Player Matchup

Eset
Eset
Greenben77
Eset
Level 117
God Stats
3W - 3L
1,801 SR
Queue Stats
336W - 352L
1,440 Elo+
Solo
Gilgamesh
Gilgamesh
SavvyChrly
Gilgamesh
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 64L
1,442 Elo+
Solo
Fenrir
Fenrir
TONYKNEECAPS69
Fenrir
Level 54
God Stats
120W - 93L
1,521 SR
Queue Stats
354W - 388L
1,412 Elo+
Party 2
Ares
Ares
TheMtnMonkey
Ares
Level 68
God Stats
1W - 0L
1,131 SR
Queue Stats
5W - 5L
1,435 Elo+
Solo
Neith
Neith
vintageTEEBS
Neith
Level 50
God Stats
71W - 55L
1,525 SR
Queue Stats
387W - 380L
1,411 Elo+
Party 2
Team Averages
Level 70
1,495 SR
1,428 Elo+

VS

Team Averages
Level 73
1,481 SR
1,463 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bentleyb1998
Ymir
Level 51
God Stats
2W - 2L
1,424 SR
Queue Stats
23W - 50L
1,392 Elo+
Party 1
Hercules
Hercules
MUSHROOM MAN273
Hercules
Level 90
God Stats
25W - 21L
1,562 SR
Queue Stats
723W - 719L
1,455 Elo+
Solo
Freya
Freya
ravbinladin
Freya
Level 66
God Stats
5W - 13L
1,420 SR
Queue Stats
415W - 398L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,656
707
3,048
1,929
537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
SavvyChrly
Gilgamesh
8
1 / 2 / 1
5,020
628
1,863
5,439
1,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 3 / 1
4,280
535
2,113
5,395
1,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 2 / 0
4,208
526
1,264
4,514
1,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 0 / 0
4,186
523
3,014
3,583
833
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
1 / 0 / 1
4,310
539
3,207
4,281
879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
 
Arachne
6
0 / 1 / 1
4,061
508
659
3,084
679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 0 / 1
4,208
526
909
3,103
1,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
10
4 / 1 / 1
5,734
717
3,012
5,512
3,139
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 2 / 0
4,004
501
427
4,304
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
4
Kills
6
7
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
0
1
1.5
L
Arachne
 
Arachne
0
1
1
0.5
L
1
0
1
1.5
W
3
0
0
3
L
Hercules
4
1
1
4.5
W
Gilgamesh
SavvyChrly
Gilgamesh
1
2
1
0.75
W
0
3
1
0.17
W
0
2
0
0
L
0
2
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,302
Damage
8,214
20,860
Taken
20,284
6,686
Mitigated
7,152
4,367
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,207
1,966
111
1,520
4,281
879
0
411
3,870
0
18,147
L
Arachne
 
Arachne
659
415
0
1,462
3,084
679
0
206
2,844
0
8,864
L
909
310
456
825
3,103
1,244
0
766
2,337
7,831
0
W
3,048
208
128
819
1,929
537
46
403
1,526
28,651
0
L
Hercules
3,012
397
0
1,968
5,512
3,139
0
1,131
4,289
0
24,698
W
Gilgamesh
SavvyChrly
Gilgamesh
1,863
585
0
1,107
5,439
1,724
0
0
5,439
0
14,615
W
2,113
604
0
211
5,395
1,598
540
24
5,371
0
18,830
W
1,264
87
0
564
4,514
1,994
0
727
3,787
10,210
0
L
427
125
0
1,505
4,304
1,211
0
1,554
2,632
14,722
0
W
3,014
1,260
0
1,538
3,583
833
0
182
3,401
0
21,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,350
Gold Earned
22,317
194
Minions Killed
157
0
Camps Cleared
0
729,225
Distance Traveled
672,275
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,310
539
38
5
0
157,606
0
L
Arachne
4,061
508
26
3
0
113,772
2
L
Ymir
4,208
526
13
2
0
140,625
0
W
Eset
5,656
707
66
8
0
149,123
6
L
Hercules
5,734
717
54
7
0
153,800
0
W
Gilgamesh
5,020
628
32
4
0
146,176
3
W
Fenrir
4,280
535
41
5
0
133,779
0
W
Ares
4,208
526
17
2
0
166,034
2
L
Freya
4,004
501
26
3
0
106,472
1
W
Neith
4,186
523
38
5
0
134,113
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role