Player Matchup

Danzaburou
Danzaburou
Frittenfips
Danzaburou
Level 108
God Stats
2W - 6L
1,435 SR
Queue Stats
78W - 89L
1,431 Elo+
Solo
King Arthur
King Arthur
MANUPACKMAN XD
King Arthur
Level 110
God Stats
21W - 30L
1,445 SR
Queue Stats
291W - 328L
1,430 Elo+
Party 2
Merlin
Merlin
Riot_Datsik
Merlin
Level 129
God Stats
1W - 1L
1,313 SR
Queue Stats
38W - 42L
1,579 Elo+
Party 2
Team Averages
Level 116
1,398 SR
1,480 Elo+

VS

Team Averages
Level 79
1,588 SR
1,682 Elo+
Tiamat
Tiamat
ColossalBalls87
Tiamat
Level 64
God Stats
5W - 4L
1,549 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Snorbs
Sun Wukong
Level 49
God Stats
0W - 1L
1,458 SR
Queue Stats
4W - 2L
1,933 Elo+
Solo
Ra
Ra
Tig0leBiddys
Ra
Level 125
God Stats
22W - 12L
1,756 SR
Queue Stats
129W - 99L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Frittenfips
Danzaburou
12
1 / 0 / 10
9,393
671
5,277
10,245
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
MANUPACKMAN XD
King Arthur
13
2 / 1 / 11
10,316
737
7,107
11,285
10,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
15
13 / 3 / 2
11,161
797
19,670
7,877
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,962
569
7,064
11,908
5,981
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
Snorbs
Sun Wukong
10
1 / 5 / 2
8,022
573
5,739
13,974
9,115
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 7 / 2
8,657
618
5,868
10,969
3,205
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
16
Kills
3
4
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Danzaburou
Frittenfips
Danzaburou
1
0
10
6
W
King Arthur
MANUPACKMAN XD
King Arthur
2
1
11
7.5
W
Merlin
13
3
2
4.67
L
Sun Wukong
Snorbs
Sun Wukong
1
5
2
0.4
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,054
Damage
18,671
29,407
Taken
36,851
17,677
Mitigated
18,301
9,483
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,064
1,188
499
2,612
11,908
5,981
0
6,103
5,805
26,517
0
W
Danzaburou
Frittenfips
Danzaburou
5,277
1,429
0
5,378
10,245
3,733
684
4,803
5,367
0
38,328
W
King Arthur
MANUPACKMAN XD
King Arthur
7,107
1,112
0
3,200
11,285
10,880
0
4,984
6,010
0
21,388
W
Merlin
19,670
373
0
905
7,877
3,064
147
3,532
4,155
69,490
0
L
Sun Wukong
Snorbs
Sun Wukong
5,739
801
0
1,163
13,974
9,115
0
6,709
7,265
0
10,416
L
5,868
193
2,407
2,255
10,969
3,205
0
6,910
4,059
43,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,870
Gold Earned
24,641
171
Minions Killed
129
0
Camps Cleared
0
775,264
Distance Traveled
725,602
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,962
569
37
3
0
240,880
0
W
Danzaburou
9,393
671
60
4
0
255,263
1
W
King Arthur
10,316
737
30
2
0
276,909
4
W
Merlin
11,161
797
81
6
0
243,092
1
L
Sun Wukong
8,022
573
15
1
0
255,740
0
L
Ra
8,657
618
77
6
0
228,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role