Player Matchup

Anhur
Anhur
Diamond II
BlinkThenFeed
Anhur
Diamond II
Level 100
God Stats
20W - 15L
1,733 SR
Queue Stats
300W - 274L
2,335 MMR
Party 3
Fenrir
Fenrir
Diamond IV
CarlosRyder
Fenrir
Diamond IV
Level 159
God Stats
11W - 15L
1,590 SR
Queue Stats
377W - 351L
2,165 MMR
Solo
Guan Yu
Guan Yu
Masters
DiegoTrollino
Guan Yu
Masters
Level 160
God Stats
15W - 13L
1,709 SR
Queue Stats
270W - 242L
2,195 MMR
Party 2
Janus
Janus
Diamond IV
RippzZ
Janus
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Diamond IV
mjmc
He Bo
Diamond IV
Level 117
God Stats
3W - 1L
1,666 SR
Queue Stats
493W - 468L
2,094 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,640 SR
2,058 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,642 SR
2,179 MMR
Ra
Ra
Diamond IV
BabyeRasta
Ra
Diamond IV
Level 160
God Stats
13W - 6L
1,745 SR
Queue Stats
306W - 288L
2,138 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
LinkJay
Jormungandr
Diamond IV
Level 87
God Stats
1W - 1L
1,804 SR
Queue Stats
52W - 40L
2,129 MMR
Party 1
King Arthur
King Arthur
Diamond III
LoyalK9
King Arthur
Diamond III
Level 160
God Stats
0W - 3L
1,470 SR
Queue Stats
201W - 184L
2,218 MMR
Solo
Artemis
Artemis
Diamond III
Sucrax
Artemis
Diamond III
Level 159
God Stats
9W - 7L
1,649 SR
Queue Stats
255W - 253L
2,195 MMR
Party 1
Ravana
Ravana
Diamond IV
notWarden
Ravana
Diamond IV
Level 139
God Stats
41W - 32L
1,541 SR
Queue Stats
586W - 583L
2,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 7
14,023
637
20,767
15,952
6,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
16
4 / 1 / 9
11,448
520
10,327
24,048
20,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
18
2 / 5 / 12
11,711
532
15,229
27,787
30,651
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
RippzZ
Janus
20
6 / 0 / 8
13,843
629
14,527
13,136
4,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
mjmc
He Bo
18
1 / 2 / 10
11,649
530
9,843
12,098
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetPersephoneTsukuyomiAresTiamat

VS

Bans
CthulhuSobekDanzaburouYmirHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 4
10,843
493
12,339
14,596
5,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
LinkJay
Jormungandr
14
1 / 3 / 3
10,397
473
10,708
22,707
13,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
LoyalK9
King Arthur
17
3 / 5 / 4
10,946
498
14,936
26,124
23,230
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Sucrax
Artemis
17
2 / 7 / 1
10,902
496
11,610
18,148
5,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
notWarden
Ravana
16
2 / 6 / 3
10,240
465
8,125
14,256
6,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
23
25
Kills
8
9
Deaths
25
46
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
12
1
7
15.5
W
Fenrir
4
1
9
8.5
W
Guan Yu
2
5
12
1.6
L
Jormungandr
LinkJay
Jormungandr
1
3
3
0.83
L
King Arthur
LoyalK9
King Arthur
3
5
4
1
W
Janus
RippzZ
Janus
6
0
8
10
L
Artemis
Sucrax
Artemis
2
7
1
0.36
W
He Bo
mjmc
He Bo
1
2
10
3
L
Ravana
notWarden
Ravana
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,693
Damage
57,718
93,021
Taken
95,831
66,204
Mitigated
52,907
40,317
Healing
20,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,339
139
1,095
4,644
14,596
5,067
136
4,196
10,205
101,385
0
W
20,767
14,185
0
6,855
15,952
6,074
4,536
4,883
11,069
0
109,915
W
Fenrir
10,327
2,929
0
8,753
24,048
20,523
438
9,849
14,199
0
25,724
W
Guan Yu
15,229
2,749
2,034
12,707
27,787
30,651
517
2,765
25,022
0
74,596
L
Jormungandr
LinkJay
Jormungandr
10,708
3,358
5
4,442
22,707
13,184
0
3,965
18,201
38,827
0
L
King Arthur
LoyalK9
King Arthur
14,936
2,044
0
4,915
26,124
23,230
48
6,468
19,656
0
79,560
W
Janus
RippzZ
Janus
14,527
1,252
150
4,013
13,136
4,740
2,178
6,163
6,973
108,349
0
L
Artemis
Sucrax
Artemis
11,610
6,210
0
4,884
18,148
5,295
750
4,698
13,450
0
74,247
W
He Bo
mjmc
He Bo
9,843
1,304
0
5,805
12,098
4,216
888
4,043
8,055
88,751
0
L
Ravana
notWarden
Ravana
8,125
2,293
0
704
14,256
6,131
0
6,172
8,084
0
70,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,674
Gold Earned
53,328
642
Minions Killed
627
0
Camps Cleared
0
2,270,650
Distance Traveled
2,011,477
30
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,843
493
171
8
0
434,618
15
W
Anhur
14,023
637
151
7
0
401,586
3
W
Fenrir
11,448
520
27
1
0
486,684
9
W
Guan Yu
11,711
532
104
5
0
458,638
4
L
Jormungandr
10,397
473
61
3
0
416,338
8
L
King Arthur
10,946
498
141
6
0
405,055
0
W
Janus
13,843
629
213
10
0
504,240
5
L
Artemis
10,902
496
129
6
0
323,521
5
W
He Bo
11,649
530
147
7
0
419,502
9
L
Ravana
10,240
465
125
6
0
431,945
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role