Player Matchup

Geb
Geb
Calandracas
Geb
Level 128
God Stats
5W - 6L
1,519 SR
Queue Stats
71W - 68L
1,598 Elo+
Party 2
Cu Chulainn
Cu Chulainn
HamOnRye
Cu Chulainn
Level 143
God Stats
11W - 6L
1,711 SR
Queue Stats
92W - 79L
1,606 Elo+
Party 2
Merlin
Merlin
hazydayz
Merlin
Level 152
God Stats
11W - 7L
1,664 SR
Queue Stats
178W - 146L
1,568 Elo+
Solo
Jing Wei
Jing Wei
thewindowcat
Jing Wei
Level 18
God Stats
5W - 8L
1,878 SR
Queue Stats
32W - 35L
1,599 Elo+
Party 2
Gilgamesh
Gilgamesh
xXKingHadesXx
Gilgamesh
Level 89
God Stats
18W - 10L
1,976 SR
Queue Stats
43W - 44L
1,586 Elo+
Party 2
Team Averages
Level 106
1,750 SR
1,591 Elo+

VS

Team Averages
Level 51
1,528 SR
1,517 Elo+
Nemesis
Nemesis
DCA BIG 11
Nemesis
Level 30
God Stats
14W - 10L
1,714 SR
Queue Stats
213W - 222L
1,483 Elo+
Party 3
Tyr
Tyr
Neutrality98
Tyr
Level 114
God Stats
2W - 5L
1,570 SR
Queue Stats
255W - 268L
1,480 Elo+
Party 3
Ganesha
Ganesha
SgtBlaster
Ganesha
Level 69
God Stats
10W - 7L
1,535 SR
Queue Stats
128W - 149L
1,573 Elo+
Party 1
Scylla
Scylla
Solzz
Scylla
Level 28
God Stats
66W - 49L
1,486 SR
Queue Stats
320W - 321L
1,436 Elo+
Party 3
Medusa
Medusa
tikrasjahn
Medusa
Level 16
God Stats
0W - 1L
1,335 SR
Queue Stats
63W - 84L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 9
8,896
556
3,302
10,042
8,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
HamOnRye
Cu Chulainn
17
17 / 2 / 3
11,164
698
18,405
16,825
10,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
hazydayz
Merlin
16
0 / 2 / 0
9,263
579
7,042
9,167
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
thewindowcat
Jing Wei
11
0 / 0 / 0
6,838
427
661
5,504
1,786
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
xXKingHadesXx
Gilgamesh
15
3 / 0 / 11
9,108
569
10,041
13,185
8,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DCA BIG 11
Nemesis
12
0 / 6 / 2
6,938
434
4,870
11,855
5,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 7 / 0
8,363
523
8,736
14,603
9,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
SgtBlaster
Ganesha
12
0 / 5 / 2
7,608
476
4,092
12,225
8,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Solzz
Scylla
13
1 / 3 / 2
7,889
493
7,010
10,081
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
tikrasjahn
Medusa
12
1 / 4 / 0
7,551
472
4,764
6,859
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
25
Kills
5
5
Deaths
25
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
L
Nemesis
DCA BIG 11
Nemesis
0
6
2
0.17
W
Cu Chulainn
HamOnRye
Cu Chulainn
17
2
3
9.25
L
3
7
0
0.43
L
Ganesha
SgtBlaster
Ganesha
0
5
2
0.2
L
Scylla
Solzz
Scylla
1
3
2
0.67
W
Merlin
hazydayz
Merlin
0
2
0
0
W
Jing Wei
thewindowcat
Jing Wei
0
0
0
0
L
Medusa
tikrasjahn
Medusa
1
4
0
0.25
W
Gilgamesh
xXKingHadesXx
Gilgamesh
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,451
Damage
29,472
54,723
Taken
55,623
33,277
Mitigated
30,252
15,473
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,302
665
0
1,371
10,042
8,032
437
1,974
8,068
19,325
0
L
Nemesis
DCA BIG 11
Nemesis
4,870
1,617
0
723
11,855
5,487
0
890
10,965
0
44,910
W
Cu Chulainn
HamOnRye
Cu Chulainn
18,405
5,692
0
6,579
16,825
10,659
1,947
3,968
12,857
0
73,803
L
8,736
1,023
0
4,477
14,603
9,851
444
1,334
13,269
0
45,954
L
Ganesha
SgtBlaster
Ganesha
4,092
254
0
500
12,225
8,999
199
2,108
10,117
26,570
0
L
Scylla
Solzz
Scylla
7,010
736
0
680
10,081
3,138
0
5,371
4,710
39,282
0
W
Merlin
hazydayz
Merlin
7,042
125
99
2,843
9,167
3,815
448
3,564
5,603
71,609
0
W
Jing Wei
thewindowcat
Jing Wei
661
382
0
0
5,504
1,786
2,090
580
4,924
0
31,926
L
Medusa
tikrasjahn
Medusa
4,764
1,665
0
1,071
6,859
2,777
331
767
6,092
0
40,010
W
Gilgamesh
xXKingHadesXx
Gilgamesh
10,041
2,969
0
4,581
13,185
8,985
160
1,016
12,169
126
61,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,269
Gold Earned
38,349
485
Minions Killed
367
0
Camps Cleared
0
1,603,042
Distance Traveled
1,529,019
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,896
556
18
1
0
331,256
8
L
Nemesis
6,938
434
77
5
0
315,582
0
W
Cu Chulainn
11,164
698
127
8
0
309,212
2
L
Tyr
8,363
523
94
6
0
303,248
0
L
Ganesha
7,608
476
4
0
0
311,019
4
L
Scylla
7,889
493
75
5
0
300,893
4
W
Merlin
9,263
579
155
10
0
301,680
4
W
Jing Wei
6,838
427
71
4
0
290,996
0
L
Medusa
7,551
472
117
7
0
298,277
1
W
Gilgamesh
9,108
569
114
7
0
369,898
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role