Player Matchup

Hera
Hera
 
Hera
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Blazing_Wolves
Jormungandr
Level 121
God Stats
8W - 5L
1,685 SR
Queue Stats
42W - 55L
1,415 Elo+
Party 1
Gilgamesh
Gilgamesh
Ssniff this
Gilgamesh
Level 153
God Stats
4W - 0L
1,779 SR
Queue Stats
191W - 201L
1,576 Elo+
Solo
Izanami
Izanami
Waifu4RealLaifu
Izanami
Level 123
God Stats
12W - 17L
1,465 SR
Queue Stats
102W - 116L
1,443 Elo+
Party 1
Aphrodite
Aphrodite
ennvee
Aphrodite
Level 87
God Stats
51W - 22L
1,679 SR
Queue Stats
309W - 269L
1,533 Elo+
Solo
Team Averages
Level 128
1,621 SR
1,493 Elo+

VS

Team Averages
Level 133
1,478 SR
1,526 Elo+
Merlin
Merlin
HakuenRen
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
JakePaulerXD
Zhong Kui
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
SigGamerJF2014
Horus
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 136L
1,586 Elo+
Party 2
Ganesha
Ganesha
Snailette
Ganesha
Level 160
God Stats
4W - 7L
1,381 SR
Queue Stats
216W - 234L
1,521 Elo+
Party 2
Danzaburou
Danzaburou
bearhuggster
Danzaburou
Level 155
God Stats
0W - 2L
1,508 SR
Queue Stats
65W - 84L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
3 / 0 / 13
8,718
872
9,567
3,639
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Blazing_Wolves
Jormungandr
14
5 / 1 / 12
9,234
923
7,645
16,055
10,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Ssniff this
Gilgamesh
14
4 / 0 / 11
9,345
935
9,728
12,990
6,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 5 / 11
7,676
768
7,500
10,629
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
ennvee
Aphrodite
15
5 / 3 / 6
8,692
869
8,063
10,280
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HakuenRen
Merlin
16
5 / 1 / 1
8,962
896
11,657
6,068
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
JakePaulerXD
Zhong Kui
13
1 / 3 / 3
7,098
710
9,422
10,712
7,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 2
6,585
659
4,712
12,986
11,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Snailette
Ganesha
14
1 / 4 / 5
7,903
790
8,821
11,926
8,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
bearhuggster
Danzaburou
11
0 / 4 / 5
6,612
661
11,151
10,079
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
19
Kills
8
9
Deaths
19
53
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
0
13
9.5
W
Jormungandr
Blazing_Wolves
Jormungandr
5
1
12
11
L
Merlin
HakuenRen
Merlin
5
1
1
5.5
L
Zhong Kui
JakePaulerXD
Zhong Kui
1
3
3
0.83
L
1
7
2
0.29
L
Ganesha
Snailette
Ganesha
1
4
5
0.88
W
Gilgamesh
Ssniff this
Gilgamesh
4
0
11
9.5
W
2
5
11
1.5
L
Danzaburou
bearhuggster
Danzaburou
0
4
5
0.63
W
Aphrodite
ennvee
Aphrodite
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,503
Damage
45,763
53,593
Taken
51,771
25,750
Mitigated
34,262
24,910
Healing
11,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,567
2,006
0
24
3,639
1,124
566
2,565
999
42,212
0
W
Jormungandr
Blazing_Wolves
Jormungandr
7,645
1,234
1,873
6,024
16,055
10,270
156
9,153
6,877
15,478
0
L
Merlin
HakuenRen
Merlin
11,657
908
0
1,635
6,068
2,503
1
3,777
2,199
40,717
0
L
Zhong Kui
JakePaulerXD
Zhong Kui
9,422
364
0
3,740
10,712
7,202
0
4,207
6,461
23,808
0
L
4,712
1,830
628
1,525
12,986
11,885
0
5,703
7,037
0
9,886
L
Ganesha
Snailette
Ganesha
8,821
460
0
901
11,926
8,981
0
6,393
5,423
29,057
0
W
Gilgamesh
Ssniff this
Gilgamesh
9,728
3,545
0
790
12,990
6,739
0
5,958
6,926
0
16,104
W
7,500
4,470
1,092
1,927
10,629
2,832
338
6,280
4,224
0
20,549
L
Danzaburou
bearhuggster
Danzaburou
11,151
4,634
0
2,741
10,079
3,691
0
4,571
5,376
0
19,485
W
Aphrodite
ennvee
Aphrodite
8,063
300
7,370
5,810
10,280
4,785
0
6,120
4,135
27,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,665
Gold Earned
37,160
225
Minions Killed
199
8
Camps Cleared
4
1,009,235
Distance Traveled
955,428
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,718
872
98
10
3
226,915
2
W
Jormungandr
9,234
923
25
3
1
208,382
1
L
Merlin
8,962
896
84
8
1
186,892
3
L
Zhong Kui
7,098
710
57
6
3
193,918
1
L
Horus
6,585
659
18
2
0
184,476
0
L
Ganesha
7,903
790
16
2
0
192,065
7
W
Gilgamesh
9,345
935
18
2
2
223,888
1
W
Izanami
7,676
768
27
3
1
157,674
3
L
Danzaburou
6,612
661
24
2
0
198,077
3
W
Aphrodite
8,692
869
57
6
1
192,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role