Player Matchup

Baron Samedi
Baron Samedi
DAISHAR87
Baron Samedi
Level 108
God Stats
7W - 4L
1,836 SR
Queue Stats
194W - 194L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
Jenn_uh_Lynne
Gilgamesh
Level 31
God Stats
0W - 2L
1,386 SR
Queue Stats
11W - 10L
1,563 Elo+
Solo
Agni
Agni
Rey2times
Agni
Level 69
God Stats
11W - 10L
1,381 SR
Queue Stats
184W - 205L
1,406 Elo+
Solo
Fenrir
Fenrir
Slayerz_NZ
Fenrir
Level 75
God Stats
14W - 8L
1,383 SR
Queue Stats
221W - 230L
1,379 Elo+
Solo
Hachiman
Hachiman
UngodlySouI
Hachiman
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 88L
1,270 Elo+
Solo
Team Averages
Level 66
1,497 SR
1,420 Elo+

VS

Team Averages
Level 104
1,470 SR
1,413 Elo+
Artemis
Artemis
Dshull56
Artemis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,377 Elo+
Solo
Guan Yu
Guan Yu
Jason95623
Guan Yu
Level 68
God Stats
25W - 18L
1,571 SR
Queue Stats
37W - 46L
1,451 Elo+
Solo
Ravana
Ravana
LFM_Brandon
Ravana
Level 102
God Stats
3W - 4L
1,423 SR
Queue Stats
98W - 106L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
PU2SHAINHISFRIND
Gilgamesh
Level 157
God Stats
12W - 4L
1,405 SR
Queue Stats
307W - 283L
1,412 Elo+
Solo
The Morrigan
The Morrigan
ss___MINAT0___ss
The Morrigan
Level 123
God Stats
46W - 69L
1,454 SR
Queue Stats
452W - 490L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DAISHAR87
Baron Samedi
18
1 / 2 / 1
11,336
515
10,196
11,940
10,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Jenn_uh_Lynne
Gilgamesh
14
3 / 5 / 1
9,547
434
6,887
13,458
9,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
14
1 / 9 / 2
9,271
421
8,328
15,256
5,050
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Slayerz_NZ
Fenrir
12
5 / 8 / 3
9,238
420
8,279
18,163
13,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Hachiman
UngodlySouI
Hachiman
17
3 / 10 / 4
10,777
490
4,509
18,815
6,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dshull56
Artemis
18
4 / 6 / 10
11,396
518
10,276
11,140
5,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
Jason95623
Guan Yu
16
2 / 1 / 6
10,309
469
6,261
17,306
15,873
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
19
9 / 1 / 8
12,107
550
10,906
13,193
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
17
11 / 5 / 12
11,812
537
19,529
19,033
15,080
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

The Morrigan
ss___MINAT0___ss
The Morrigan
20
8 / 0 / 3
12,954
589
8,703
8,981
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
13
Kills
34
34
Deaths
13
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DAISHAR87
Baron Samedi
1
2
1
0.75
W
Artemis
Dshull56
Artemis
4
6
10
1.5
W
Guan Yu
Jason95623
Guan Yu
2
1
6
5
L
Gilgamesh
Jenn_uh_Lynne
Gilgamesh
3
5
1
0.7
W
Ravana
9
1
8
13
W
Gilgamesh
11
5
12
3.4
L
Agni
1
9
2
0.22
L
Fenrir
Slayerz_NZ
Fenrir
5
8
3
0.81
L
Hachiman
UngodlySouI
Hachiman
3
10
4
0.5
W
The Morrigan
ss___MINAT0___ss
The Morrigan
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,199
Damage
55,675
77,632
Taken
69,653
44,340
Mitigated
45,740
18,277
Healing
23,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DAISHAR87
Baron Samedi
10,196
272
76
4,492
11,940
10,032
234
362
11,560
78,528
0
W
Artemis
Dshull56
Artemis
10,276
5,043
558
1,384
11,140
5,044
1,819
677
10,463
0
68,106
W
Guan Yu
Jason95623
Guan Yu
6,261
621
2,738
7,759
17,306
15,873
793
8,151
8,514
0
52,229
L
Gilgamesh
Jenn_uh_Lynne
Gilgamesh
6,887
2,845
0
1,035
13,458
9,342
0
524
12,934
0
54,832
W
Ravana
10,906
3,119
0
6,712
13,193
5,887
1,203
2,604
10,518
0
79,876
W
Gilgamesh
19,529
4,669
0
1,979
19,033
15,080
328
2,816
16,163
0
69,382
L
Agni
8,328
97
219
2,750
15,256
5,050
0
2,676
12,324
44,824
0
L
Fenrir
Slayerz_NZ
Fenrir
8,279
1,200
234
4,255
18,163
13,657
531
2,520
15,521
0
42,783
L
Hachiman
UngodlySouI
Hachiman
4,509
2,200
0
5,216
18,815
6,259
2,599
834
17,939
0
53,406
W
The Morrigan
ss___MINAT0___ss
The Morrigan
8,703
1,029
0
2,333
8,981
3,856
0
3,432
5,471
88,763
5,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,169
Gold Earned
58,578
485
Minions Killed
589
0
Camps Cleared
0
1,748,888
Distance Traveled
2,089,253
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,336
515
174
8
0
369,760
1
W
Artemis
11,396
518
100
5
0
337,902
4
W
Guan Yu
10,309
469
93
4
0
445,515
3
L
Gilgamesh
9,547
434
79
4
0
388,559
0
W
Ravana
12,107
550
115
5
0
463,706
3
W
Gilgamesh
11,812
537
95
4
0
434,854
3
L
Agni
9,271
421
84
4
0
308,191
7
L
Fenrir
9,238
420
62
3
0
329,062
6
L
Hachiman
10,777
490
86
4
0
353,316
4
W
The Morrigan
12,954
589
186
8
0
407,276
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role