Player Matchup

Rama
Rama
Darknuker
Rama
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,443 Elo+
Party 1
Ymir
Ymir
SentientBody
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Loki
Loki
T1ghtkn1ght
Loki
Level 86
God Stats
4W - 1L
1,301 SR
Queue Stats
124W - 124L
1,443 Elo+
Solo
Eset
Eset
Zergoose
Eset
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
hatsunemiku3911
Ah Puch
Level 160
God Stats
29W - 17L
1,561 SR
Queue Stats
1,229W - 1,295L
1,475 Elo+
Solo
Team Averages
Level 109
1,472 SR
1,472 Elo+

VS

Team Averages
Level 59
1,557 SR
1,495 Elo+
Sol
Sol
AdmiralOof
Sol
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,398 Elo+
Party 2
He Bo
He Bo
LawlessLion3459
He Bo
Level 124
God Stats
0W - 2L
1,258 SR
Queue Stats
529W - 507L
1,501 Elo+
Solo
The Morrigan
The Morrigan
Methalhead18
The Morrigan
Level 28
God Stats
1W - 1L
1,842 SR
Queue Stats
15W - 23L
1,388 Elo+
Solo
Pele
Pele
PersephoneWrath
Pele
Level 29
God Stats
0W - 1L
1,403 SR
Queue Stats
41W - 39L
1,507 Elo+
Party 2
Eset
Eset
mimolopido328
Eset
Level 28
God Stats
1W - 1L
1,781 SR
Queue Stats
70W - 48L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
11 / 1 / 17
11,371
875
10,523
10,437
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 3 / 19
9,338
718
2,231
12,587
11,599
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 5 / 15
9,948
765
6,158
9,491
4,323
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Eset
17
4 / 2 / 22
10,309
793
9,893
9,317
4,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
11 / 1 / 15
11,805
908
22,492
11,643
5,850
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 4
9,024
694
10,238
12,557
4,632
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 11 / 5
9,541
734
5,013
12,107
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
Methalhead18
The Morrigan
11
1 / 3 / 0
7,119
548
2,455
4,499
1,608
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

17
3 / 6 / 7
9,353
719
7,828
14,037
5,846
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
4 / 5 / 5
9,742
749
12,515
10,807
3,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
33
32
Kills
12
12
Deaths
32
88
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Rama
11
1
17
19.5
L
3
11
5
0.5
L
The Morrigan
Methalhead18
The Morrigan
1
3
0
0.33
L
3
6
7
1.08
W
1
3
19
3.5
W
5
5
15
2.5
W
Eset
4
2
22
7.5
W
11
1
15
18.5
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,297
Damage
38,049
53,475
Taken
54,007
32,063
Mitigated
20,124
22,685
Healing
10,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,238
558
705
1,824
12,557
4,632
322
7,954
4,603
22,127
0
W
Rama
10,523
7,508
1,352
4,019
10,437
5,568
3,463
7,577
2,748
0
28,585
L
5,013
0
871
531
12,107
4,122
149
7,899
4,208
11,309
0
L
The Morrigan
Methalhead18
The Morrigan
2,455
241
681
1,539
4,499
1,608
0
3,984
511
7,471
0
L
7,828
382
543
1,332
14,037
5,846
1,159
7,651
6,386
0
22,404
W
2,231
215
939
549
12,587
11,599
196
6,093
6,376
6,444
0
W
6,158
684
2,801
1,504
9,491
4,323
452
4,619
4,796
0
13,482
W
Eset
9,893
301
3,658
1,678
9,317
4,723
1,348
5,166
4,111
31,992
0
W
22,492
346
803
5,382
11,643
5,850
159
6,292
5,223
45,014
0
L
12,515
528
399
1,960
10,807
3,916
188
7,128
3,679
25,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,771
Gold Earned
44,779
149
Minions Killed
131
0
Camps Cleared
0
1,119,665
Distance Traveled
902,329
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,024
694
36
3
0
215,207
0
W
Rama
11,371
875
44
3
0
197,172
0
L
He Bo
9,541
734
13
1
0
150,030
0
L
The Morrigan
7,119
548
11
1
0
94,206
0
L
Pele
9,353
719
31
2
0
224,986
2
W
Ymir
9,338
718
6
0
0
215,499
0
W
Loki
9,948
765
9
1
0
239,087
1
W
Eset
10,309
793
36
3
0
223,908
1
W
Ah Puch
11,805
908
54
4
0
243,999
2
L
Eset
9,742
749
40
3
0
217,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role