Player Matchup

Rama
Rama
Gold III
FunFactYouReGay
Rama
Gold III
Level 66
God Stats
18W - 10L
1,604 SR
Queue Stats
56W - 55L
1,553 MMR
Solo
Bacchus
Bacchus
Platinum V
Lirois
Bacchus
Platinum V
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 72L
1,544 MMR
Solo
Agni
Agni
Gold I
Psychō
Agni
Gold I
Level 88
God Stats
71W - 59L
1,559 SR
Queue Stats
152W - 136L
1,596 MMR
Solo
Set
Set
Gold V
RevolverBobcat
Set
Gold V
Level 141
God Stats
1W - 0L
1,899 SR
Queue Stats
15W - 13L
1,510 MMR
Solo
Janus
Janus
Gold I
Warn8
Janus
Gold I
Level 66
God Stats
4W - 9L
1,430 SR
Queue Stats
7W - 12L
1,587 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 90
1,598 SR
1,558 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,555 SR
1,550 MMR
Ra
Ra
Gold II
ElliePop
Ra
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
HydraFXX
Anhur
Gold II
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 140L
1,535 MMR
Solo
Ah Puch
Ah Puch
Gold III
Karamati
Ah Puch
Gold III
Level 160
God Stats
2W - 3L
1,768 SR
Queue Stats
231W - 228L
1,568 MMR
Solo
Ne Zha
Ne Zha
Gold I
TeamMate2
Ne Zha
Gold I
Level 160
God Stats
13W - 14L
1,519 SR
Queue Stats
330W - 336L
1,532 MMR
Solo
Hun Batz
Hun Batz
Gold II
alexservan
Hun Batz
Gold II
Level 144
God Stats
7W - 10L
1,487 SR
Queue Stats
227W - 242L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
4,026
805
1,604
2,577
524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
Lirois
Bacchus
5
3 / 1 / 2
3,945
789
2,008
3,168
1,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
Psychō
Agni
7
1 / 1 / 2
3,831
766
1,219
2,704
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
1 / 0 / 2
3,517
703
1,861
2,417
670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
Warn8
Janus
7
1 / 0 / 0
3,886
777
782
868
232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
FenrirAthenaScyllaTiamatTsukuyomi

VS

Bans
ApolloDanzaburouSobekMedusaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,882
776
485
1,200
295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
HydraFXX
Anhur
2
0 / 1 / 0
2,567
513
258
767
70
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
Karamati
Ah Puch
5
1 / 3 / 0
3,207
641
1,426
2,668
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
TeamMate2
Ne Zha
6
1 / 1 / 0
3,536
707
1,128
3,470
716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
alexservan
Hun Batz
4
0 / 2 / 0
2,955
591
1,751
3,233
881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
2
2
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
1
0
1
1.5
L
Anhur
HydraFXX
Anhur
0
1
0
0
L
Ah Puch
Karamati
Ah Puch
1
3
0
0.33
W
Bacchus
Lirois
Bacchus
3
1
2
4
W
Agni
Psychō
Agni
1
1
2
2
W
1
0
2
2
L
Ne Zha
TeamMate2
Ne Zha
1
1
0
1
W
Janus
Warn8
Janus
1
0
0
1
L
Hun Batz
alexservan
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,474
Damage
5,048
11,734
Taken
11,338
3,533
Mitigated
2,700
3,184
Healing
2,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
485
130
0
107
1,200
295
0
336
796
17,389
0
W
1,604
1,369
0
762
2,577
524
0
0
2,499
0
15,358
L
Anhur
HydraFXX
Anhur
258
106
0
46
767
70
0
119
648
0
1,835
L
Ah Puch
Karamati
Ah Puch
1,426
201
0
389
2,668
738
0
1,571
1,057
9,780
0
W
Bacchus
Lirois
Bacchus
2,008
637
0
711
3,168
1,436
0
38
3,130
6,318
0
W
Agni
Psychō
Agni
1,219
125
0
750
2,704
671
0
1,073
1,631
18,211
0
W
1,861
797
0
461
2,417
670
0
315
2,102
0
11,914
L
Ne Zha
TeamMate2
Ne Zha
1,128
219
0
1,593
3,470
716
0
472
2,998
0
11,036
W
Janus
Warn8
Janus
782
34
0
500
868
232
0
485
383
17,243
0
L
Hun Batz
alexservan
Hun Batz
1,751
680
0
515
3,233
881
0
1,372
1,830
0
7,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,205
Gold Earned
16,147
178
Minions Killed
111
0
Camps Cleared
0
498,532
Distance Traveled
425,771
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,882
776
45
9
0
94,589
0
W
Rama
4,026
805
37
7
0
84,499
0
L
Anhur
2,567
513
3
1
0
28,032
1
L
Ah Puch
3,207
641
19
4
0
87,971
2
W
Bacchus
3,945
789
14
3
0
98,927
1
W
Agni
3,831
766
50
10
0
94,454
1
W
Set
3,517
703
30
6
0
112,759
2
L
Ne Zha
3,536
707
21
4
0
100,959
1
W
Janus
3,886
777
47
9
0
107,893
1
L
Hun Batz
2,955
591
23
5
0
114,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role