Player Matchup

Medusa
Medusa
BigBaigot
Medusa
Level 18
God Stats
25W - 12L
1,500 SR
Queue Stats
112W - 87L
1,363 Elo+
Party 3
Janus
Janus
REDDestruidor
Janus
Level 10
God Stats
5W - 6L
1,468 SR
Queue Stats
21W - 16L
1,483 Elo+
Party 1
Ymir
Ymir
Xino17
Ymir
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 39L
1,528 Elo+
Solo
Nike
Nike
pijaelectrix
Nike
Level 10
God Stats
25W - 9L
1,500 SR
Queue Stats
74W - 55L
1,269 Elo+
Party 3
Nemesis
Nemesis
x_NyPerCry_x
Nemesis
Level 16
God Stats
15W - 9L
1,591 SR
Queue Stats
53W - 34L
1,544 Elo+
Party 1
Team Averages
Level 14
1,512 SR
1,437 Elo+

VS

Team Averages
Level 15
1,423 SR
1,471 Elo+
Anhur
Anhur
AlvaRøck
Anhur
Level 29
God Stats
8W - 14L
1,113 SR
Queue Stats
371W - 412L
1,433 Elo+
Solo
Sylvanus
Sylvanus
Apocaliipse22
Sylvanus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,472 Elo+
Solo
Apollo
Apollo
DenjiGod12
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,512 Elo+
Party 2
Osiris
Osiris
Manaos1212
Osiris
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 18L
1,470 Elo+
Party 2
Ao Kuang
Ao Kuang
federiquin
Ao Kuang
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
35W - 28L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigBaigot
Medusa
19
9 / 0 / 4
11,927
663
11,105
11,389
4,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 2 / 8
10,096
561
8,761
8,092
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Xino17
Ymir
15
5 / 2 / 10
10,484
582
9,078
13,963
13,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
3 / 0 / 5
9,214
512
7,483
13,045
8,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
x_NyPerCry_x
Nemesis
16
7 / 1 / 7
10,244
569
9,745
12,734
5,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AlvaRøck
Anhur
11
2 / 6 / 0
7,268
404
4,423
11,267
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Apocaliipse22
Sylvanus
12
2 / 4 / 1
7,733
430
7,921
10,657
4,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
DenjiGod12
Apollo
13
0 / 5 / 1
8,001
445
4,197
12,340
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Manaos1212
Osiris
12
1 / 4 / 1
7,982
443
6,616
12,815
8,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
federiquin
Ao Kuang
11
0 / 11 / 1
6,861
381
8,268
17,196
4,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
9
30
Kills
5
5
Deaths
30
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
AlvaRøck
Anhur
2
6
0
0.33
L
Sylvanus
Apocaliipse22
Sylvanus
2
4
1
0.63
W
Medusa
BigBaigot
Medusa
9
0
4
11
L
Apollo
DenjiGod12
Apollo
0
5
1
0.1
L
Osiris
Manaos1212
Osiris
1
4
1
0.38
W
6
2
8
5
W
Ymir
Xino17
Ymir
5
2
10
5
L
Ao Kuang
federiquin
Ao Kuang
0
11
1
0.05
W
3
0
5
5.5
W
Nemesis
x_NyPerCry_x
Nemesis
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,172
Damage
31,425
59,223
Taken
64,275
34,536
Mitigated
24,734
12,503
Healing
15,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AlvaRøck
Anhur
4,423
1,212
0
2,155
11,267
2,780
0
2,906
8,251
0
21,236
L
Sylvanus
Apocaliipse22
Sylvanus
7,921
2,255
777
3,196
10,657
4,942
0
2,604
7,982
31,143
5,867
W
Medusa
BigBaigot
Medusa
11,105
7,157
0
4,882
11,389
4,649
5,795
3,153
8,236
0
88,874
L
Apollo
DenjiGod12
Apollo
4,197
1,661
0
2,109
12,340
3,724
645
4,831
7,307
0
52,503
L
Osiris
Manaos1212
Osiris
6,616
1,733
0
4,222
12,815
8,398
0
3,824
8,505
4,590
32,884
W
8,761
1,067
0
1,554
8,092
2,502
661
2,778
5,314
53,558
0
W
Ymir
Xino17
Ymir
9,078
2,380
0
1,190
13,963
13,783
204
5,070
8,893
33,592
0
L
Ao Kuang
federiquin
Ao Kuang
8,268
2,644
0
2,673
17,196
4,890
0
3,182
13,774
34,849
0
W
7,483
1,636
0
3,546
13,045
8,068
991
2,450
10,595
907
36,590
W
Nemesis
x_NyPerCry_x
Nemesis
9,745
4,796
0
1,331
12,734
5,534
0
3,569
9,165
0
66,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,965
Gold Earned
37,845
469
Minions Killed
341
0
Camps Cleared
0
1,871,915
Distance Traveled
1,476,776
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,268
404
35
2
0
323,821
5
L
Sylvanus
7,733
430
66
4
0
280,778
2
W
Medusa
11,927
663
148
8
0
338,988
0
L
Apollo
8,001
445
103
6
0
300,333
2
L
Osiris
7,982
443
82
5
0
284,942
0
W
Janus
10,096
561
91
5
0
385,203
0
W
Ymir
10,484
582
46
3
0
320,211
1
L
Ao Kuang
6,861
381
55
3
0
286,902
1
W
Nike
9,214
512
67
4
0
391,151
0
W
Nemesis
10,244
569
117
7
0
436,362
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role