Player Matchup

Hun Batz
Hun Batz
Dakoar
Hun Batz
Level 65
God Stats
4W - 11L
1,186 SR
Queue Stats
185W - 216L
1,339 Elo+
Party 2
Discordia
Discordia
Dexcs
Discordia
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,246 Elo+
Solo
Anhur
Anhur
Echarot
Anhur
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 124L
1,491 Elo+
Party 2
Guan Yu
Guan Yu
MataPrrasPro
Guan Yu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 117L
1,462 Elo+
Party 2
Horus
Horus
Scarrey
Horus
Level 83
God Stats
29W - 25L
1,623 SR
Queue Stats
341W - 329L
1,536 Elo+
Party 2
Team Averages
Level 68
1,462 SR
1,415 Elo+

VS

Team Averages
Level 110
1,446 SR
1,483 Elo+
Kukulkan
Kukulkan
AceAmp01
Kukulkan
Level 88
God Stats
20W - 13L
1,588 SR
Queue Stats
522W - 503L
1,463 Elo+
Party 3
Khepri
Khepri
Miguel17051
Khepri
Level 141
God Stats
10W - 16L
1,263 SR
Queue Stats
284W - 270L
1,464 Elo+
Solo
Loki
Loki
MonksV1
Loki
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
TheBeyonder1
Apollo
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Thepeacemaker94
Ratatoskr
Level 106
God Stats
4W - 6L
1,379 SR
Queue Stats
308W - 317L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dakoar
Hun Batz
13
1 / 4 / 2
7,336
432
3,801
8,703
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Dexcs
Discordia
15
7 / 3 / 1
8,919
525
8,839
9,169
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Echarot
Anhur
8
1 / 3 / 3
6,116
360
3,925
5,056
1,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
MataPrrasPro
Guan Yu
11
0 / 1 / 0
6,449
379
1,144
6,768
2,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Scarrey
Horus
8
0 / 3 / 4
6,108
359
2,228
9,747
4,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AceAmp01
Kukulkan
13
2 / 1 / 0
8,783
517
3,736
5,124
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
13
2 / 1 / 6
8,985
529
2,675
8,754
4,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
MonksV1
Loki
14
3 / 3 / 3
8,845
520
4,223
8,029
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
15
4 / 5 / 3
9,416
554
7,788
11,934
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
Thepeacemaker94
Ratatoskr
18
3 / 0 / 1
10,961
645
4,671
8,353
5,209
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
9
Kills
14
14
Deaths
10
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AceAmp01
Kukulkan
2
1
0
2
L
Hun Batz
Dakoar
Hun Batz
1
4
2
0.5
L
Discordia
Dexcs
Discordia
7
3
1
2.5
L
Anhur
Echarot
Anhur
1
3
3
0.83
L
Guan Yu
MataPrrasPro
Guan Yu
0
1
0
0
W
Khepri
2
1
6
5
W
Loki
MonksV1
Loki
3
3
3
1.5
L
Horus
Scarrey
Horus
0
3
4
0.67
W
Apollo
4
5
3
1.1
W
Ratatoskr
Thepeacemaker94
Ratatoskr
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,937
Damage
23,093
39,443
Taken
42,194
14,197
Mitigated
17,309
10,069
Healing
11,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AceAmp01
Kukulkan
3,736
865
0
987
5,124
1,725
0
1,417
3,433
48,595
0
L
Hun Batz
Dakoar
Hun Batz
3,801
1,299
0
2,775
8,703
2,911
0
810
7,845
0
42,793
L
Discordia
Dexcs
Discordia
8,839
491
0
1,552
9,169
3,062
0
2,873
6,198
49,466
0
L
Anhur
Echarot
Anhur
3,925
2,463
0
1,200
5,056
1,129
0
467
4,589
0
22,760
L
Guan Yu
MataPrrasPro
Guan Yu
1,144
307
16
1,703
6,768
2,603
142
0
6,768
0
26,242
W
Khepri
2,675
214
0
1,230
8,754
4,403
308
2,119
6,484
18,575
0
W
Loki
MonksV1
Loki
4,223
827
0
2,698
8,029
2,361
0
728
7,199
0
46,689
L
Horus
Scarrey
Horus
2,228
821
350
2,473
9,747
4,492
0
2,061
7,632
0
10,314
W
Apollo
7,788
4,939
0
3,519
11,934
3,611
5,962
3,678
8,086
0
50,828
W
Ratatoskr
Thepeacemaker94
Ratatoskr
4,671
465
0
2,833
8,353
5,209
1,127
188
8,153
0
80,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,928
Gold Earned
46,990
311
Minions Killed
500
0
Camps Cleared
0
1,127,392
Distance Traveled
1,491,314
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,783
517
95
6
0
237,464
2
L
Hun Batz
7,336
432
86
5
0
303,764
0
L
Discordia
8,919
525
102
6
0
298,396
4
L
Anhur
6,116
360
47
3
0
114,170
2
L
Guan Yu
6,449
379
58
3
0
191,328
0
W
Khepri
8,985
529
16
1
0
305,552
5
W
Loki
8,845
520
92
5
0
308,966
2
L
Horus
6,108
359
18
1
0
219,734
6
W
Apollo
9,416
554
106
6
0
296,582
1
W
Ratatoskr
10,961
645
191
11
0
342,750
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role