Player Matchup

Athena
Athena
 
Athena
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Dokjo
Chernobog
Level 35
God Stats
2W - 1L
1,744 SR
Queue Stats
33W - 36L
1,635 Elo+
Party 2
Bellona
Bellona
Fjorynn
Bellona
Level 26
God Stats
14W - 7L
1,788 SR
Queue Stats
23W - 16L
1,669 Elo+
Party 2
Loki
Loki
PedoScylla
Loki
Level 20
God Stats
7W - 4L
1,500 SR
Queue Stats
51W - 47L
1,449 Elo+
Solo
Ra
Ra
yKekeBR
Ra
Level 17
God Stats
2W - 0L
1,533 SR
Queue Stats
30W - 16L
1,652 Elo+
Solo
Team Averages
Level 26
1,613 SR
1,581 Elo+

VS

Team Averages
Level 35
1,458 SR
1,392 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
DEXTERZZJ
Ah Puch
Level 6
God Stats
1W - 1L
1,539 SR
Queue Stats
8W - 11L
1,398 Elo+
Party 1
Jing Wei
Jing Wei
GatitoGrunon
Jing Wei
Level 48
God Stats
5W - 7L
1,643 SR
Queue Stats
9W - 14L
1,398 Elo+
Party 1
Nemesis
Nemesis
TheSlimeGamer
Nemesis
Level 9
God Stats
5W - 7L
1,353 SR
Queue Stats
8W - 10L
1,398 Elo+
Party 1
Bacchus
Bacchus
Walter_V05
Bacchus
Level 6
God Stats
0W - 2L
1,254 SR
Queue Stats
1W - 5L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
3 / 0 / 8
6,017
602
2,583
7,088
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
Dokjo
Chernobog
10
7 / 0 / 6
6,606
661
7,694
5,565
1,698
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Fjorynn
Bellona
9
3 / 0 / 3
5,660
566
3,541
4,753
2,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 5
6,034
603
2,239
5,660
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 1 / 1
6,619
662
3,863
2,656
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 2 / 0
5,205
521
1,258
4,479
2,787
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
DEXTERZZJ
Ah Puch
7
0 / 5 / 1
4,338
434
2,468
5,727
1,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
GatitoGrunon
Jing Wei
7
0 / 5 / 0
4,224
422
3,153
6,415
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Nemesis
8
1 / 3 / 0
5,110
511
1,815
5,794
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Walter_V05
Bacchus
7
0 / 4 / 0
4,426
443
1,888
6,160
3,349
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
19
Kills
1
1
Deaths
19
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
0
8
7
L
Kuzenbo
 
Kuzenbo
0
2
0
0
L
Ah Puch
DEXTERZZJ
Ah Puch
0
5
1
0.1
W
Chernobog
Dokjo
Chernobog
7
0
6
10
W
Bellona
Fjorynn
Bellona
3
0
3
4.5
L
Jing Wei
GatitoGrunon
Jing Wei
0
5
0
0
W
2
0
5
4.5
L
Nemesis
1
3
0
0.33
L
Bacchus
Walter_V05
Bacchus
0
4
0
0
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,920
Damage
10,582
25,722
Taken
28,575
12,040
Mitigated
10,468
12,031
Healing
6,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,583
660
0
1,776
7,088
4,827
95
1,035
6,053
16,267
0
L
Kuzenbo
 
Kuzenbo
1,258
440
0
500
4,479
2,787
266
633
3,846
20,540
0
L
Ah Puch
DEXTERZZJ
Ah Puch
2,468
289
0
749
5,727
1,539
0
3,163
2,564
12,604
0
W
Chernobog
Dokjo
Chernobog
7,694
5,029
0
2,534
5,565
1,698
48
1,199
4,366
0
29,359
W
Bellona
Fjorynn
Bellona
3,541
928
0
3,162
4,753
2,786
472
1,547
3,206
0
20,773
L
Jing Wei
GatitoGrunon
Jing Wei
3,153
1,916
246
1,810
6,415
1,299
0
1,014
5,401
0
19,484
W
2,239
681
0
2,806
5,660
1,778
0
553
5,107
0
29,086
L
Nemesis
1,815
187
0
1,613
5,794
1,494
0
629
5,165
0
20,523
L
Bacchus
Walter_V05
Bacchus
1,888
69
0
1,160
6,160
3,349
0
1,007
5,153
8,741
0
W
3,863
772
440
1,313
2,656
951
795
1,280
1,376
33,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,936
Gold Earned
23,303
278
Minions Killed
166
0
Camps Cleared
0
1,010,841
Distance Traveled
915,135
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,017
602
27
3
0
198,354
1
L
Kuzenbo
5,205
521
47
5
0
162,365
0
L
Ah Puch
4,338
434
17
2
0
168,225
0
W
Chernobog
6,606
661
46
5
0
185,007
1
W
Bellona
5,660
566
46
5
0
225,793
0
L
Jing Wei
4,224
422
30
3
0
177,753
2
W
Loki
6,034
603
67
7
0
214,969
5
L
Nemesis
5,110
511
57
6
0
213,694
1
L
Bacchus
4,426
443
15
2
0
193,098
1
W
Ra
6,619
662
92
9
0
186,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role