Player Matchup

Chaac
Chaac
Bronze IV
Dumhjonlol
Chaac
Bronze IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,285 MMR
Party 1
Thoth
Thoth
Bronze IV
Kruttsma
Thoth
Bronze IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,285 MMR
Party 1
Osiris
Osiris
Bronze IV
jAviiy
Osiris
Bronze IV
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,285 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 66
1,500 SR
1,285 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 65
1,555 SR
1,248 MMR
Izanami
Izanami
Gold IV
AKIDEVIL99
Izanami
Gold IV
Level 39
God Stats
18W - 8L
1,702 SR
Queue Stats
77W - 92L
1,365 MMR
Solo
Bellona
Bellona
Silver III
pavisan22
Bellona
Silver III
Level 66
God Stats
2W - 0L
1,447 SR
Queue Stats
21W - 32L
948 MMR
Solo
Merlin
Merlin
Silver I
Биба47
Merlin
Silver I
Level 89
God Stats
45W - 52L
1,515 SR
Queue Stats
70W - 85L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 5 / 5
11,902
595
13,766
21,148
25,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
Kruttsma
Thoth
16
1 / 5 / 7
11,704
585
9,196
16,154
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
jAviiy
Osiris
16
5 / 4 / 3
12,655
633
10,313
16,471
12,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
BacchusAnubisDanzaburouCthulhuAthena

VS

Bans
HeimdallrAh PuchUllrSobekLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AKIDEVIL99
Izanami
17
6 / 4 / 6
13,461
673
16,410
16,104
6,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
pavisan22
Bellona
15
2 / 4 / 4
12,198
610
7,322
18,272
19,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Биба47
Merlin
18
6 / 1 / 6
13,483
674
23,223
10,325
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
9
Kills
14
14
Deaths
9
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
AKIDEVIL99
Izanami
6
4
6
2.25
L
Chaac
3
5
5
1.1
L
Thoth
Kruttsma
Thoth
1
5
7
0.9
L
Osiris
jAviiy
Osiris
5
4
3
1.63
W
Bellona
pavisan22
Bellona
2
4
4
1
W
Merlin
Биба47
Merlin
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,275
Damage
46,955
53,773
Taken
44,701
43,540
Mitigated
30,537
13,345
Healing
14,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AKIDEVIL99
Izanami
16,410
12,431
0
6,617
16,104
6,740
1,920
3,662
12,017
0
89,781
L
Chaac
13,766
3,765
0
7,036
21,148
25,155
0
6,827
14,321
0
48,701
L
Thoth
Kruttsma
Thoth
9,196
711
0
3,594
16,154
5,387
553
9,057
7,097
59,176
0
L
Osiris
jAviiy
Osiris
10,313
2,977
0
2,715
16,471
12,998
792
7,501
8,970
0
39,245
W
Bellona
pavisan22
Bellona
7,322
2,339
0
4,151
18,272
19,230
116
3,107
14,540
0
32,348
W
Merlin
Биба47
Merlin
23,223
493
371
3,017
10,325
4,567
9
2,485
7,540
81,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,261
Gold Earned
39,142
198
Minions Killed
249
0
Camps Cleared
0
1,084,095
Distance Traveled
1,070,950
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,461
673
107
5
0
333,335
3
L
Chaac
11,902
595
62
3
0
380,279
2
L
Thoth
11,704
585
81
4
0
334,214
3
L
Osiris
12,655
633
55
3
0
369,602
3
W
Bellona
12,198
610
45
2
0
354,005
1
W
Merlin
13,483
674
97
5
0
383,610
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role