Player Matchup

Rama
Rama
Aplezorah
Rama
Level 105
God Stats
9W - 10L
1,654 SR
Queue Stats
490W - 438L
1,542 Elo+
Party 1
Geb
Geb
Fateless US
Geb
Level 118
God Stats
2W - 1L
1,832 SR
Queue Stats
445W - 385L
1,534 Elo+
Solo
Pele
Pele
Gwievous
Pele
Level 86
God Stats
9W - 5L
1,643 SR
Queue Stats
207W - 195L
1,524 Elo+
Solo
Loki
Loki
Pumpernickle927
Loki
Level 113
God Stats
4W - 4L
1,455 SR
Queue Stats
431W - 372L
1,549 Elo+
Party 1
Vulcan
Vulcan
iEvils--
Vulcan
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
259W - 218L
1,544 Elo+
Party 1
Team Averages
Level 100
1,617 SR
1,539 Elo+

VS

Team Averages
Level 125
1,549 SR
1,510 Elo+
Hades
Hades
TheMoonKing8304
Hades
Level 128
God Stats
2W - 4L
1,523 SR
Queue Stats
284W - 263L
1,553 Elo+
Solo
Merlin
Merlin
TheWolfInYou
Merlin
Level 125
God Stats
3W - 2L
1,800 SR
Queue Stats
76W - 80L
1,554 Elo+
Solo
Medusa
Medusa
TommyInvincible
Medusa
Level 108
God Stats
12W - 12L
1,515 SR
Queue Stats
13W - 15L
1,441 Elo+
Solo
Gilgamesh
Gilgamesh
Zepangu
Gilgamesh
Level 129
God Stats
25W - 8L
1,646 SR
Queue Stats
501W - 562L
1,509 Elo+
Party 2
Loki
Loki
astro0489
Loki
Level 133
God Stats
1W - 0L
1,262 SR
Queue Stats
89W - 104L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
0 / 3 / 0
5,746
522
1,750
6,669
1,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 0
5,054
459
2,128
9,305
3,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
8
0 / 5 / 0
4,958
451
2,631
7,781
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 4 / 1
6,700
609
3,455
6,254
2,033
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
iEvils--
Vulcan
9
0 / 3 / 2
5,580
507
2,963
5,232
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 5
6,279
571
4,051
5,455
2,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
10
1 / 1 / 6
6,094
554
5,695
3,190
925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 1 / 5
6,527
593
3,803
5,405
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
Zepangu
Gilgamesh
12
7 / 3 / 0
7,400
673
5,950
8,288
3,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Bow

Short Bow

+15%
Attack Speed

Loki
11
4 / 0 / 2
6,460
587
5,388
5,742
1,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
17
17
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Rama
0
3
0
0
L
0
2
0
0
L
Pele
0
5
0
0
L
4
4
1
1.13
W
2
1
5
4.5
W
Merlin
1
1
6
4
W
3
1
5
5.5
W
Gilgamesh
Zepangu
Gilgamesh
7
3
0
2.33
W
Loki
4
0
2
5
L
Vulcan
iEvils--
Vulcan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,927
Damage
24,887
35,241
Taken
28,080
11,113
Mitigated
10,808
5,453
Healing
5,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
1,750
1,387
0
1,634
6,669
1,803
0
1,187
5,482
0
36,279
L
2,128
291
0
1,595
9,305
3,446
0
4,841
4,464
12,477
0
L
Pele
2,631
1,037
0
564
7,781
2,022
0
227
7,554
0
28,773
L
3,455
403
0
534
6,254
2,033
0
407
5,847
0
33,467
W
4,051
1,038
276
2,054
5,455
2,956
130
2,464
2,938
14,997
0
W
Merlin
5,695
380
0
770
3,190
925
0
1,100
1,982
33,154
0
W
3,803
1,361
0
48
5,405
1,628
544
446
4,889
0
34,729
W
Gilgamesh
Zepangu
Gilgamesh
5,950
1,007
0
1,792
8,288
3,744
387
360
7,916
0
34,000
W
Loki
5,388
1,377
0
656
5,742
1,555
820
478
5,264
0
32,239
L
Vulcan
iEvils--
Vulcan
2,963
1,362
0
1,126
5,232
1,809
0
3,084
2,148
23,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,038
Gold Earned
32,760
292
Minions Killed
279
0
Camps Cleared
0
1,047,764
Distance Traveled
1,048,329
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,746
522
80
7
0
184,154
1
L
Geb
5,054
459
19
2
0
212,179
2
L
Pele
4,958
451
61
6
0
222,585
2
L
Loki
6,700
609
69
6
0
224,113
5
W
Hades
6,279
571
26
2
0
193,993
1
W
Merlin
6,094
554
64
6
0
186,263
1
W
Medusa
6,527
593
64
6
0
234,469
1
W
Gilgamesh
7,400
673
65
6
0
210,565
2
W
Loki
6,460
587
60
5
0
223,039
5
L
Vulcan
5,580
507
63
6
0
204,733
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role