Player Matchup

Anhur
Anhur
Gold IV
BozyRene
Anhur
Gold IV
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
MrAnvorgeza
Nemesis
Gold V
Level 140
God Stats
6W - 2L
1,436 SR
Queue Stats
35W - 32L
1,273 MMR
Solo
King Arthur
King Arthur
Gold II
PablooAR
King Arthur
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver IV
TAkkTikkA
Poseidon
Silver IV
Level 146
God Stats
2W - 2L
1,505 SR
Queue Stats
15W - 21L
1,241 MMR
Solo
Bacchus
Bacchus
Gold V
owlking010067
Bacchus
Gold V
Level 160
God Stats
55W - 40L
1,636 SR
Queue Stats
871W - 882L
1,340 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,515 SR
1,371 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,520 SR
1,332 MMR
Sobek
Sobek
Silver III
FarFate
Sobek
Silver III
Level 142
God Stats
42W - 32L
1,489 SR
Queue Stats
100W - 98L
1,372 MMR
Party 1
Ratatoskr
Ratatoskr
Silver I
Slacktastik
Ratatoskr
Silver I
Level 83
God Stats
4W - 8L
1,345 SR
Queue Stats
90W - 93L
1,246 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Yasul
Cthulhu
Bronze III
Level 158
God Stats
4W - 2L
1,872 SR
Queue Stats
10W - 17L
1,323 MMR
Solo
Artemis
Artemis
Bronze IV
Yourboyardee
Artemis
Bronze IV
Level 37
God Stats
0W - 1L
1,394 SR
Queue Stats
2W - 9L
1,218 MMR
Solo
Chang'e
Chang'e
Silver III
imfegg
Chang'e
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BozyRene
Anhur
17
6 / 2 / 2
10,462
615
12,697
10,319
3,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
MrAnvorgeza
Nemesis
16
5 / 1 / 6
9,671
569
8,006
10,812
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
PablooAR
King Arthur
16
3 / 0 / 2
9,631
567
9,787
10,765
8,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
TAkkTikkA
Poseidon
12
3 / 4 / 6
8,061
474
6,104
7,045
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
12
1 / 3 / 10
8,099
476
4,320
11,032
8,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
DanzaburouTsukuyomiSetGuan YuAthena

VS

Bans
ApolloSerqetThothHeimdallrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FarFate
Sobek
11
2 / 2 / 5
7,484
440
4,251
12,037
8,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ratatoskr
Slacktastik
Ratatoskr
14
3 / 4 / 2
8,707
512
6,576
13,355
4,663
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Yasul
Cthulhu
13
1 / 3 / 1
7,664
451
6,290
13,650
12,394
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Yourboyardee
Artemis
13
2 / 3 / 2
7,908
465
3,501
8,674
2,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
imfegg
Chang'e
12
2 / 6 / 3
7,700
453
6,843
10,145
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
18
Kills
10
10
Deaths
18
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
BozyRene
Anhur
6
2
2
3.5
L
Sobek
FarFate
Sobek
2
2
5
2.25
W
Nemesis
MrAnvorgeza
Nemesis
5
1
6
8
W
King Arthur
PablooAR
King Arthur
3
0
2
4
L
Ratatoskr
Slacktastik
Ratatoskr
3
4
2
1
W
Poseidon
TAkkTikkA
Poseidon
3
4
6
1.5
L
Cthulhu
Yasul
Cthulhu
1
3
1
0.5
L
Artemis
Yourboyardee
Artemis
2
3
2
1
L
Chang'e
imfegg
Chang'e
2
6
3
0.58
W
Bacchus
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,914
Damage
27,461
49,973
Taken
57,861
27,808
Mitigated
29,897
13,606
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BozyRene
Anhur
12,697
5,613
0
5,850
10,319
3,693
2,636
1,915
8,358
0
73,681
L
Sobek
FarFate
Sobek
4,251
284
0
3,050
12,037
8,407
0
1,750
10,195
17,934
0
W
Nemesis
MrAnvorgeza
Nemesis
8,006
4,381
0
877
10,812
4,776
220
3,344
7,372
0
73,571
W
King Arthur
PablooAR
King Arthur
9,787
1,282
0
4,128
10,765
8,407
355
5,322
5,424
6,970
55,730
L
Ratatoskr
Slacktastik
Ratatoskr
6,576
2,537
0
5,204
13,355
4,663
0
3,309
9,826
0
49,438
W
Poseidon
TAkkTikkA
Poseidon
6,104
597
0
994
7,045
1,960
330
2,909
3,946
42,316
0
L
Cthulhu
Yasul
Cthulhu
6,290
778
0
3,557
13,650
12,394
0
3,238
10,317
45,224
0
L
Artemis
Yourboyardee
Artemis
3,501
1,996
0
974
8,674
2,088
0
703
7,931
0
35,450
L
Chang'e
imfegg
Chang'e
6,843
658
261
2,411
10,145
2,345
437
2,079
7,858
42,598
0
W
Bacchus
4,320
444
0
1,757
11,032
8,972
0
3,420
7,489
16,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,924
Gold Earned
39,463
503
Minions Killed
393
0
Camps Cleared
0
1,714,346
Distance Traveled
1,631,318
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,462
615
135
8
0
288,128
4
L
Sobek
7,484
440
18
1
0
367,791
5
W
Nemesis
9,671
569
115
7
0
398,754
1
W
King Arthur
9,631
567
138
8
0
348,419
1
L
Ratatoskr
8,707
512
102
6
0
338,306
3
W
Poseidon
8,061
474
93
5
0
350,244
4
L
Cthulhu
7,664
451
95
6
0
334,587
7
L
Artemis
7,908
465
78
5
0
311,064
4
L
Chang'e
7,700
453
100
6
0
279,570
3
W
Bacchus
8,099
476
22
1
0
328,801
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role