Player Matchup

Artio
Artio
Cerelash
Artio
Level 15
God Stats
0W - 2L
1,313 SR
Queue Stats
6W - 10L
1,305 Elo+
Party 2
Cernunnos
Cernunnos
Eagle030
Cernunnos
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,288 Elo+
Party 2
Cthulhu
Cthulhu
Hutchins
Cthulhu
Level 12
God Stats
2W - 4L
1,156 SR
Queue Stats
8W - 14L
1,165 Elo+
Party 2
Merlin
Merlin
Leopichon
Merlin
Level 14
God Stats
6W - 22L
1,180 SR
Queue Stats
7W - 25L
1,146 Elo+
Solo
Zeus
Zeus
awwwwman
Zeus
Level 7
God Stats
8W - 8L
1,500 SR
Queue Stats
233W - 232L
1,337 Elo+
Solo
Team Averages
Level 19
1,330 SR
1,248 Elo+

VS

Team Averages
Level 21
1,474 SR
1,368 Elo+
Merlin
Merlin
BabushkaPlayz
Merlin
Level 7
God Stats
1W - 1L
1,219 SR
Queue Stats
9W - 16L
1,160 Elo+
Solo
Sol
Sol
Kilaswanson
Sol
Level 28
God Stats
89W - 83L
1,508 SR
Queue Stats
168W - 150L
1,406 Elo+
Party 1
Neith
Neith
Uninverted666
Neith
Level 26
God Stats
147W - 143L
1,461 SR
Queue Stats
156W - 150L
1,383 Elo+
Party 1
Hades
Hades
ikaros380
Hades
Level 25
God Stats
2W - 1L
1,682 SR
Queue Stats
31W - 38L
1,391 Elo+
Solo
Tiamat
Tiamat
xd2nysx
Tiamat
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cerelash
Artio
20
0 / 10 / 17
13,476
898
10,899
34,102
42,570
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Eagle030
Cernunnos
20
21 / 4 / 9
18,847
1,256
55,542
31,627
11,218
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Hutchins
Cthulhu
20
10 / 7 / 18
17,133
1,142
32,621
27,397
34,307
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
Leopichon
Merlin
20
2 / 12 / 13
13,765
918
12,884
20,856
7,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
17
0 / 6 / 9
11,823
788
2,993
7,410
2,930
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 15 / 12
12,949
863
5,694
20,724
12,196
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
20 / 5 / 13
18,126
1,208
43,772
30,445
13,636
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
3 / 7 / 23
14,300
953
12,757
24,896
27,631
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
ikaros380
Hades
20
8 / 4 / 20
15,206
1,014
14,908
24,482
14,447
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
xd2nysx
Tiamat
20
7 / 2 / 27
16,093
1,073
37,953
23,271
19,241
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
134
33
Kills
39
39
Deaths
33
66
Assists
95
Player
Kills
Deaths
Assists
KDA
W
1
15
12
0.47
L
Artio
Cerelash
Artio
0
10
17
0.85
L
Cernunnos
Eagle030
Cernunnos
21
4
9
6.38
L
Cthulhu
Hutchins
Cthulhu
10
7
18
2.71
W
20
5
13
5.3
L
Merlin
Leopichon
Merlin
2
12
13
0.71
W
3
7
23
2.07
L
Zeus
0
6
9
0.75
W
Hades
ikaros380
Hades
8
4
20
4.5
W
Tiamat
xd2nysx
Tiamat
7
2
27
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,939
Damage
115,084
121,392
Taken
123,818
98,504
Mitigated
87,151
21,170
Healing
35,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,694
911
0
0
20,724
12,196
0
9,622
11,102
15,046
0
L
Artio
Cerelash
Artio
10,899
2,106
946
2,628
34,102
42,570
0
28,168
5,934
31,094
0
L
Cernunnos
Eagle030
Cernunnos
55,542
37,805
0
14,378
31,627
11,218
0
28,949
2,678
0
97,475
L
Cthulhu
Hutchins
Cthulhu
32,621
1,594
2,220
0
27,397
34,307
0
21,761
5,636
66,874
0
W
43,772
17,303
0
13,365
30,445
13,636
0
15,236
15,209
78,410
0
L
Merlin
Leopichon
Merlin
12,884
1,796
0
998
20,856
7,479
0
17,908
2,948
46,533
0
W
12,757
6,455
2,059
7,036
24,896
27,631
0
10,780
14,116
0
26,072
L
Zeus
2,993
632
0
0
7,410
2,930
0
5,541
1,869
11,772
0
W
Hades
ikaros380
Hades
14,908
1,630
931
4,718
24,482
14,447
0
12,402
12,080
43,111
0
W
Tiamat
xd2nysx
Tiamat
37,953
3,440
1,949
5,875
23,271
19,241
0
11,357
11,914
78,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,044
Gold Earned
76,674
305
Minions Killed
278
11
Camps Cleared
5
1,217,424
Distance Traveled
1,197,889
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,949
863
16
1
1
193,933
0
L
Artio
13,476
898
41
3
1
292,744
0
L
Cernunnos
18,847
1,256
95
6
5
280,635
0
L
Cthulhu
17,133
1,142
72
5
4
286,241
1
W
Sol
18,126
1,208
71
5
3
234,864
0
L
Merlin
13,765
918
84
6
1
215,862
0
W
Neith
14,300
953
21
1
0
209,990
3
L
Zeus
11,823
788
13
1
0
141,942
0
W
Hades
15,206
1,014
75
5
0
255,777
0
W
Tiamat
16,093
1,073
95
6
1
303,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role