
Queue Stats
65W - 77L
1,567 Elo+
Party 1
Sun Wukong
Sun Wukong
LonePanda89
Sun Wukong
Level 87
God Stats
1W - 0L
1,553 SR
Queue Stats
8W - 9L
1,250 Elo+
Solo
Ra
Ra
Mirjoonie
Ra
Level 88
God Stats
7W - 1L
1,514 SR
Queue Stats
121W - 138L
1,569 Elo+
Party 1
Nemesis
Nemesis
QcKirito
Nemesis
Level 146
God Stats
5W - 7L
1,535 SR
Queue Stats
100W - 108L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Clueys
Aphrodite
18
1 / 7 / 7
12,488
446
15,298
21,871
11,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
DashGxD
Cu Chulainn
20
8 / 6 / 2
15,128
540
23,507
26,304
24,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
FetusAbortus
Tsukuyomi
18
9 / 12 / 1
12,876
460
13,125
24,312
17,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
17
1 / 9 / 4
11,281
403
10,469
18,741
9,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
dabnwithmadn
Cernunnos
17
1 / 8 / 10
11,171
399
23,855
33,291
12,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fifahel
Hachiman
20
7 / 3 / 13
16,716
597
30,752
18,338
9,076
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
Licht3
Khepri
20
2 / 3 / 22
15,529
555
8,079
24,958
35,012
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
LonePanda89
Sun Wukong
20
10 / 6 / 8
17,222
615
21,825
32,671
36,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
8 / 5 / 14
16,372
585
17,071
22,323
10,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
QcKirito
Nemesis
20
15 / 3 / 13
17,575
628
21,932
25,755
16,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
112
20
Kills
42
42
Deaths
20
24
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Clueys
Aphrodite
1
7
7
0.64
L
Cu Chulainn
DashGxD
Cu Chulainn
8
6
2
1.5
L
Tsukuyomi
FetusAbortus
Tsukuyomi
9
12
1
0.79
W
Hachiman
Fifahel
Hachiman
7
3
13
4.5
W
Khepri
Licht3
Khepri
2
3
22
4.33
W
Sun Wukong
LonePanda89
Sun Wukong
10
6
8
2.33
W
8
5
14
3
L
Tiamat
1
9
4
0.33
W
Nemesis
QcKirito
Nemesis
15
3
13
7.17
L
Cernunnos
dabnwithmadn
Cernunnos
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,254
Damage
99,659
124,519
Taken
124,045
75,774
Mitigated
107,988
35,859
Healing
59,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Clueys
Aphrodite
15,298
2,340
8,962
9,750
21,871
11,082
411
4,503
17,280
71,063
0
L
Cu Chulainn
DashGxD
Cu Chulainn
23,507
5,531
0
3,600
26,304
24,604
1,584
2,693
23,504
14,240
97,084
L
Tsukuyomi
FetusAbortus
Tsukuyomi
13,125
4,702
0
4,072
24,312
17,582
0
5,532
18,520
0
84,090
W
Hachiman
Fifahel
Hachiman
30,752
21,632
0
10,691
18,338
9,076
6,411
2,659
15,679
0
171,160
W
Khepri
Licht3
Khepri
8,079
596
0
5,631
24,958
35,012
617
5,672
19,286
33,001
0
W
Sun Wukong
LonePanda89
Sun Wukong
21,825
5,124
0
12,808
32,671
36,662
980
7,731
24,940
0
119,040
W
17,071
2,770
7,458
12,596
22,323
10,458
3,152
7,908
14,415
101,597
0
L
Tiamat
10,469
843
0
2,919
18,741
9,921
925
5,065
13,441
65,685
0
W
Nemesis
QcKirito
Nemesis
21,932
11,396
0
10,779
25,755
16,780
2,496
5,916
19,839
0
111,646
L
Cernunnos
dabnwithmadn
Cernunnos
23,855
14,137
0
6,556
33,291
12,585
631
6,673
26,496
0
90,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,944
Gold Earned
83,414
652
Minions Killed
738
0
Camps Cleared
0
2,461,277
Distance Traveled
2,703,333
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
12,488
446
127
5
0
476,887
8
L
Cu Chulainn
15,128
540
178
6
0
532,632
7
L
Tsukuyomi
12,876
460
127
5
0
503,077
0
W
Hachiman
16,716
597
199
7
0
507,830
4
W
Khepri
15,529
555
42
2
0
562,540
7
W
Sun Wukong
17,222
615
185
7
0
506,556
4
W
Ra
16,372
585
169
6
0
510,849
1
L
Tiamat
11,281
403
110
4
0
471,421
0
W
Nemesis
17,575
628
143
5
0
615,558
10
L
Cernunnos
11,171
399
110
4
0
477,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role