Player Matchup

Chaac
Chaac
D3V1L B14DE
Chaac
Level 17
God Stats
2W - 1L
1,532 SR
Queue Stats
58W - 57L
1,448 Elo+
Solo
Ares
Ares
DeadDraken
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,537 Elo+
Solo
Mercury
Mercury
Jayge3006
Mercury
Level 27
God Stats
6W - 4L
1,669 SR
Queue Stats
37W - 27L
1,420 Elo+
Party 1
Tiamat
Tiamat
JoeMama45971186
Tiamat
Level 29
God Stats
6W - 5L
1,427 SR
Queue Stats
28W - 14L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
x5ANDFAMxXB1
Danzaburou
Level 19
God Stats
20W - 10L
1,569 SR
Queue Stats
267W - 274L
1,451 Elo+
Solo
Team Averages
Level 20
1,540 SR
1,462 Elo+

VS

Team Averages
Level 21
1,505 SR
1,388 Elo+
Khepri
Khepri
Cody670
Khepri
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Solo
Bastet
Bastet
JapoJP
Bastet
Level 23
God Stats
14W - 14L
1,455 SR
Queue Stats
14W - 18L
1,417 Elo+
Solo
Bellona
Bellona
xXChavaknoXx
Bellona
Level 27
God Stats
2W - 3L
1,572 SR
Queue Stats
7W - 11L
1,448 Elo+
Solo
Chernobog
Chernobog
yk_ken365
Chernobog
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
63W - 82L
1,389 Elo+
Solo
Awilix
Awilix
yobhctiw
Awilix
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 48L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 14
13,184
507
20,291
22,150
25,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 2 / 11
13,154
506
8,048
21,993
22,310
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mercury
Jayge3006
Mercury
20
6 / 2 / 3
14,839
571
9,924
23,432
10,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
17 / 5 / 6
15,219
585
32,167
19,456
12,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
x5ANDFAMxXB1
Danzaburou
18
7 / 2 / 11
13,021
501
13,852
13,011
5,486
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Cody670
Khepri
16
1 / 11 / 3
10,109
389
3,206
22,796
14,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
JapoJP
Bastet
18
5 / 7 / 4
11,944
459
21,800
22,856
11,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
xXChavaknoXx
Bellona
13
1 / 14 / 2
9,197
354
7,975
27,671
19,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
yk_ken365
Chernobog
19
6 / 8 / 3
12,949
498
21,488
26,633
10,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
yobhctiw
Awilix
4
0 / 2 / 0
6,763
260
539
2,827
577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
25
42
Kills
13
13
Deaths
42
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Khepri
Cody670
Khepri
1
11
3
0.23
W
6
2
14
6.5
W
6
2
11
5.75
L
Bastet
JapoJP
Bastet
5
7
4
1
W
Mercury
Jayge3006
Mercury
6
2
3
3.75
W
17
5
6
4
W
Danzaburou
x5ANDFAMxXB1
Danzaburou
7
2
11
6.25
L
Bellona
xXChavaknoXx
Bellona
1
14
2
0.14
L
Chernobog
yk_ken365
Chernobog
6
8
3
0.94
L
Awilix
yobhctiw
Awilix
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,282
Damage
55,008
100,042
Taken
102,783
75,970
Mitigated
56,929
38,330
Healing
8,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Cody670
Khepri
3,206
291
207
2,085
22,796
14,668
540
8,436
13,663
30,923
0
W
20,291
4,682
1,263
11,476
22,150
25,636
1,465
615
21,535
0
60,854
W
8,048
419
0
4,949
21,993
22,310
1,403
299
21,694
43,451
0
L
Bastet
JapoJP
Bastet
21,800
4,862
0
645
22,856
11,652
1,945
7,967
14,429
0
61,525
W
Mercury
Jayge3006
Mercury
9,924
7,898
0
6,505
23,432
10,129
4,123
895
22,537
0
142,403
W
32,167
4,691
656
7,560
19,456
12,409
2,879
666
18,790
86,706
0
W
Danzaburou
x5ANDFAMxXB1
Danzaburou
13,852
6,113
0
5,921
13,011
5,486
2,423
731
12,280
0
60,191
L
Bellona
xXChavaknoXx
Bellona
7,975
2,719
0
807
27,671
19,392
14
10,020
16,924
0
31,415
L
Chernobog
yk_ken365
Chernobog
21,488
15,555
0
4,102
26,633
10,640
938
11,101
14,919
0
94,755
L
Awilix
yobhctiw
Awilix
539
347
0
422
2,827
577
0
1,065
1,657
0
4,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,417
Gold Earned
50,962
576
Minions Killed
321
0
Camps Cleared
0
2,457,483
Distance Traveled
1,737,872
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,109
389
45
2
0
374,088
0
W
Chaac
13,184
507
81
3
0
523,794
1
W
Ares
13,154
506
52
2
0
473,146
7
L
Bastet
11,944
459
78
3
0
486,214
0
W
Mercury
14,839
571
215
8
0
548,368
0
W
Tiamat
15,219
585
136
5
0
426,148
0
W
Danzaburou
13,021
501
92
4
0
486,027
1
L
Bellona
9,197
354
44
2
0
422,296
1
L
Chernobog
12,949
498
141
5
0
380,485
3
L
Awilix
6,763
260
13
1
0
74,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role