Player Matchup

Amaterasu
Amaterasu
CristianArcoZ
Amaterasu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,437 Elo+
Party 1
Ymir
Ymir
ElDaviduwu
Ymir
Level 7
God Stats
0W - 2L
1,249 SR
Queue Stats
3W - 7L
1,334 Elo+
Party 3
Tiamat
Tiamat
LORDxAESIR
Tiamat
Level 68
God Stats
8W - 8L
1,509 SR
Queue Stats
170W - 147L
1,497 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nanda04
Tsukuyomi
Level 28
God Stats
3W - 2L
1,610 SR
Queue Stats
108W - 128L
1,380 Elo+
Party 3
Neith
Neith
spectreop12
Neith
Level 6
God Stats
1W - 1L
1,475 SR
Queue Stats
2W - 3L
1,438 Elo+
Party 1
Team Averages
Level 25
1,469 SR
1,417 Elo+

VS

Team Averages
Level 24
1,584 SR
1,531 Elo+
Ymir
Ymir
Bonkerlord
Ymir
Level 28
God Stats
9W - 7L
1,548 SR
Queue Stats
36W - 25L
1,441 Elo+
Solo
Chaac
Chaac
Genasi
Chaac
Level 26
God Stats
1W - 0L
1,622 SR
Queue Stats
31W - 27L
1,529 Elo+
Solo
Janus
Janus
Mex64bits
Janus
Level 23
God Stats
6W - 7L
1,527 SR
Queue Stats
150W - 164L
1,394 Elo+
Solo
Mulan
Mulan
Squirtle_Blue_Go
Mulan
Level 29
God Stats
11W - 14L
1,592 SR
Queue Stats
411W - 297L
1,734 Elo+
Party 2
Cupid
Cupid
z_verbalsmakz_z
Cupid
Level 14
God Stats
24W - 17L
1,632 SR
Queue Stats
95W - 76L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CristianArcoZ
Amaterasu
16
3 / 12 / 4
10,983
407
8,140
27,604
17,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 7 / 7
10,013
371
8,501
21,845
15,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
LORDxAESIR
Tiamat
20
9 / 6 / 2
14,492
537
32,037
22,480
13,833
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Nanda04
Tsukuyomi
17
1 / 10 / 0
11,006
408
7,951
25,378
9,072
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 8 / 5
10,864
402
11,475
20,708
7,369
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 22
12,830
475
12,991
21,093
21,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Genasi
Chaac
20
7 / 2 / 14
13,783
510
16,702
27,000
28,390
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Janus
Mex64bits
Janus
20
6 / 7 / 20
14,091
522
19,915
14,967
5,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
18 / 1 / 14
15,909
589
28,540
23,092
18,218
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 5 / 11
14,029
520
12,711
17,532
7,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
124
17
Kills
43
43
Deaths
17
18
Assists
81
Player
Kills
Deaths
Assists
KDA
W
5
2
22
8
L
Amaterasu
CristianArcoZ
Amaterasu
3
12
4
0.42
L
1
7
7
0.64
W
Chaac
Genasi
Chaac
7
2
14
7
L
Tiamat
LORDxAESIR
Tiamat
9
6
2
1.67
W
Janus
Mex64bits
Janus
6
7
20
2.29
L
Tsukuyomi
Nanda04
Tsukuyomi
1
10
0
0.1
W
18
1
14
25
L
3
8
5
0.69
W
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,104
Damage
90,859
118,015
Taken
103,684
62,792
Mitigated
80,505
27,635
Healing
38,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,991
2,611
0
3,155
21,093
21,048
440
10,787
10,306
38,070
0
L
Amaterasu
CristianArcoZ
Amaterasu
8,140
3,570
0
4,100
27,604
17,190
622
7,638
19,457
0
36,903
L
8,501
1,048
514
2,562
21,845
15,328
34
8,566
13,229
25,861
0
W
Chaac
Genasi
Chaac
16,702
3,481
0
14,823
27,000
28,390
1,241
8,487
18,513
960
78,542
L
Tiamat
LORDxAESIR
Tiamat
32,037
3,718
0
7,674
22,480
13,833
1,850
7,313
15,011
116,554
0
W
Janus
Mex64bits
Janus
19,915
566
1,419
3,255
14,967
5,817
1,373
8,135
6,832
94,499
0
L
Tsukuyomi
Nanda04
Tsukuyomi
7,951
1,365
0
6,528
25,378
9,072
0
3,787
21,375
0
81,196
W
28,540
3,951
0
10,331
23,092
18,218
2,098
8,395
14,697
0
135,973
L
11,475
7,137
0
6,257
20,708
7,369
537
6,394
14,190
0
57,718
W
12,711
8,261
795
5,078
17,532
7,032
4,676
4,734
12,798
0
82,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,358
Gold Earned
70,642
491
Minions Killed
698
0
Camps Cleared
0
2,218,176
Distance Traveled
2,385,447
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,830
475
46
2
0
493,380
10
L
Amaterasu
10,983
407
54
2
0
422,395
1
L
Ymir
10,013
371
30
1
0
453,167
5
W
Chaac
13,783
510
145
5
0
454,002
7
L
Tiamat
14,492
537
180
7
0
443,302
3
W
Janus
14,091
522
185
7
0
488,961
3
L
Tsukuyomi
11,006
408
131
5
0
521,034
3
W
Mulan
15,909
589
189
7
0
581,646
1
L
Neith
10,864
402
96
4
0
378,278
2
W
Cupid
14,029
520
133
5
0
367,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role