Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
King Draggo
Cthulhu
Level 29
God Stats
6W - 0L
1,755 SR
Queue Stats
93W - 59L
1,649 Elo+
Party 1
Chronos
Chronos
SpookyImmigrant
Chronos
Level 129
God Stats
15W - 11L
1,687 SR
Queue Stats
769W - 537L
1,725 Elo+
Party 1
Team Averages
Level 105
1,647 SR
1,625 Elo+

VS

Team Averages
Level 60
1,470 SR
1,312 Elo+
Gilgamesh
Gilgamesh
FLUXSN1PER
Gilgamesh
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 114L
1,108 Elo+
Solo
Zhong Kui
Zhong Kui
MOOP_THE_GOAT
Zhong Kui
Level 69
God Stats
1W - 2L
1,409 SR
Queue Stats
49W - 70L
1,335 Elo+
Party 2
Medusa
Medusa
swiftstyles69
Medusa
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 4
8,518
774
3,739
9,628
3,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
King Draggo
Cthulhu
12
1 / 1 / 8
7,804
709
5,253
5,583
5,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
5 / 0 / 4
9,235
840
11,825
7,848
2,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FLUXSN1PER
Gilgamesh
9
0 / 3 / 2
6,412
583
2,543
10,128
4,264
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
MOOP_THE_GOAT
Zhong Kui
10
2 / 3 / 1
7,064
642
5,910
8,762
5,136
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 3 / 2
7,154
650
5,441
8,187
2,651
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
3
3
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
4
2.5
L
Gilgamesh
FLUXSN1PER
Gilgamesh
0
3
2
0.33
W
Cthulhu
King Draggo
Cthulhu
1
1
8
5
L
Zhong Kui
MOOP_THE_GOAT
Zhong Kui
2
3
1
0.83
W
5
0
4
7
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,817
Damage
13,894
23,059
Taken
27,077
11,798
Mitigated
12,051
7,506
Healing
1,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,739
483
0
3,147
9,628
3,475
442
1,696
7,932
0
28,542
L
Gilgamesh
FLUXSN1PER
Gilgamesh
2,543
318
0
4
10,128
4,264
0
5,675
4,278
0
12,449
W
Cthulhu
King Draggo
Cthulhu
5,253
67
376
1,252
5,583
5,421
96
1,692
3,891
16,576
0
L
Zhong Kui
MOOP_THE_GOAT
Zhong Kui
5,910
799
0
1,627
8,762
5,136
0
5,646
2,891
22,514
0
W
11,825
4,830
0
2,731
7,848
2,902
1,454
2,915
4,933
40,151
0
L
5,441
2,923
0
58
8,187
2,651
0
5,310
2,752
0
27,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,557
Gold Earned
20,630
123
Minions Killed
102
0
Camps Cleared
0
609,773
Distance Traveled
555,413
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,518
774
34
3
0
205,928
0
L
Gilgamesh
6,412
583
17
2
0
206,328
1
W
Cthulhu
7,804
709
32
3
0
209,776
0
L
Zhong Kui
7,064
642
33
3
0
177,553
3
W
Chronos
9,235
840
57
5
0
194,069
4
L
Medusa
7,154
650
52
5
0
171,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role