Player Matchup

Xing Tian
Xing Tian
RowdyRumbleScrap
Xing Tian
Level 29
God Stats
34W - 42L
1,351 SR
Queue Stats
116W - 136L
1,346 Elo+
Solo
Agni
Agni
TimeKillsKings
Agni
Level 4
God Stats
2W - 1L
1,452 SR
Queue Stats
41W - 48L
1,453 Elo+
Solo
Chiron
Chiron
chicken_pall7
Chiron
Level 17
God Stats
5W - 8L
1,621 SR
Queue Stats
63W - 45L
1,620 Elo+
Solo
Neith
Neith
pabloscar04
Neith
Level 7
God Stats
79W - 95L
1,619 SR
Queue Stats
122W - 137L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
tylerwr_88
Gilgamesh
Level 29
God Stats
15W - 5L
1,710 SR
Queue Stats
66W - 66L
1,566 Elo+
Solo
Team Averages
Level 17
1,551 SR
1,500 Elo+

VS

Team Averages
Level 20
1,589 SR
1,544 Elo+
Medusa
Medusa
AlmightyKingL15
Medusa
Level 29
God Stats
7W - 3L
1,746 SR
Queue Stats
298W - 244L
1,672 Elo+
Solo
Jing Wei
Jing Wei
frizzy_blower3
Jing Wei
Level 8
God Stats
0W - 5L
1,321 SR
Queue Stats
10W - 16L
1,276 Elo+
Solo
Chang'e
Chang'e
gosu-jukujo
Chang'e
Level 14
God Stats
3W - 2L
1,806 SR
Queue Stats
9W - 2L
1,951 Elo+
Solo
Hades
Hades
henti_fwapper
Hades
Level 29
God Stats
5W - 3L
1,571 SR
Queue Stats
99W - 119L
1,319 Elo+
Solo
Ra
Ra
xXKittyGaymerXx
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
13
0 / 0 / 3
8,837
552
2,206
11,197
8,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
0 / 2 / 1
5,901
369
2,678
3,850
1,015
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 2 / 3
9,636
602
9,642
14,957
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 5 / 3
6,824
427
3,495
8,441
2,455
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
tylerwr_88
Gilgamesh
15
8 / 2 / 2
9,835
615
8,256
9,813
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
4,941
309
710
1,587
302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Jing Wei
2
0 / 3 / 0
4,796
300
414
1,916
312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
gosu-jukujo
Chang'e
12
1 / 2 / 1
7,004
438
4,723
8,123
5,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 3 / 5
8,290
518
7,540
12,654
5,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 4 / 2
9,068
567
12,306
11,207
4,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
13
Kills
11
11
Deaths
13
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Xing Tian
0
0
3
1.5
W
0
2
1
0.25
W
5
2
3
3.25
L
Jing Wei
0
3
0
0
L
Chang'e
gosu-jukujo
Chang'e
1
2
1
0.75
L
3
3
5
1.83
W
0
5
3
0.3
W
Gilgamesh
tylerwr_88
Gilgamesh
8
2
2
4.5
L
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,277
Damage
25,693
48,258
Taken
35,487
22,847
Mitigated
15,746
17,027
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
710
247
0
484
1,587
302
0
0
1,587
0
4,784
W
Xing Tian
2,206
196
238
2,053
11,197
8,679
936
5,715
5,396
22,002
0
W
2,678
0
0
268
3,850
1,015
0
1,834
1,856
17,621
0
W
9,642
3,931
758
9,919
14,957
5,305
306
7,519
7,262
0
71,836
L
Jing Wei
414
414
99
99
1,916
312
0
0
1,916
0
2,354
L
Chang'e
gosu-jukujo
Chang'e
4,723
1,496
1,526
3,401
8,123
5,425
0
2,783
5,340
21,759
0
L
7,540
749
0
2,976
12,654
5,216
161
1,208
11,446
47,378
0
W
3,495
1,213
132
2,513
8,441
2,455
0
6,224
1,907
0
28,219
W
Gilgamesh
tylerwr_88
Gilgamesh
8,256
2,568
0
1,146
9,813
5,393
3,396
2,419
7,268
0
53,071
L
12,306
546
880
3,524
11,207
4,491
0
893
10,314
59,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,033
Gold Earned
34,099
361
Minions Killed
239
0
Camps Cleared
0
1,242,226
Distance Traveled
1,036,665
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,941
309
6
0
0
41,515
0
W
Xing Tian
8,837
552
46
3
0
261,269
0
W
Agni
5,901
369
25
2
0
172,560
0
W
Chiron
9,636
602
131
8
0
265,304
5
L
Jing Wei
4,796
300
6
0
0
86,136
1
L
Chang'e
7,004
438
31
2
0
279,766
1
L
Hades
8,290
518
73
5
0
319,774
4
W
Neith
6,824
427
54
3
0
221,032
1
W
Gilgamesh
9,835
615
105
7
0
322,061
1
L
Ra
9,068
567
123
8
0
309,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role