Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
FluffyFluffyFuf
Gilgamesh
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
249W - 241L
1,469 Elo+
Solo
Hun Batz
Hun Batz
SchweddyBawrs
Hun Batz
Level 156
God Stats
2W - 6L
1,724 SR
Queue Stats
353W - 325L
1,436 Elo+
Solo
Ao Kuang
Ao Kuang
hectorminator99
Ao Kuang
Level 126
God Stats
10W - 24L
1,319 SR
Queue Stats
673W - 642L
1,389 Elo+
Solo
Chiron
Chiron
machoplane
Chiron
Level 136
God Stats
7W - 6L
1,644 SR
Queue Stats
138W - 153L
1,409 Elo+
Party 2
Team Averages
Level 137
1,537 SR
1,441 Elo+

VS

Team Averages
Level 94
1,348 SR
1,446 Elo+
Janus
Janus
BeardedTokesman
Janus
Level 125
God Stats
7W - 16L
1,279 SR
Queue Stats
519W - 511L
1,387 Elo+
Party 1
Artio
Artio
DeathxByxMetal
Artio
Level 79
God Stats
0W - 2L
1,464 SR
Queue Stats
29W - 24L
1,473 Elo+
Party 1
Mercury
Mercury
Retro xReflex
Mercury
Level 109
God Stats
6W - 6L
1,221 SR
Queue Stats
132W - 126L
1,509 Elo+
Party 3
Danzaburou
Danzaburou
RetroxVibe
Danzaburou
Level 95
God Stats
0W - 3L
1,377 SR
Queue Stats
42W - 37L
1,412 Elo+
Party 3
Erlang Shen
Erlang Shen
SideBerner
Erlang Shen
Level 64
God Stats
8W - 12L
1,400 SR
Queue Stats
31W - 30L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
17 / 6 / 11
16,679
618
28,492
30,266
17,384
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
FluffyFluffyFuf
Gilgamesh
17
6 / 5 / 18
12,803
474
14,817
29,264
24,492
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
SchweddyBawrs
Hun Batz
20
4 / 6 / 8
13,715
508
10,298
20,239
10,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
20
8 / 6 / 10
15,025
556
18,385
22,236
21,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
machoplane
Chiron
20
9 / 7 / 11
15,242
565
19,087
21,912
8,918
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 12 / 9
12,752
472
13,819
18,027
7,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 10 / 6
12,616
467
10,113
25,393
31,626
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
20
8 / 6 / 10
14,704
545
14,430
23,058
11,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
RetroxVibe
Danzaburou
18
2 / 10 / 5
12,295
455
7,321
19,543
7,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
SideBerner
Erlang Shen
20
13 / 6 / 9
15,181
562
25,669
33,711
31,558
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
69
44
Kills
30
30
Deaths
44
58
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
17
6
11
3.75
L
1
12
9
0.46
L
6
10
6
0.9
W
Gilgamesh
FluffyFluffyFuf
Gilgamesh
6
5
18
3
L
Mercury
8
6
10
2.17
L
Danzaburou
RetroxVibe
Danzaburou
2
10
5
0.45
W
Hun Batz
SchweddyBawrs
Hun Batz
4
6
8
1.33
L
Erlang Shen
SideBerner
Erlang Shen
13
6
9
2.92
W
Ao Kuang
8
6
10
2.17
W
Chiron
machoplane
Chiron
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,079
Damage
71,352
123,917
Taken
119,732
82,716
Mitigated
89,993
31,158
Healing
22,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
28,492
7,283
0
7,468
30,266
17,384
3,453
6,133
23,931
0
125,736
L
13,819
288
0
2,669
18,027
7,423
270
653
17,374
95,250
0
L
10,113
1,181
1,434
4,827
25,393
31,626
125
3,874
21,519
27,936
0
W
Gilgamesh
FluffyFluffyFuf
Gilgamesh
14,817
3,616
0
2,640
29,264
24,492
303
8,647
20,501
0
44,473
L
Mercury
14,430
5,669
0
1,186
23,058
11,401
1,016
2,375
20,683
0
111,755
L
Danzaburou
RetroxVibe
Danzaburou
7,321
2,849
0
2,679
19,543
7,985
381
1,745
17,798
0
64,217
W
Hun Batz
SchweddyBawrs
Hun Batz
10,298
3,480
0
5,839
20,239
10,671
2,063
3,486
16,665
0
91,794
L
Erlang Shen
SideBerner
Erlang Shen
25,669
14,527
0
10,101
33,711
31,558
3,592
9,052
24,659
3,725
80,288
W
Ao Kuang
18,385
4,254
0
6,389
22,236
21,251
2,171
1,989
20,221
70,389
6,068
W
Chiron
machoplane
Chiron
19,087
6,653
3,165
5,657
21,912
8,918
4,738
5,075
16,628
0
94,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,464
Gold Earned
67,548
600
Minions Killed
602
0
Camps Cleared
0
2,433,078
Distance Traveled
2,489,106
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,679
618
160
6
0
498,635
1
L
Janus
12,752
472
156
6
0
471,555
2
L
Artio
12,616
467
28
1
0
503,955
3
W
Gilgamesh
12,803
474
43
2
0
475,200
1
L
Mercury
14,704
545
191
7
0
605,737
0
L
Danzaburou
12,295
455
104
4
0
454,835
0
W
Hun Batz
13,715
508
148
5
0
509,346
2
L
Erlang Shen
15,181
562
123
5
0
453,024
3
W
Ao Kuang
15,025
556
118
4
0
496,859
1
W
Chiron
15,242
565
131
5
0
453,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role