Player Matchup

Janus
Janus
C-basxd
Janus
Level 25
God Stats
18W - 18L
1,382 SR
Queue Stats
146W - 124L
1,599 Elo+
Solo
Medusa
Medusa
Cheborkulina
Medusa
Level 25
God Stats
42W - 43L
1,632 SR
Queue Stats
118W - 108L
1,581 Elo+
Solo
Pele
Pele
Elitemagi
Pele
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
38W - 46L
1,546 Elo+
Solo
Bellona
Bellona
Josh_Bruins79
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 302L
1,694 Elo+
Party 2
Hel
Hel
Tamashi2051
Hel
Level 29
God Stats
22W - 24L
1,563 SR
Queue Stats
327W - 300L
1,478 Elo+
Party 2
Team Averages
Level 22
1,515 SR
1,580 Elo+

VS

Team Averages
Level 8
1,500 SR
1,712 Elo+
Anhur
Anhur
DeseoTenerte
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,816 Elo+
Party 1
Gilgamesh
Gilgamesh
Vishus94
Gilgamesh
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 3L
1,375 Elo+
Solo
Ravana
Ravana
flankwels
Ravana
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,720 Elo+
Party 1
Nike
Nike
indeny
Nike
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,832 Elo+
Party 1
Serqet
Serqet
unwrit
Serqet
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,816 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
C-basxd
Janus
20
5 / 4 / 3
12,465
519
9,576
12,513
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
3 / 9 / 3
10,098
421
8,866
18,892
5,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
19
4 / 4 / 7
11,855
494
8,503
19,218
14,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
14
2 / 8 / 2
9,582
399
4,957
18,392
15,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 4 / 7
9,599
400
5,052
11,582
10,215
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 6
13,563
565
15,612
16,307
6,576
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Vishus94
Gilgamesh
20
6 / 5 / 4
12,720
530
13,436
13,488
13,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ravana
flankwels
Ravana
19
7 / 4 / 9
12,030
501
13,292
11,861
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nike
indeny
Nike
17
2 / 2 / 10
10,898
454
7,131
14,612
8,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
unwrit
Serqet
20
7 / 3 / 8
12,766
532
9,563
15,397
8,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
66
17
Kills
29
29
Deaths
18
22
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Janus
C-basxd
Janus
5
4
3
1.63
L
Medusa
3
9
3
0.5
W
7
4
6
2.5
L
Pele
4
4
7
1.88
L
Bellona
2
8
2
0.38
L
3
4
7
1.63
W
Gilgamesh
Vishus94
Gilgamesh
6
5
4
1.6
W
Ravana
flankwels
Ravana
7
4
9
2.88
W
Nike
indeny
Nike
2
2
10
3.5
W
Serqet
unwrit
Serqet
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,954
Damage
59,034
80,597
Taken
71,665
49,613
Mitigated
42,451
19,811
Healing
19,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
C-basxd
Janus
9,576
750
0
3,110
12,513
4,609
0
0
12,431
92,746
0
L
Medusa
8,866
3,337
313
2,777
18,892
5,175
629
0
18,892
0
64,036
W
15,612
8,283
0
5,841
16,307
6,576
2,071
1,287
15,012
0
105,109
L
Pele
8,503
2,078
0
5,295
19,218
14,100
0
0
18,924
0
85,690
L
Bellona
4,957
2,155
0
321
18,392
15,514
818
0
18,363
0
33,038
L
5,052
262
4,634
3,361
11,582
10,215
231
0
11,477
18,692
0
W
Gilgamesh
Vishus94
Gilgamesh
13,436
3,657
0
1,967
13,488
13,898
1,787
2,216
11,198
0
72,860
W
Ravana
flankwels
Ravana
13,292
3,470
0
3,506
11,861
4,561
625
2,685
9,054
0
52,168
W
Nike
indeny
Nike
7,131
1,300
219
5,717
14,612
8,834
658
4,384
9,899
0
57,169
W
Serqet
unwrit
Serqet
9,563
2,979
0
2,220
15,397
8,582
17
3,403
11,874
0
89,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,599
Gold Earned
61,977
542
Minions Killed
603
0
Camps Cleared
0
2,128,066
Distance Traveled
2,318,420
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,465
519
185
8
0
422,311
5
L
Medusa
10,098
421
115
5
0
334,419
1
W
Anhur
13,563
565
169
7
0
432,756
1
L
Pele
11,855
494
159
7
0
489,774
0
L
Bellona
9,582
399
60
3
0
425,069
0
L
Hel
9,599
400
23
1
0
456,493
7
W
Gilgamesh
12,720
530
136
6
0
381,790
2
W
Ravana
12,030
501
79
3
0
486,669
1
W
Nike
10,898
454
95
4
0
532,577
2
W
Serqet
12,766
532
124
5
0
484,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role