Player Matchup

Chaac
Chaac
Cmall74
Chaac
Level 12
God Stats
21W - 8L
1,890 SR
Queue Stats
28W - 20L
1,447 Elo+
Party 1
Merlin
Merlin
SergeantShrimpy
Merlin
Level 95
God Stats
32W - 28L
1,595 SR
Queue Stats
207W - 213L
1,498 Elo+
Party 1
Fenrir
Fenrir
chumchum6509
Fenrir
Level 107
God Stats
27W - 21L
1,541 SR
Queue Stats
204W - 205L
1,528 Elo+
Party 1
Team Averages
Level 71
1,675 SR
1,491 Elo+

VS

Team Averages
Level 57
1,372 SR
1,410 Elo+
Scylla
Scylla
MsTooHigh2Die
Scylla
Level 127
God Stats
9W - 18L
1,368 SR
Queue Stats
88W - 142L
1,311 Elo+
Solo
Vulcan
Vulcan
rango_estatico3
Vulcan
Level 14
God Stats
4W - 8L
1,211 SR
Queue Stats
15W - 23L
1,366 Elo+
Solo
Kuzenbo
Kuzenbo
snake_city113
Kuzenbo
Level 29
God Stats
1W - 2L
1,537 SR
Queue Stats
4W - 8L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cmall74
Chaac
13
1 / 1 / 9
9,253
617
6,080
11,521
11,096
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
6 / 3 / 7
10,755
717
12,302
10,401
3,556
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
14
9 / 2 / 5
11,072
738
11,523
12,749
8,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 5
9,047
603
6,659
7,886
2,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 6 / 0
11,354
757
13,548
12,174
4,942
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
12
1 / 4 / 4
8,832
589
5,887
15,650
16,225
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
16
Kills
6
6
Deaths
16
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
Cmall74
Chaac
1
1
9
5.5
L
0
6
5
0.42
W
6
3
7
3.17
W
Fenrir
9
2
5
5.75
L
5
6
0
0.83
L
Kuzenbo
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,905
Damage
26,094
34,671
Taken
35,710
22,962
Mitigated
23,632
7,186
Healing
7,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Cmall74
Chaac
6,080
475
0
2,778
11,521
11,096
16
9,385
2,136
0
25,885
L
6,659
576
111
1,014
7,886
2,465
0
2,020
5,866
31,185
0
W
12,302
336
0
3,051
10,401
3,556
194
7,375
3,026
58,568
0
W
Fenrir
11,523
1,958
0
1,357
12,749
8,310
164
9,551
3,198
0
32,788
L
13,548
5,989
744
2,790
12,174
4,942
0
3,763
8,411
58,527
0
L
Kuzenbo
5,887
2,145
0
3,334
15,650
16,225
33
6,665
8,985
16,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,080
Gold Earned
29,233
163
Minions Killed
145
0
Camps Cleared
0
877,173
Distance Traveled
716,814
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,253
617
34
2
0
289,610
1
L
Scylla
9,047
603
25
2
0
211,824
4
W
Merlin
10,755
717
91
6
0
286,822
2
W
Fenrir
11,072
738
38
3
0
300,741
2
L
Vulcan
11,354
757
94
6
0
238,918
2
L
Kuzenbo
8,832
589
26
2
0
266,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role