Player Matchup

King Arthur
King Arthur
CAMyth
King Arthur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Dyslexican32
Kukulkan
Level 108
God Stats
74W - 39L
1,609 SR
Queue Stats
374W - 379L
1,457 Elo+
Solo
Heimdallr
Heimdallr
SteerableRug7
Heimdallr
Level 79
God Stats
3W - 3L
1,342 SR
Queue Stats
232W - 213L
1,452 Elo+
Party 2
Hun Batz
Hun Batz
Willie2937
Hun Batz
Level 65
God Stats
3W - 3L
1,335 SR
Queue Stats
243W - 243L
1,477 Elo+
Party 3
Ratatoskr
Ratatoskr
xNLPerson
Ratatoskr
Level 104
God Stats
24W - 11L
1,577 SR
Queue Stats
531W - 412L
1,499 Elo+
Party 2
Team Averages
Level 81
1,472 SR
1,477 Elo+

VS

Team Averages
Level 48
1,459 SR
1,411 Elo+
Apollo
Apollo
 
Apollo
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
LucidAnxrchy
Fafnir
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 283L
1,391 Elo+
Party 1
Chaac
Chaac
Sum1 Vs WRLD
Chaac
Level 40
God Stats
17W - 19L
1,471 SR
Queue Stats
254W - 258L
1,408 Elo+
Party 1
Pele
Pele
YvngMindz
Pele
Level 25
God Stats
14W - 28L
1,399 SR
Queue Stats
17W - 37L
1,335 Elo+
Party 1
The Morrigan
The Morrigan
ilandVersace
The Morrigan
Level 69
God Stats
2W - 4L
1,426 SR
Queue Stats
188W - 204L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CAMyth
King Arthur
15
2 / 2 / 1
8,400
560
9,346
12,710
6,879
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
Dyslexican32
Kukulkan
15
1 / 0 / 4
8,717
581
4,480
2,238
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
SteerableRug7
Heimdallr
15
2 / 0 / 2
9,323
622
3,629
8,902
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
Willie2937
Hun Batz
15
9 / 1 / 5
9,399
627
9,798
8,774
3,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ratatoskr
xNLPerson
Ratatoskr
11
2 / 0 / 10
7,657
510
4,792
9,331
5,954
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 2 / 0
5,535
369
1,840
3,860
738
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
10
0 / 4 / 0
6,506
434
2,392
11,657
9,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 2
8,068
538
6,353
13,293
8,616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pele
12
2 / 2 / 0
7,305
487
4,102
7,427
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Morrigan
ilandVersace
The Morrigan
9
0 / 5 / 0
5,667
378
904
7,211
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
16
Kills
3
3
Deaths
16
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
2
0
0
W
King Arthur
CAMyth
King Arthur
2
2
1
1.25
W
Kukulkan
Dyslexican32
Kukulkan
1
0
4
3
L
Fafnir
0
4
0
0
W
Heimdallr
SteerableRug7
Heimdallr
2
0
2
3
L
1
3
2
0.67
W
Hun Batz
Willie2937
Hun Batz
9
1
5
11.5
L
Pele
2
2
0
1
L
The Morrigan
ilandVersace
The Morrigan
0
5
0
0
W
Ratatoskr
xNLPerson
Ratatoskr
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,045
Damage
15,591
41,955
Taken
43,448
20,552
Mitigated
23,526
12,429
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,840
1,514
0
1,579
3,860
738
0
0
3,860
0
20,948
W
King Arthur
CAMyth
King Arthur
9,346
2,140
0
3,072
12,710
6,879
0
911
11,799
0
51,487
W
Kukulkan
Dyslexican32
Kukulkan
4,480
452
0
250
2,238
957
231
120
2,118
61,280
0
L
Fafnir
2,392
666
0
1,259
11,657
9,893
224
3,362
8,109
21,641
0
W
Heimdallr
SteerableRug7
Heimdallr
3,629
1,791
0
5,663
8,902
3,384
2,492
287
8,571
0
73,193
L
6,353
1,795
0
4,268
13,293
8,616
422
0
13,293
0
54,869
W
Hun Batz
Willie2937
Hun Batz
9,798
3,305
0
0
8,774
3,378
652
1,047
7,683
0
61,285
L
Pele
4,102
1,250
0
2,596
7,427
2,361
0
0
7,427
0
45,128
L
The Morrigan
ilandVersace
The Morrigan
904
0
0
232
7,211
1,918
294
826
6,279
18,923
978
W
Ratatoskr
xNLPerson
Ratatoskr
4,792
766
0
3,444
9,331
5,954
0
691
8,636
0
20,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,496
Gold Earned
33,081
489
Minions Killed
345
0
Camps Cleared
0
1,419,510
Distance Traveled
1,299,409
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,535
369
46
3
0
197,261
2
W
King Arthur
8,400
560
97
6
0
287,004
0
W
Kukulkan
8,717
581
127
8
0
271,665
5
L
Fafnir
6,506
434
31
2
0
253,953
1
W
Heimdallr
9,323
622
120
8
0
227,056
4
L
Chaac
8,068
538
119
8
0
280,192
1
W
Hun Batz
9,399
627
111
7
0
323,822
0
L
Pele
7,305
487
104
7
0
336,626
0
L
The Morrigan
5,667
378
45
3
0
231,377
0
W
Ratatoskr
7,657
510
34
2
0
309,963
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role