Player Matchup

Ymir
Ymir
AndresWiu
Ymir
Level 8
God Stats
8W - 4L
1,546 SR
Queue Stats
12W - 8L
1,591 Elo+
Party 2
Arachne
Arachne
MrNandJ
Arachne
Level 18
God Stats
14W - 12L
1,552 SR
Queue Stats
139W - 138L
1,689 Elo+
Party 2
Chang'e
Chang'e
joacodrecher
Chang'e
Level 24
God Stats
1W - 3L
1,297 SR
Queue Stats
97W - 89L
1,570 Elo+
Solo
Fenrir
Fenrir
kevincruz215
Fenrir
Level 7
God Stats
29W - 37L
1,720 SR
Queue Stats
348W - 391L
1,740 Elo+
Solo
Apollo
Apollo
setnah
Apollo
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
566W - 508L
1,462 Elo+
Solo
Team Averages
Level 13
1,523 SR
1,610 Elo+

VS

Team Averages
Level 49
1,746 SR
1,725 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Diego_9869
Bellona
Level 25
God Stats
3W - 1L
1,478 SR
Queue Stats
87W - 81L
1,507 Elo+
Party 3
Gilgamesh
Gilgamesh
Meyrune
Gilgamesh
Level 8
God Stats
20W - 3L
1,911 SR
Queue Stats
34W - 9L
1,982 Elo+
Party 1
Medusa
Medusa
Peicey
Medusa
Level 157
God Stats
8W - 2L
1,935 SR
Queue Stats
517W - 161L
1,796 Elo+
Party 1
Agni
Agni
Tanjuiko
Agni
Level 29
God Stats
10W - 3L
1,905 SR
Queue Stats
437W - 131L
1,840 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 6 / 1
4,177
418
1,899
8,056
2,786
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
MrNandJ
Arachne
8
2 / 4 / 1
5,287
529
3,420
8,733
2,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
joacodrecher
Chang'e
10
2 / 1 / 0
5,931
593
3,190
4,471
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
7
0 / 9 / 0
4,354
435
1,465
9,150
3,103
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
setnah
Apollo
6
0 / 6 / 1
4,204
420
1,637
8,225
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
5 / 1 / 6
6,227
623
5,401
3,416
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
Diego_9869
Bellona
10
1 / 1 / 0
5,182
518
1,805
4,778
2,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Meyrune
Gilgamesh
10
2 / 1 / 1
5,910
591
3,524
6,565
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Peicey
Medusa
10
8 / 1 / 4
6,793
679
8,262
5,049
1,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
12
10 / 0 / 2
7,332
733
10,062
3,921
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
26
26
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
6
8
L
Ymir
0
6
1
0.08
W
Bellona
Diego_9869
Bellona
1
1
0
1
W
Gilgamesh
Meyrune
Gilgamesh
2
1
1
2.5
L
Arachne
MrNandJ
Arachne
2
4
1
0.63
W
Medusa
Peicey
Medusa
8
1
4
10
W
Agni
10
0
2
11
L
Chang'e
joacodrecher
Chang'e
2
1
0
2
L
Fenrir
0
9
0
0
L
Apollo
setnah
Apollo
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,611
Damage
29,054
38,635
Taken
23,729
12,415
Mitigated
8,865
6,815
Healing
8,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,401
679
639
1,690
3,416
1,092
468
744
2,672
20,478
0
L
Ymir
1,899
1,011
48
410
8,056
2,786
0
4,091
3,667
6,506
0
W
Bellona
Diego_9869
Bellona
1,805
438
0
1,640
4,778
2,644
214
1,861
2,721
0
19,954
W
Gilgamesh
Meyrune
Gilgamesh
3,524
962
0
1,975
6,565
2,466
0
1,041
5,432
0
30,515
L
Arachne
MrNandJ
Arachne
3,420
2,114
0
1,517
8,733
2,919
0
2,799
5,888
0
18,472
W
Medusa
Peicey
Medusa
8,262
4,253
0
500
5,049
1,421
448
746
4,303
0
38,410
W
Agni
10,062
1,490
0
2,208
3,921
1,242
516
409
3,512
52,779
0
L
Chang'e
joacodrecher
Chang'e
3,190
351
131
2,193
4,471
1,682
110
0
4,471
27,679
0
L
Fenrir
1,465
818
0
1,133
9,150
3,103
262
3,788
5,322
0
12,832
L
Apollo
setnah
Apollo
1,637
757
0
1,383
8,225
1,925
0
4,061
3,824
0
13,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,953
Gold Earned
31,444
153
Minions Killed
328
0
Camps Cleared
0
929,316
Distance Traveled
975,450
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,227
623
42
4
0
174,446
1
L
Ymir
4,177
418
10
1
0
194,398
1
W
Bellona
5,182
518
48
5
0
209,084
0
W
Gilgamesh
5,910
591
70
7
0
208,164
2
L
Arachne
5,287
529
39
4
0
204,812
1
W
Medusa
6,793
679
74
7
0
181,371
3
W
Agni
7,332
733
94
9
0
202,385
3
L
Chang'e
5,931
593
64
6
0
173,558
3
L
Fenrir
4,354
435
21
2
0
182,092
0
L
Apollo
4,204
420
19
2
0
174,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role